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NAME

       SbVec4f -

       The SbVec4f class is a 4 dimensional vector with floating point
       coordinates.

       This vector class is used by many other classes in Coin. It provides
       storage for a 3 dimensional homogeneoues vector (with the 4 components
       usually referred to as <x, y, z, w>) aswell as simple floating point
       arithmetic operations.

SYNOPSIS

       #include <Inventor/SbLinear.h>

       Inherited by SbColor4f.

   Public Member Functions
       SbVec4f (void)
       SbVec4f (const float v[4])
       SbVec4f (float x, float y, float z, float w)
       SbVec4f (const SbVec4d &v)
       SbVec4f (const SbVec4b &v)
       SbVec4f (const SbVec4s &v)
       SbVec4f (const SbVec4i32 &v)
       SbVec4f & setValue (const float v[4])
       SbVec4f & setValue (float x, float y, float z, float w)
       SbVec4f & setValue (const SbVec4d &v)
       SbVec4f & setValue (const SbVec4b &v)
       SbVec4f & setValue (const SbVec4s &v)
       SbVec4f & setValue (const SbVec4i32 &v)
       const float * getValue (void) const
       void getValue (float &x, float &y, float &z, float &w) const
       float & operator[] (int i)
       const float & operator[] (int i) const
       SbBool equals (const SbVec4f &v, float tolerance) const
       float dot (const SbVec4f &v) const
       void getReal (SbVec3f &v) const
       float length (void) const
       float sqrLength (void) const
       void negate (void)
       float normalize (void)
       SbVec4f & operator*= (float d)
       SbVec4f & operator/= (float d)
       SbVec4f & operator+= (const SbVec4f &v)
       SbVec4f & operator-= (const SbVec4f &v)
       SbVec4f operator- (void) const
       void print (FILE *fp) const

   Protected Attributes
       float vec [4]

   Related Functions
       (Note that these are not member functions.)
       SbVec4f operator* (const SbVec4f &v, float d)
       SbVec4f operator* (float d, const SbVec4f &v)
       SbVec4f operator/ (const SbVec4f &v, float d)
       SbVec4f operator+ (const SbVec4f &v1, const SbVec4f &v2)
       SbVec4f operator- (const SbVec4f &v1, const SbVec4f &v2)
       int operator== (const SbVec4f &v1, const SbVec4f &v2)
       int operator!= (const SbVec4f &v1, const SbVec4f &v2)

Detailed Description

       The SbVec4f class is a 4 dimensional vector with floating point
       coordinates.

       This vector class is used by many other classes in Coin. It provides
       storage for a 3 dimensional homogeneoues vector (with the 4 components
       usually referred to as <x, y, z, w>) aswell as simple floating point
       arithmetic operations.

       See also:
           SbVec2s, SbVec2f, SbVec2d, SbVec3s, SbVec3f, SbVec3d, SbVec4d.

Constructor & Destructor Documentation

   SbVec4f::SbVec4f (void) [inline] The default constructor does nothing. The
       vector coordinates will be uninitialized until a call the setValue().
   SbVec4f::SbVec4f (const float v[4]) [inline] Constructs an SbVec4f instance
       with initial values from v.
   SbVec4f::SbVec4f (float x, float y, float z, float w) [inline] Constructs
       an SbVec4f instance with the initial homogeneous vector set to
       <x,y,z,w>.
   SbVec4f::SbVec4f (const SbVec4d & v) [inline, explicit] Constructs an
       SbVec4f instance from an SbVec4d instance.
   SbVec4f::SbVec4f (const SbVec4b & v) [inline, explicit] Constructs an
       SbVec4f instance from an SbVec4b instance.
       Since:
           Coin 2.5

   SbVec4f::SbVec4f (const SbVec4s & v) [inline, explicit] Constructs an
       SbVec4f instance from an SbVec4s instance.
       Since:
           Coin 2.5

   SbVec4f::SbVec4f (const SbVec4i32 & v) [inline, explicit] Constructs an
       SbVec4f instance from an SbVec4i32 instance.
       Since:
           Coin 2.5

Member Function Documentation

   SbVec4f & SbVec4f::setValue (const float v[4]) [inline] Set new coordinates
       for the vector from v. Returns reference to self.
       See also:
           getValue().

       Reimplemented in SbColor4f.

   SbVec4f & SbVec4f::setValue (float x, float y, float z, float w) [inline]
       Set new coordinates for the vector. Returns reference to self.
       See also:
           getValue().

