Man Linux: Main Page and Category List

NAME

       AUDIOSTREAM - Stores an audiostream. Allegro game programming library.

SYNOPSIS

       #include <allegro.h>

       typedef struct AUDIOSTREAM

DESCRIPTION

          int voice;  - the hardware voice used for the sample

       A  structure  holding  an  audiostream,  which is a convenience wrapper
       around a SAMPLE structure to double buffer sounds too big to  fit  into
       memory, or do clever things like generating the sound wave real time.

       While you shouldn't modify directly the value of the voice, you can use
       all of the voice functions in  chapter  "Digital  sample  routines"  to
       modify the properties of the sound, like the frequency.

SEE ALSO

       play_audio_stream(3alleg), exstream(3alleg)