NAME
       orbit - space combat simulation
SYNOPSIS
       orbit
DESCRIPTION
       Orbit  is  a  space  combat  game  with  realistic  physics  and planet
       graphics.
BASIC CONTROLS
       ESC, q Leave the game.
       arrow keys, joystick, mouse
              Change the direction your ship is facing.
       fire button, tab, left mouse button
              Fire your current weapon.
       a      Accelerate in the direction you are facing.
       z      Decelerate.
       A      Accelerate very quickly.
       Z      Decelerate very quickly.
       space  Complete stop.
ADVANCED CONTROLS
       insert Pitch left.
       delete Pitch right.
       b      Redisplay breifing.
       c      Toggles a console in the corner of the screen.
       e      Toggles sound effects.
       f      Toggles flight model between Newtonian model and the Arcade game
              model.
       F      Tooggles  display  of current frame rate in lower-left corner of
              screen.
       g      Toggles gravity. If  gravity  is  on,  planets  and  moons  will
              influence your ship’s movement.
       i      Toggles invulnerability. When you are invulnerable you cannot be
              destroyed, but your shields can still be damaged.
       j      Toggles display of space junk.
       l      Selects lock type. The targeting mechanism can  target  enemies,
              friendlies, and planets.
       L      Loads one of the recently played missions.
       m      Redisplays the last message (of if one is visible, clears it)
       M      Toggles mouse control.
       n      Toggles object name display.
       p      Pause  game.   ctrl-P  Pause game without displaying "Paused" on
              screen.
       P      Takes a snapshot  of  the  screen.  The  snapshot  is  saved  in
              ~/.orbit/, as a .ppm file.
       q      Quit the game, saving your current status.
       Q      Quit the game without saving.
       r      Toggles the display of rings.
       s      Changes how many stars are shown. There are three levels.
       t      Toggles the use of the joystick throttle.
       u      Locks  weapons  system  onto  the nearest object of the selected
              type.
       w      Selects the next weapon.
       x      Toggles planetary texture display.
       y      Changes to the next visible target.
       Y      Changes to the previous visible target.
       1 ,2 ,3 ,4
              Switch between weapons.
       ]      Next waypoint.
       [      Previous waypoint.
SEE ALSO
       http://genesis.ne.mediaone.net/orbit/documentation.html    for     full
       documentation
AUTHOR
       This man page was written by Joey Hess <joey@kitenet.net>