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NAME

       SDL_MapRGBA - Map a RGBA color value to a pixel format.

SYNOPSIS

       #include "SDL.h"

       Uint32  SDL_MapRGBA(SDL_PixelFormat  *fmt,  Uint8  r, Uint8 g, Uint8 b,
       Uint8 a);

DESCRIPTION

       Maps the RGBA color value to the specified pixel format and returns the
       pixel value as a 32-bit int.

       If  the  format has a palette (8-bit) the index of the closest matching
       color in the palette will be returned.

       If the specified pixel format has no alpha component  the  alpha  value
       will be ignored (as it will be in formats with a palette).

RETURN VALUE

       A pixel value best approximating the given RGBA color value for a given
       pixel format. If the pixel format bpp (color depth) is less than 32-bpp
       then  the  unused  upper bits of the return value can safely be ignored
       (e.g., with a 16-bpp format the return  value  can  be  assigned  to  a
       Uint16, and similarly a Uint8 for an 8-bpp format).

SEE ALSO

       SDL_GetRGB, SDL_GetRGBA, SDL_MapRGB, SDL_PixelFormat