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NAME

       SDL_MouseButtonEvent - Mouse button event structure

STRUCTURE DEFINITION

       typedef struct{
         Uint8 type;
         Uint8 button;
         Uint8 state;
         Uint16 x, y;
       } SDL_MouseButtonEvent;

STRUCTURE DATA

       type                SDL_MOUSEBUTTONDOWN or SDL_MOUSEBUTTONUP

       button              The    mouse    button    index   (SDL_BUTTON_LEFT,
                           SDL_BUTTON_MIDDLE, SDL_BUTTON_RIGHT)

       state               SDL_PRESSED or SDL_RELEASED

       x, y                The X/Y coordinates of the mouse  at  press/release
                           time

DESCRIPTION

       SDL_MouseButtonEvent  is  a  member  of the SDL_Event union and is used
       when an event  of  type  SDL_MOUSEBUTTONDOWN  or  SDL_MOUSEBUTTONUP  is
       reported.

       When  a  mouse  button  press or release is detected then number of the
       button pressed (from 1 to 255, with 1 usually being the left button and
       2 the right) is placed into button, the position of the mouse when this
       event  occured  is  stored  in  the  x   and   the   y   fields.   Like
       SDL_KeyboardEvent,  information  on  whether the event was a press or a
       release event is stored in both the type and  state  fields,  but  this
       should be obvious.

SEE ALSO

       SDL_Event, SDL_MouseMotionEvent