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NAME

       SbBox3f -

       The SbBox3f class is an abstraction for an axis aligned 3 dimensional
       box.

       This box abstraction class is used by other entities in the Coin
       library for data exchange and storage. It provides a representation of
       the defining corners of a box in 3D space, with the sides aligned with
       the 3 principal axes.

SYNOPSIS

       #include <Inventor/SbBox.h>

       Inherited by SbXfBox3f.

   Public Member Functions
       SbBox3f (void)
       SbBox3f (float xmin, float ymin, float zmin, float xmax, float ymax,
           float zmax)
       SbBox3f (const SbVec3f &minpoint, const SbVec3f &maxpoint)
       SbBox3f (const SbBox3d &box)
       SbBox3f (const SbBox3s &box)
       SbBox3f (const SbBox3i32 &box)
       SbBox3f & setBounds (float xmin, float ymin, float zmin, float xmax,
           float ymax, float zmax)
       SbBox3f & setBounds (const SbVec3f &minpoint, const SbVec3f &maxpoint)
       SbBox3f & setBounds (const SbBox3d &box)
       SbBox3f & setBounds (const SbBox3s &box)
       SbBox3f & setBounds (const SbBox3i32 &box)
       void getBounds (float &xmin, float &ymin, float &zmin, float &xmax,
           float &ymax, float &zmax) const
       void getBounds (SbVec3f &minpoint, SbVec3f &maxpoint) const
       const SbVec3f & getMin (void) const
       SbVec3f & getMin (void)
       const SbVec3f & getMax (void) const
       SbVec3f & getMax (void)
       void extendBy (const SbVec3f &pt)
       void extendBy (const SbBox3f &box)
       void transform (const SbMatrix &matrix)
       void makeEmpty (void)
       SbBool isEmpty (void) const
       SbBool hasVolume (void) const
       float getVolume (void) const
       SbBool intersect (const SbVec3f &pt) const
       SbBool intersect (const SbBox3f &box) const
       SbVec3f getClosestPoint (const SbVec3f &point) const
       SbBool outside (const SbMatrix &mvp, int &cullbits) const
       SbVec3f getCenter (void) const
       void getOrigin (float &originX, float &originY, float &originZ) const
       void getSize (float &sizeX, float &sizeY, float &sizeZ) const
       SbVec3f getSize (void) const
       void getSpan (const SbVec3f &dir, float &dmin, float &dmax) const
       void print (FILE *file) const

   Related Functions
       (Note that these are not member functions.)
       int operator== (const SbBox3f &b1, const SbBox3f &b2)
       int operator!= (const SbBox3f &b1, const SbBox3f &b2)

Detailed Description

       The SbBox3f class is an abstraction for an axis aligned 3 dimensional
       box.

       This box abstraction class is used by other entities in the Coin
       library for data exchange and storage. It provides a representation of
       the defining corners of a box in 3D space, with the sides aligned with
       the 3 principal axes.

       See also:
           SbBox2s, SbBox2f, SbBox2d, SbBox3s, SbBox3d, SbXfBox3f.

Constructor & Destructor Documentation

   SbBox3f::SbBox3f (void) [inline] The default constructor makes an empty
       box.
   SbBox3f::SbBox3f (float minx, float miny, float minz, float maxx, float
       maxy, float maxz) [inline] Constructs a box with the given corners.
       minx should be less than maxx, miny should be less than maxy and minz
       should be less than maxz if you want to make a valid box.

   SbBox3f::SbBox3f (const SbVec3f & minval, const SbVec3f & maxval) [inline]
       Constructs a box with the given corners.
       The coordinates of min should be less than the coordinates of max if
       you want to make a valid box.

Member Function Documentation

   SbBox3f & SbBox3f::setBounds (float minx, float miny, float minz, float
       maxx, float maxy, float maxz) [inline] Reset the boundaries of the box.
       minx should be less than maxx, miny should be less than maxy and minz
       should be less than maxz if you want to make a valid box.

       Returns reference to self.

       See also:
           getBounds().

   SbBox3f & SbBox3f::setBounds (const SbVec3f & minval, const SbVec3f &
       maxval) [inline] Reset the boundaries of the box with the given
       corners.
       The coordinates of min should be less than the coordinates of max if
       you want to make a valid box.

       Returns reference to self.

       See also:
           getBounds().

   SbBox3f & SbBox3f::setBounds (const SbBox3d & box) Reset the boundaries to
       the boundaries of the given box.
       Returns reference to self.

       See also:
           getBounds().

   SbBox3f & SbBox3f::setBounds (const SbBox3s & box) Reset the boundaries to
       the boundaries of the given box.
       Returns reference to self.

       See also:
           getBounds().

