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NAME

       SDL_Rect - Defines a rectangular area

STRUCTURE DEFINITION

       typedef struct{
         Sint16 x, y;
         Uint16 w, h;
       } SDL_Rect;

STRUCTURE DATA

       x, y                Position of the upper-left corner of the rectangle

       w, h                The width and height of the rectangle

DESCRIPTION

       A  SDL_Rect  defines  a  rectangular  area  of  pixels.  It  is used by
       SDL_BlitSurface to define blitting regions and by several  other  video
       functions.

SEE ALSO

       SDL_BlitSurface, SDL_UpdateRect