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NAME

       SbBox3d -

       The SbBox3d class is an abstraction for an axis aligned 3 dimensional
       box.

       This box abstraction class is used by other entities in the Coin
       library for data exchange and storage. It provides a representation of
       the defining corners of a box in 3D space, with the sides aligned with
       the 3 principal axes.

SYNOPSIS

       #include <Inventor/SbBox3d.h>

       Inherited by SbXfBox3d.

   Public Member Functions
       SbBox3d (void)
       SbBox3d (double xmin, double ymin, double zmin, double xmax, double
           ymax, double zmax)
       SbBox3d (const SbVec3d &minpoint, const SbVec3d &maxpoint)
       SbBox3d (const SbBox3f &box)
       SbBox3d (const SbBox3s &box)
       SbBox3d (const SbBox3i32 &box)
       SbBox3d & setBounds (double xmin, double ymin, double zmin, double
           xmax, double ymax, double zmax)
       SbBox3d & setBounds (const SbVec3d &minpoint, const SbVec3d &maxpoint)
       SbBox3d & setBounds (const SbBox3f &box)
       SbBox3d & setBounds (const SbBox3s &box)
       SbBox3d & setBounds (const SbBox3i32 &box)
       void getBounds (double &xmin, double &ymin, double &zmin, double &xmax,
           double &ymax, double &zmax) const
       void getBounds (SbVec3d &minpoint, SbVec3d &maxpoint) const
       const SbVec3d & getMin (void) const
       SbVec3d & getMin (void)
       const SbVec3d & getMax (void) const
       SbVec3d & getMax (void)
       void extendBy (const SbVec3d &pt)
       void extendBy (const SbBox3d &box)
       void transform (const SbDPMatrix &matrix)
       void makeEmpty (void)
       SbBool isEmpty (void) const
       SbBool hasVolume (void) const
       double getVolume (void) const
       SbBool intersect (const SbVec3d &point) const
       SbBool intersect (const SbBox3d &box) const
       SbVec3d getClosestPoint (const SbVec3d &point) const
       SbBool outside (const SbDPMatrix &mvp, int &cullbits) const
       SbVec3d getCenter (void) const
       void getOrigin (double &origoX, double &origoY, double &origoZ) const
       void getSize (double &sizeX, double &sizeY, double &sizeZ) const
       SbVec3d getSize (void) const
       void getSpan (const SbVec3d &dir, double &dmin, double &dmax) const
       void print (FILE *file) const

   Protected Attributes
       SbVec3d minpt
       SbVec3d maxpt

   Related Functions
       (Note that these are not member functions.)
       int operator== (const SbBox3d &b1, const SbBox3d &b2)
       int operator!= (const SbBox3d &b1, const SbBox3d &b2)

Detailed Description

       The SbBox3d class is an abstraction for an axis aligned 3 dimensional
       box.

       This box abstraction class is used by other entities in the Coin
       library for data exchange and storage. It provides a representation of
       the defining corners of a box in 3D space, with the sides aligned with
       the 3 principal axes.

       See also:
           SbBox2s, SbBox2f, SbBox2d, SbBox3s, SbBox3f, SbXfBox3f.

Constructor & Destructor Documentation

   SbBox3d::SbBox3d (void) [inline] The default constructor makes an empty
       box.
   SbBox3d::SbBox3d (double minx, double miny, double minz, double maxx,
       double maxy, double maxz) [inline] Constructs a box with the given
       corners.
       minx should be less than maxx, miny should be less than maxy and minz
       should be less than maxz if you want to make a valid box.

   SbBox3d::SbBox3d (const SbVec3d & minval, const SbVec3d & maxval) [inline]
       Constructs a box with the given corners.
       The coordinates of min should be less than the coordinates of max if
       you want to make a valid box.

Member Function Documentation

   SbBox3d & SbBox3d::setBounds (double xmin, double ymin, double zmin, double
       xmax, double ymax, double zmax) [inline] Reset the boundaries of the
       box.
       minx should be less than maxx, miny should be less than maxy and minz
       should be less than maxz if you want to make a valid box.

       Returns reference to self.

       See also:
           getBounds().

   SbBox3d & SbBox3d::setBounds (const SbVec3d & minval, const SbVec3d &
       maxval) [inline] Reset the boundaries of the box with the given
       corners.
       The coordinates of min should be less than the coordinates of max if
       you want to make a valid box.

       Returns reference to self.

       See also:
           getBounds().

   SbBox3d & SbBox3d::setBounds (const SbBox3f & box) Reset the boundaries to
       the boundaries of the given box.
       Returns reference to self.

       See also:
           setBounds()

   SbBox3d & SbBox3d::setBounds (const SbBox3s & box) Reset the boundaries to
       the boundaries of the given box.
       Returns reference to self.

