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NAME

       SbViewVolume -

       The SbViewVolume class is a viewing volume in 3D space.

       This class contains the necessary information for storing a view
       volume. It has methods for projection of primitives into the 3D volume
       from 2D points in the projection plane or vice versa, doing camera
       transforms, view volume transforms, etc.

SYNOPSIS

       #include <Inventor/SbLinear.h>

   Public Types
       enum ProjectionType { ORTHOGRAPHIC =  0, PERSPECTIVE =  1 }

   Public Member Functions
       SbViewVolume (void)
       ~SbViewVolume (void)
       void getMatrices (SbMatrix &affine, SbMatrix &proj) const
       SbMatrix getMatrix (void) const
       SbMatrix getCameraSpaceMatrix (void) const
       void projectPointToLine (const SbVec2f &pt, SbLine &line) const
       void projectPointToLine (const SbVec2f &pt, SbVec3f &line0, SbVec3f
           &line1) const
       void projectToScreen (const SbVec3f &src, SbVec3f &dst) const
       SbPlane getPlane (const float distFromEye) const
       SbVec3f getSightPoint (const float distFromEye) const
       SbVec3f getPlanePoint (const float distFromEye, const SbVec2f
           &normPoint) const
       SbRotation getAlignRotation (SbBool rightAngleOnly=0) const
       float getWorldToScreenScale (const SbVec3f &worldCenter, float
           normRadius) const
       SbVec2f projectBox (const SbBox3f &box) const
       SbViewVolume narrow (float left, float bottom, float right, float top)
           const
       SbViewVolume narrow (const SbBox3f &box) const
       void ortho (float left, float right, float bottom, float top, float
           nearval, float farval)
       void perspective (float fovy, float aspect, float nearval, float
           farval)
       void frustum (float left, float right, float bottom, float top, float
           nearval, float farval)
       void rotateCamera (const SbRotation &q)
       void translateCamera (const SbVec3f &v)
       SbVec3f zVector (void) const
       SbViewVolume zNarrow (float nearval, float farval) const
       void scale (float factor)
       void scaleWidth (float ratio)
       void scaleHeight (float ratio)
       ProjectionType getProjectionType (void) const
       const SbVec3f & getProjectionPoint (void) const
       const SbVec3f & getProjectionDirection (void) const
       float getNearDist (void) const
       float getWidth (void) const
       float getHeight (void) const
       float getDepth (void) const
       void print (FILE *fp) const
       void getViewVolumePlanes (SbPlane planes[6]) const
       void transform (const SbMatrix &matrix)
       SbVec3f getViewUp (void) const
       SbBool intersect (const SbVec3f &p) const
       SbBool intersect (const SbVec3f &p0, const SbVec3f &p1, SbVec3f
           &closestpoint) const
       SbBool intersect (const SbBox3f &box) const
       SbBool outsideTest (const SbPlane &p, const SbVec3f &bmin, const
           SbVec3f &bmax) const
       const SbDPViewVolume & getDPViewVolume (void) const

   Public Attributes
       ProjectionType type
       SbVec3f projPoint
       SbVec3f projDir
       float nearDist
       float nearToFar
       SbVec3f llf
       SbVec3f lrf
       SbVec3f ulf

Detailed Description

       The SbViewVolume class is a viewing volume in 3D space.

       This class contains the necessary information for storing a view
       volume. It has methods for projection of primitives into the 3D volume
       from 2D points in the projection plane or vice versa, doing camera
       transforms, view volume transforms, etc.

       See also:
           SbViewportRegion

Member Enumeration Documentation

   enum SbViewVolume::ProjectionType An SbViewVolume instance can represent
       either an orthogonal projection volume or a perspective projection
       volume.
       See also:
           ortho(), perspective(), getProjectionType().

       Enumerator:

       ORTHOGRAPHIC
              Orthographic projection.

       PERSPECTIVE
              Perspective projection.

Constructor & Destructor Documentation

   SbViewVolume::SbViewVolume (void) Constructor. Note that the SbViewVolume
       instance will be uninitialized until you explicitly call ortho() or
       perspective().
       See also:
           ortho(), perspective().

   SbViewVolume::~SbViewVolume (void) Destructor.

Member Function Documentation

   void SbViewVolume::getMatrices (SbMatrix & affine, SbMatrix & proj) const
       Returns the view volumes affine matrix and projection matrix.
       See also:
           getMatrix(), getCameraSpaceMatrix()

   SbMatrix SbViewVolume::getMatrix (void) const Returns the combined affine
       and projection matrix.
       See also:
           getMatrices(), getCameraSpaceMatrix()

   SbMatrix SbViewVolume::getCameraSpaceMatrix (void) const Returns a matrix
       which will translate the view volume camera back to origo, and rotate
       the camera so itll point along the negative z axis.
       Note that the matrix will not include the rotation necessary to make
       the camera up vector point along the positive y axis (i.e. camera roll
       is not accounted for).

       See also:
           getMatrices(), getMatrix()

   void SbViewVolume::projectPointToLine (const SbVec2f & pt, SbLine & line)
       const Project the given 2D point from the projection plane into a 3D
       line.
       pt coordinates should be normalized to be within [0, 1].

   void SbViewVolume::projectPointToLine (const SbVec2f & pt, SbVec3f & line0,
       SbVec3f & line1) const Project the given 2D point from the projection
       plane into two points defining a 3D line. The first point, line0, will
       be the corresponding point for the projection on the near plane, while
       line1 will be the line endpoint, lying in the far plane.
   void SbViewVolume::projectToScreen (const SbVec3f & src, SbVec3f & dst)
       const Project the src point to a normalized set of screen coordinates
       in the projection plane and place the result in dst.
       It is safe to let src and  be the same SbVec3f instance.

