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NAME

       SDL_PumpEvents  - Pumps the event loop, gathering events from the input
       devices.

SYNOPSIS

       #include "SDL.h"

       void SDL_PumpEvents(void);

DESCRIPTION

       Pumps the event loop, gathering events from the input devices.

       SDL_PumpEvents gathers all the pending input information  from  devices
       and  places  it  on the event queue. Without calls to SDL_PumpEvents no
       events would ever be placed on the queue.  Often  calls  the  need  for
       SDL_PumpEvents   is  hidden  from  the  user  since  SDL_PollEvent  and
       SDL_WaitEvent implicitly call SDL_PumpEvents. However, if you  are  not
       polling or waiting for events (e.g. your filtering them), then you must
       call SDL_PumpEvents to force an event queue update.

              Note:

              You can only call this function in the thread that set the video
              mode.

SEE ALSO

       SDL_PollEvent