       Reimplemented in SbColor4f.

   SbVec4f & SbVec4f::setValue (const SbVec4d & v) Sets the value from an
       SbVec4d instance.
   SbVec4f & SbVec4f::setValue (const SbVec4b & v) Since:
           Coin 2.5

   SbVec4f & SbVec4f::setValue (const SbVec4s & v) Since:
           Coin 2.5

   SbVec4f & SbVec4f::setValue (const SbVec4i32 & v) Since:
           Coin 2.5

   const float * SbVec4f::getValue (void) const [inline] Returns a pointer to
       an array of four floats containing the x, y, z and w coordinates of the
       vector.
       See also:
           setValue().

       Reimplemented in SbColor4f.

   void SbVec4f::getValue (float & x, float & y, float & z, float & w) const
       [inline] Returns the x, y, z and w coordinates of the vector.
       See also:
           setValue().

   float & SbVec4f::operator[] (int i) [inline] Index operator. Returns
       modifiable x, y, z or w component of vector.
       See also:
           getValue() and setValue().

       Reimplemented in SbColor4f.

   const float & SbVec4f::operator[] (int i) const [inline] Index operator.
       Returns x, y, z or w component of vector.
       See also:
           getValue() and setValue().

       Reimplemented in SbColor4f.

   SbBool SbVec4f::equals (const SbVec4f & v, float tolerance) const Compares
       the vector with v and returns TRUE if the distance between the vectors
       is smaller or equal to the square root of tolerance.
       The comparison is done in 4D-space, i.e. the w component of the vector
       is not used to make x, y and z into Cartesian coordinates first.

   float SbVec4f::dot (const SbVec4f & v) const [inline] Calculates and
       returns the result of taking the dot product of this vector and v.
   void SbVec4f::getReal (SbVec3f & v) const Returns the vector as a Cartesian
       3D vector in v. This means that the 3 first components x, y and z will
       be divided by the fourth, w.
   float SbVec4f::length (void) const Return the length of the vector in 4D
       space.
   float SbVec4f::sqrLength (void) const [inline] Return the square of the
       length of the vector in 4D space.
   void SbVec4f::negate (void) [inline] Negate the vector.
   float SbVec4f::normalize (void) Normalize the vector to unit length. Return
       value is the original length of the vector before normalization.
   SbVec4f & SbVec4f::operator*= (float d) [inline] Multiply components of
       vector with value d. Returns reference to self.
       Reimplemented in SbColor4f.

   SbVec4f & SbVec4f::operator/= (float d) [inline] Divides components of
       vector with value d. Returns reference to self.
       Reimplemented in SbColor4f.

   SbVec4f & SbVec4f::operator+= (const SbVec4f & v) [inline] Adds this vector
       and vector v. Returns reference to self.
   SbVec4f & SbVec4f::operator-= (const SbVec4f & v) [inline] Subtracts vector
       v from this vector. Returns reference to self.
   SbVec4f SbVec4f::operator- (void) const [inline] Non-destructive negation
       operator. Returns a new SbVec4f instance which has all components
       negated.
       See also:
           negate().

   void SbVec4f::print (FILE * fp) const Dump the state of this object to the
       file stream. Only works in debug version of library, method does
       nothing in an optimized compile.

Friends And Related Function Documentation

   SbVec4f operator* (const SbVec4f & v, float d) [related] Returns an SbVec4f
       instance which is the components of vector v multiplied with d.
   SbVec4f operator* (float d, const SbVec4f & v) [related] Returns an SbVec4f
       instance which is the components of vector v multiplied with d.
   SbVec4f operator/ (const SbVec4f & v, float d) [related] Returns an SbVec4f
       instance which is the components of vector v divided on the scalar
       factor d.
   SbVec4f operator+ (const SbVec4f & v1, const SbVec4f & v2) [related]
       Returns an SbVec4f instance which is the sum of vectors v1 and v2.
   SbVec4f operator- (const SbVec4f & v1, const SbVec4f & v2) [related]
       Returns an SbVec4f instance which is vector v2 subtracted from vector
       v1.
   int operator== (const SbVec4f & v1, const SbVec4f & v2) [related] Returns 1
       if v1 and v2 are equal, 0 otherwise.
       See also:
           equals().

   int operator!= (const SbVec4f & v1, const SbVec4f & v2) [related] Returns 1
       if v1 and v2 are not equal, 0 if they are equal.
       See also:
           equals().

Author

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