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NAME

       SbColor -

       The SbColor class contains the red, green and blue components which
       make up a color value.

       This class is used within other classes in Coin. It inherits the
       SbVec3f class, interpreting the 3 component vector as a vector in the
       RGB cube where the red, green and blue components corresponds to x, y
       and z respectively.

SYNOPSIS

       #include <Inventor/SbColor.h>

       Inherits SbVec3f.

   Public Member Functions
       SbColor (void)
       SbColor (const SbVec3f &v)
       SbColor (const float *const rgb)
       SbColor (const float r, const float g, const float b)
       SbColor & setHSVValue (float h, float s, float v)
       SbColor & setHSVValue (const float hsv[3])
       void getHSVValue (float &h, float &s, float &v) const
       void getHSVValue (float hsv[3]) const
       SbColor & setPackedValue (const uint32_t rgba, float &transparency)
       uint32_t getPackedValue (const float transparency=0.0f) const

Detailed Description

       The SbColor class contains the red, green and blue components which
       make up a color value.

       This class is used within other classes in Coin. It inherits the
       SbVec3f class, interpreting the 3 component vector as a vector in the
       RGB cube where the red, green and blue components corresponds to x, y
       and z respectively.

       SbColor also adds a few extra methods for convenient handling of
       setting and getting color values as 32 bit packed values or as HSV
       values.

       See also:
           SbVec3f, SbColor4f

Constructor & Destructor Documentation

   SbColor::SbColor (void) Default constructor. The color value will be
       uninitialized.
   SbColor::SbColor (const SbVec3f & v) Construct and initialize an SbColor
       with the red, green and blue values given by the v vector.
   SbColor::SbColor (const float *const  rgb) Construct and initialize an
       SbColor with the red, green and blue taken from given rgb array.
   SbColor::SbColor (const float r, const float g, const float b) Construct
       and initialize an SbColor with the given red, green and blue values.

Member Function Documentation

   SbColor & SbColor::setHSVValue (float hue, float saturation, float value)
       Set the color as a hue, saturation, value triplet. The hue component
       should be normalized to within [0, 1] before you call this method,
       where 0 is equal to  and 1 is equal to 360°.
       See also:
           getHSVValue().

   SbColor & SbColor::setHSVValue (const float hsv[3]) Set the color as a hue,
       saturation, value triplet. The hue component should be normalized to
       within [0, 1] before you call this method, where 0 is equal to  and 1
       is equal to 360°.
       See also:
           getHSVValue().

   void SbColor::getHSVValue (float & h, float & s, float & v) const Return
       the color as a hue, saturation, value triplet.
       See also:
           setHSVValue().

   void SbColor::getHSVValue (float hsv[3]) const Return the color as a hue,
       saturation, value triplet.
       See also:
           setHSVValue().

   SbColor & SbColor::setPackedValue (const uint32_t rgba, float &
       transparency) Set the color value as a 32 bit combined
       red/green/blue/alpha value. Each component is 8 bit wide (i.e. from
       0x00 to 0xff), and the red value should be stored leftmost, like this:
       0xRRGGBBAA.
       The transparency value is not stored internally in SbColor, just
       converted to a transparency value in [0, 1] and returned in the
       transparency field. A value of 1.0 means completely transparent and a
       value of 0.0 is completely opaque.

       See also:
           getPackedValue().

   uint32_t SbColor::getPackedValue (const float transparency = 0.0f) const
       Return color as a 32 bit packed integer in the form 0xRRGGBBAA. The
       transparency part of the return value is taken from the supplied
       transparency argument.
       See also:
           setPackedValue().

Author

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