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NAME

       SDL_WM_GrabInput - Grabs mouse and keyboard input.

SYNOPSIS

       #include "SDL.h"

       SDL_GrabMode SDL_WM_GrabInput(SDL_GrabMode mode);

DESCRIPTION

       Grabbing  means  that  the mouse is confined to the application window,
       and nearly all keyboard input is passed directly  to  the  application,
       and not interpreted by a window manager, if any.

       When  mode  is  SDL_GRAB_QUERY  the  grab  mode is not changed, but the
       current grab mode is returned.

       typedef enum {
         SDL_GRAB_QUERY,
         SDL_GRAB_OFF,
         SDL_GRAB_ON
       } SDL_GrabMode;

RETURN VALUE

       The current/new SDL_GrabMode.