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NAME

       SDL_GetRelativeMouseState - Retrieve the current state of the mouse

SYNOPSIS

       #include "SDL.h"

       Uint8 SDL_GetRelativeMouseState(int *x, int *y);

DESCRIPTION

       The  current button state is returned as a button bitmask, which can be
       tested using the SDL_BUTTON(X) macros, and x  and  y  are  set  to  the
       change    in    the   mouse   position   since   the   last   call   to
       SDL_GetRelativeMouseState or since event initialization. You  can  pass
       NULL for either x or y.

SEE ALSO

       SDL_GetMouseState