   SbBox3f & SbBox3f::setBounds (const SbBox3i32 & box) Reset the boundaries
       to the boundaries of the given box.
       Returns reference to self.

       See also:
           getBounds().

   void SbBox3f::getBounds (float & minx, float & miny, float & minz, float &
       maxx, float & maxy, float & maxz) const [inline] Returns the box
       boundaries.
       See also:
           setBounds().

   void SbBox3f::getBounds (SbVec3f & minobj, SbVec3f & maxobj) const [inline]
       Returns the box corner points.
       See also:
           setBounds().

   const SbVec3f & SbBox3f::getMin (void) const [inline] Returns the minimum
       point. This should usually be the lower left corner point of the box.
       See also:
           getOrigin(), getMax().

   SbVec3f & SbBox3f::getMin (void) [inline] Returns a modifiable reference
       the minimum point.
   const SbVec3f & SbBox3f::getMax (void) const [inline] Returns the maximum
       point. This should usually be the upper right corner point of the box.
       See also:
           getMin().

   SbVec3f & SbBox3f::getMax (void) [inline] Returns a modifiable reference
       the maximum point.
   void SbBox3f::extendBy (const SbVec3f & point) Extend the boundaries of the
       box by the given point, i.e. make the point fit inside the box if it
       isnt already so.
       Reimplemented in SbXfBox3f.

   void SbBox3f::extendBy (const SbBox3f & box) Extend the boundaries of the
       box by the given box parameter. This is equal to calling extendBy()
       twice with the corner points.
       Reimplemented in SbXfBox3f.

   void SbBox3f::transform (const SbMatrix & matrix) Transform the box by the
       matrix, and change its boundaries to contain the transformed box.
       Doesn’t touch illegal/empty boxes.

       Reimplemented in SbXfBox3f.

   void SbBox3f::makeEmpty (void) Marks this as an empty box.
       See also:
           isEmpty().

   SbBool SbBox3f::isEmpty (void) const [inline] Check if this has been marked
       as an empty box.
       See also:
           makeEmpty().

   SbBool SbBox3f::hasVolume (void) const [inline] Check if the box has been
       correctly specified and by that virtue has volume.
   float SbBox3f::getVolume (void) const [inline] Check if the box haspositivevolume, i.e. the lower left corner is actually lower and
       more left than the maximum point.
       Reimplemented in SbXfBox3f.

   SbBool SbBox3f::intersect (const SbVec3f & point) const Check if the given
       point lies within the boundaries of this box.
       Reimplemented in SbXfBox3f.

   SbBool SbBox3f::intersect (const SbBox3f & box) const Check if the given
       box lies wholly or partly within the boundaries of this box.
       Reimplemented in SbXfBox3f.

   SbVec3f SbBox3f::getClosestPoint (const SbVec3f & point) const Return the
       point on the box closest to the given point.
   SbBool SbBox3f::outside (const SbMatrix & mvp, int & cullbits) const Check
       if the box is outside the view volume defined by the mvp matrix. Sets
       cullbits according to which planes were inside or outside. Bit 0 (0x1)
       is cleared when box is completely inside left and right clipping
       planes. Bit 1 (0x2) is cleared when box is inside top and bottom
       clipping planes. Bit 2 (0x4) is cleared when box is inside near and far
       clipping planes.
       Returns TRUE if box is completely outside one of the clipping planes.
       FALSE otherwise.

   SbVec3f SbBox3f::getCenter (void) const [inline] Returns the center point
       of the box.
       Reimplemented in SbXfBox3f.

   void SbBox3f::getOrigin (float & x0, float & y0, float & z0) const [inline]
       Returns the coordinates of the box origin (i.e. the lower left corner).
       See also:
           getMin().

   void SbBox3f::getSize (float & dx, float & dy, float & dz) const [inline]
       Returns width, height and depth of box.
   SbVec3f SbBox3f::getSize (void) const [inline] Returns width, height and
       depth of box as a 3D vector.
       Since:
           Coin 3.0

   void SbBox3f::getSpan (const SbVec3f & dir, float & dmin, float & dmax)
       const Find the span of the box in the given direction (i.e. how much
       room in the given direction the box needs). The distance is returned as
       the minimum and maximum distance from origo to the closest and furthest
       plane defined by the direction vector and each of the boxcorners. The
       difference between these values gives the span.
       Reimplemented in SbXfBox3f.

   void SbBox3f::print (FILE * fp) const Dump the state of this object to the
       file stream. Only works in debug version of library, method does
       nothing in an optimized compile.
       Reimplemented in SbXfBox3f.

Friends And Related Function Documentation

   int operator== (const SbBox3f & b1, const SbBox3f & b2) [related] Check b1
       and b2 for equality.
   int operator!= (const SbBox3f & b1, const SbBox3f & b2) [related] Check b1
       and b2 for inequality.

Author

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