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NAME

       SbPlaneProjector -

       The SbPlaneProjector class projects 2D points to 3D points in a plane.

       The 3D projection of the 2D coordinates is for this projector class
       constrained to lie inside a pre-defined 3D plane.

SYNOPSIS

       #include <Inventor/projectors/SbPlaneProjector.h>

       Inherits SbProjector.

   Public Member Functions
       SbPlaneProjector (const SbBool orient=0)
       SbPlaneProjector (const SbPlane &plane, const SbBool orient=0)
       virtual SbProjector * copy (void) const
       virtual SbVec3f project (const SbVec2f &point)
       virtual SbBool tryProject (const SbVec2f &point, const float epsilon,
           SbVec3f &result)
       void setPlane (const SbPlane &plane)
       const SbPlane & getPlane (void) const
       void setOrientToEye (const SbBool orienttoeye)
       SbBool isOrientToEye (void) const
       virtual SbVec3f getVector (const SbVec2f &viewpos1, const SbVec2f
           &viewpos2)
       virtual SbVec3f getVector (const SbVec2f &viewpos)
       void setStartPosition (const SbVec2f &viewpos)
       void setStartPosition (const SbVec3f &point)

   Protected Member Functions
       void setupPlane (void)

   Protected Attributes
       SbPlane plane
       SbPlane nonOrientPlane
       SbBool orientToEye
       SbBool needSetup
       SbVec3f lastPoint

Detailed Description

       The SbPlaneProjector class projects 2D points to 3D points in a plane.

       The 3D projection of the 2D coordinates is for this projector class
       constrained to lie inside a pre-defined 3D plane.

       See also:
           SbLineProjector

Constructor & Destructor Documentation

   SbPlaneProjector::SbPlaneProjector (const SbBool orient = 0) Constructor.
       Sets up a projection plane parallel with the XY-plane in world
       coordinates.
   SbPlaneProjector::SbPlaneProjector (const SbPlane & plane, const SbBool
       orient = 0) Constructor taking an explicit projection plane definition.

Member Function Documentation

   SbProjector * SbPlaneProjector::copy (void) const [virtual] Construct and
       return a copy of this projector. The caller is responsible for
       destructing the new instance.
       Note that if the Coin library has been built as a DLL under Microsoft
       Windows and you use this method from application code, you must make
       sure that both the Coin DLL and the application executable is using the
       same instance of a C Run-Time (CRT) library. Otherwise, you will get
       memory heap corruption upon deallocating the returned instances,
       eventually leading to mysterious crashes.

       Implements SbProjector.

   SbVec3f SbPlaneProjector::project (const SbVec2f & point) [virtual]
       Projects 2D point into a 3D point within the current projection plane.
       Implements SbProjector.

   SbBool SbPlaneProjector::tryProject (const SbVec2f & point, const float
       epsilon, SbVec3f & result) [virtual] Try projecting the 2D point from
       normalized viewport coordinates to a 3D point. The mapping will be done
       in accordance with the type of the projector.
       If the projection can’t be done safely (for instance when the
       projection plane or line is parallel to the view volume projection),
       this function should return FALSE.

       Default implementation will call project() and always return TRUE, but
       subclasses can override this behavior to support safe projections.

       Since:
           Coin 3.0

       Reimplemented from SbProjector.

   void SbPlaneProjector::setPlane (const SbPlane & planeref) Set a new
       projection plane.
   const SbPlane & SbPlaneProjector::getPlane (void) const Returns the current
       projection plane.
   void SbPlaneProjector::setOrientToEye (const SbBool orienttoeye) Sets
       whether or not the plane should always be oriented towards theeyeof
       the viewer.
   SbBool SbPlaneProjector::isOrientToEye (void) const Returns the state of
       the plane orientation flag.
   SbVec3f SbPlaneProjector::getVector (const SbVec2f & viewpos1, const
       SbVec2f & viewpos2) [virtual] Returns a vector between the projected 3D
       points of viewpos1 and viewpos2.
   SbVec3f SbPlaneProjector::getVector (const SbVec2f & viewpos) [virtual]
       Returns a vector between the last projected point and the projected 3D
       point of viewpos.
   void SbPlaneProjector::setStartPosition (const SbVec2f & viewpos)
       Explicitly set position of initial projection, so we get correct values
       for later calls to getVector() etc.
   void SbPlaneProjector::setStartPosition (const SbVec3f & point) Explicitly
       set position of initial projection, so we get correct values for later
       calls to getVector() etc.
   void SbPlaneProjector::setupPlane (void) [protected] Should be called
       whenever SbPlaneProjector::needSetup is TRUE. Will recalculate
       projection plane.

Member Data Documentation

   SbPlaneProjector::plane [protected] The projection plane.
   SbPlaneProjector::nonOrientPlane [protected] Theoriginalplane which was
       set (as opposed to the recalculated projection plane according to the
       SbPlaneProjector::orientToEye setting).
   SbPlaneProjector::orientToEye [protected] Which direction the plane is
       oriented.
   SbPlaneProjector::needSetup [protected] Set to TRUE whenever the plane
       needs to be recalculated according to the setting of the
       SbPlaneProjector::orientToEye flag.
   SbPlaneProjector::lastPoint [protected] Stores the previously projected 3D
       point.

Author

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