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NAME

       SDL_SetColorKey - Sets the color key (transparent pixel) in a blittable
       surface and RLE acceleration.

SYNOPSIS

       #include "SDL.h"

       int SDL_SetColorKey(SDL_Surface *surface, Uint32 flag, Uint32 key);

DESCRIPTION

        Sets the color key (transparent pixel)  in  a  blittable  surface  and
       enables or disables RLE blit acceleration.

       RLE  acceleration  can  substantially  speed up blitting of images with
       large horizontal runs of transparent pixels (i.e.,  pixels  that  match
       the  key  value).  The  key  must  be  of  the same pixel format as the
       surface, SDL_MapRGB is often useful for obtaining an acceptable  value.

       If  flag  is SDL_SRCCOLORKEY then key is the transparent pixel value in
       the source image of a blit.

       If flag is OR’d with SDL_RLEACCEL then the surface will be  draw  using
       RLE  acceleration  when  drawn  with  SDL_BlitSurface. The surface will
       actually be encoded for RLE acceleration the first time SDL_BlitSurface
       or SDL_DisplayFormat is called on the surface.

       If flag is 0, this function clears any current color key.

RETURN VALUE

       This function returns 0, or -1 if there was an error.

SEE ALSO

       SDL_BlitSurface, SDL_DisplayFormat, SDL_MapRGB, SDL_SetAlpha