       See also:
           setBounds()

   SbBox3d & SbBox3d::setBounds (const SbBox3i32 & box) Reset the boundaries
       to the boundaries of the given box.
       Returns reference to self.

       See also:
           setBounds()

   void SbBox3d::getBounds (double & minx, double & miny, double & minz,
       double & maxx, double & maxy, double & maxz) const [inline] Returns the
       box boundaries.
       See also:
           setBounds().

   void SbBox3d::getBounds (SbVec3d & minobj, SbVec3d & maxobj) const [inline]
       Returns the box corner points.
       See also:
           setBounds().

   const SbVec3d & SbBox3d::getMin (void) const [inline] Returns the minimum
       point. This should usually be the lower left corner point of the box.
       See also:
           getOrigin(), getMax().

   SbVec3d & SbBox3d::getMin (void) [inline] Returns a modifiable reference
       the minimum point.
   const SbVec3d & SbBox3d::getMax (void) const [inline] Returns the maximum
       point. This should usually be the upper right corner point of the box.
       See also:
           getMin().

   SbVec3d & SbBox3d::getMax (void) [inline] Returns a modifiable reference
       the maximum point.
   void SbBox3d::extendBy (const SbVec3d & point) Extend the boundaries of the
       box by the given point, i.e. make the point fit inside the box if it
       isnt already so.
       Reimplemented in SbXfBox3d.

   void SbBox3d::extendBy (const SbBox3d & box) Extend the boundaries of the
       box by the given box parameter. This is equal to calling extendBy()
       twice with the corner points.
       Reimplemented in SbXfBox3d.

   void SbBox3d::transform (const SbDPMatrix & matrix) Transform the box by
       the matrix, and change its boundaries to contain the transformed box.
       Doesn’t touch illegal/empty boxes.

       Reimplemented in SbXfBox3d.

   void SbBox3d::makeEmpty (void) Marks this as an empty box.
       See also:
           isEmpty().

   SbBool SbBox3d::isEmpty (void) const [inline] Check if this has been marked
       as an empty box.
       See also:
           makeEmpty().

   SbBool SbBox3d::hasVolume (void) const [inline] Check if the box has been
       correctly specified and by that virtue has volume.
   double SbBox3d::getVolume (void) const [inline] Check if the box haspositivevolume, i.e. the lower left corner is actually lower and
       more left than the maximum point.
       Reimplemented in SbXfBox3d.

   SbBool SbBox3d::intersect (const SbVec3d & point) const Check if the given
       point lies within the boundaries of this box.
       Reimplemented in SbXfBox3d.

   SbBool SbBox3d::intersect (const SbBox3d & box) const Check if the given
       box lies wholly or partly within the boundaries of this box.
       Reimplemented in SbXfBox3d.

   SbVec3d SbBox3d::getClosestPoint (const SbVec3d & point) const Return the
       point on the box closest to the given point.
   SbBool SbBox3d::outside (const SbDPMatrix & mvp, int & cullbits) const
       Check if the box is outside the view volume defined by the mvp matrix.
       Sets cullbits according to which planes were inside or outside. Bit 0
       (0x1) is cleared when box is completely inside left and right clipping
       planes. Bit 1 (0x2) is cleared when box is inside top and bottom
       clipping planes. Bit 2 (0x4) is cleared when box is inside near and far
       clipping planes.
       Returns TRUE if box is completely outside one of the clipping planes.
       FALSE otherwise.

   SbVec3d SbBox3d::getCenter (void) const [inline] Returns the center point
       of the box.
       Reimplemented in SbXfBox3d.

   void SbBox3d::getOrigin (double & originX, double & originY, double &
       originZ) const [inline] Returns the coordinates of the box origin (i.e.
       the lower left corner).
       See also:
           getMin().

   void SbBox3d::getSize (double & sizeX, double & sizeY, double & sizeZ)
       const [inline] Returns width, height and depth of box.
   SbVec3d SbBox3d::getSize (void) const [inline] Returns width, height and
       depth of box as a 3D vector.
       Since:
           Coin 3.0

   void SbBox3d::getSpan (const SbVec3d & dir, double & dmin, double & dmax)
       const Find the span of the box in the given direction (i.e. how much
       room in the given direction the box needs). The distance is returned as
       the minimum and maximum distance from origo to the closest and furthest
       plane defined by the direction vector and each of the boxcorners. The
       difference between these values gives the span.
       Reimplemented in SbXfBox3d.

   void SbBox3d::print (FILE * fp) const Dump the state of this object to the
       file stream. Only works in debug version of library, method does
       nothing in an optimized compile.

Friends And Related Function Documentation

   int operator== (const SbBox3d & b1, const SbBox3d & b2) [related] Check b1
       and b2 for equality.
   int operator!= (const SbBox3d & b1, const SbBox3d & b2) [related] Check b1
       and b2 for inequality.

Author

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