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NAME

       SbDPLine -

       The SbDPLine class represents a line in 3D space.

       SbDPLine is used by many other classes in Coin. It provides a way of
       specifying a directed line (also known as a ray) through a specified
       point (origin) and a direction in 3D space. Note that the line is
       infinite in both directions from its definition point.

SYNOPSIS

   Public Member Functions
       SbDPLine (void)
       SbDPLine (const SbVec3d &p0, const SbVec3d &p1)
       void setValue (const SbVec3d &p0, const SbVec3d &p1)
       SbBool getClosestPoints (const SbDPLine &line2, SbVec3d &ptOnThis,
           SbVec3d &ptOnLine2) const
       SbVec3d getClosestPoint (const SbVec3d &point) const
       const SbVec3d & getPosition (void) const
       const SbVec3d & getDirection (void) const
       void print (FILE *file) const

Detailed Description

       The SbDPLine class represents a line in 3D space.

       SbDPLine is used by many other classes in Coin. It provides a way of
       specifying a directed line (also known as a ray) through a specified
       point (origin) and a direction in 3D space. Note that the line is
       infinite in both directions from its definition point.

       Be aware that this class is an extension for Coin, and it is not
       available in the original SGI Open Inventor v2.1 API.

       See also:
           SbVec3d

       Since:
           Coin 2.0

Constructor & Destructor Documentation

   SbDPLine::SbDPLine (void) The empty constructor does nothing. The line will
       be uninitialized until the first assignment or setValue() call.
   SbDPLine::SbDPLine (const SbVec3d & p0, const SbVec3d & p1) Constructor
       with p0 specifying the line start point and p1 the line end point. p0
       should not be the same as p1, as this will lead to having a null vector
       as the direction vector, which would cause division by zero problems in
       some of the other methods on this class.

Member Function Documentation

   void SbDPLine::setValue (const SbVec3d & p0, const SbVec3d & p1) Set new
       position and direction of the line by specifying line start point and
       end point. p0 should not be the same as p1, as this will lead to having
       a null vector as the direction vector, which would cause division by
       zero problems in some of the other methods on this class.
   SbBool SbDPLine::getClosestPoints (const SbDPLine & line2, SbVec3d &
       ptOnThis, SbVec3d & ptOnLine2) const Returns the two closest points on
       the lines. If the lines are parallel, all points are equally close and
       we return FALSE. If the lines are not parallel, the point positions
       will be stored in ptOnThis and ptOnLine2, and well return TRUE.
       See also:
           getClosestPoint().

   SbVec3d SbDPLine::getClosestPoint (const SbVec3d & point) const Returns the
       point on the line which is closest to point.
       See also:
           getClosestPoints().

   const SbVec3d & SbDPLine::getPosition (void) const Return a vector
       representing a point on the line.
   const SbVec3d & SbDPLine::getDirection (void) const Return a vector
       representing the direction of the line. The direction vector will
       always be normalized.
   void SbDPLine::print (FILE * fp) const Dump the state of this object to the
       file stream. Only works in debug version of library, method does
       nothing in an optimized compile.

Author

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