       The z-coordinate of dst is monotonically increasing for points closer
       to the far plane. Note however that this is not a linear relationship,
       the dst z-coordinate is calculated as follows:

       Orthogonal view: DSTz = (-2 * SRCz - far - near) / (far - near),
       Perspective view: DSTz = (-SRCz * (far - near) - 2*far*near) / (far -
       near)

       The returned coordinates (dst) are normalized to be in range [0, 1].

   SbPlane SbViewVolume::getPlane (const float distFromEye) const Returns an
       SbPlane instance which has a normal vector in the opposite direction of
       which the camera is pointing. This means the plane will be parallel to
       the near and far clipping planes.
       See also:
           getSightPoint()

   SbVec3f SbViewVolume::getSightPoint (const float distFromEye) const Returns
       the point on the center line-of-sight from the camera position with the
       given distance.
       See also:
           getPlane()

   SbVec3f SbViewVolume::getPlanePoint (const float distFromEye, const SbVec2f
       & normPoint) const Return the 3D point which projects to normPoint and
       lies on the plane perpendicular to the camera direction and distFromEye
       distance away from the camera position.
       normPoint should be given in normalized coordinates, where the visible
       render canvas is covered by the range [0.0, 1.0].

   SbRotation SbViewVolume::getAlignRotation (SbBool rightangleonly = 0) const
       Returns a rotation that aligns an object so that its positive x-axis is
       to the right and its positive y-axis is up in the view volume.
       If rightangleonly is TRUE, it will create a rotation that aligns the x
       and y-axis with the closest orthogonal axes to right and up.

   float SbViewVolume::getWorldToScreenScale (const SbVec3f & worldCenter,
       float normRadius) const Given a sphere with center in worldCenter and
       an initial radius of 1.0, return the scale factor needed to make this
       sphere have a normRadius radius when projected onto the near clipping
       plane.
   SbVec2f SbViewVolume::projectBox (const SbBox3f & box) const Projects the
       given box onto the projection plane and returns the normalized screen
       space it occupies.
   SbViewVolume SbViewVolume::narrow (float left, float bottom, float right,
       float top) const Returns a narrowed version of the view volume which is
       within the given [0, 1] normalized coordinates. The coordinates are
       taken to be corner points of a normalizedview windowon the near
       clipping plane. I.e.:
         SbViewVolume view;
         view.ortho(0, 100, 0, 100, 0.1, 1000);
         view = view.narrow(0.25, 0.5, 0.75, 1.0);

       See also:
           scale(), scaleWidth(), scaleHeight()

   SbViewVolume SbViewVolume::narrow (const SbBox3f & box) const Returns a
       narrowed version of the view volume which is within the given [0, 1]
       normalized coordinates. The box x and y coordinates are taken to be
       corner points of a normalizedview windowon the near clipping plane.
       The box z coordinates are used to adjust the near and far clipping
       planes, and should be relative to the current clipping planes. A value
       of 1.0 is at the current near plane. A value of 0.0 is at the current
       far plane.
   void SbViewVolume::ortho (float left, float right, float bottom, float top,
       float nearval, float farval) Set up the view volume as a rectangular
       box for orthographic parallel projections.
       The line of sight will be along the negative z axis, through the center
       of the plane defined by the point

       [(right+left)/2, (top+bottom)/2, 0]

       See also:
           perspective().

   void SbViewVolume::perspective (float fovy, float aspect, float nearval,
       float farval) Set up the view volume for perspective projections. The
       line of sight will be through origo along the negative z axis.
       See also:
           ortho().

   void SbViewVolume::frustum (float left, float right, float bottom, float
       top, float nearval, float farval) Set up the frustum for perspective
       projection. This is an alternative to perspective() that lets you
       specify any kind of view volumes (e.g. off center volumes). It has the
       same arguments and functionality as the corresponding OpenGL
       glFrustum() function.
       This function is an extension for Coin, and it is not available in the
       original SGI Open Inventor v2.1 API.

       Since:
           Coin 2.0

       See also:
           perspective()

   void SbViewVolume::rotateCamera (const SbRotation & q) Rotate the direction
       which the camera is pointing in.
       See also:
           translateCamera().

   void SbViewVolume::translateCamera (const SbVec3f & v) Translate the camera
       position of the view volume.
       See also:
           rotateCamera().

   SbVec3f SbViewVolume::zVector (void) const Return the vector pointing from
       the center of the view volume towards the camera. This is just the
       vector pointing in the opposite direction of getProjectionDirection().
       See also:
           getProjectionDirection().

   SbViewVolume SbViewVolume::zNarrow (float nearval, float farval) const
       Return a copy SbViewVolume with narrowed depth by supplying parameters
       for new near and far clipping planes.
       nearval and  should be relative to the current clipping planes. A value
       of 1.0 is at the current near plane. A value of 0.0 is at the current
       far plane.

       See also:
           zVector().

   void SbViewVolume::scale (float factor) Scale width and height of viewing
       frustum by the given ratio around the projection plane center axis.
       See also:
           scaleWidth(), scaleHeight().

   void SbViewVolume::scaleWidth (float ratio) Scale width of viewing frustum
       by the given ratio around the vertical center axis in the projection
       plane.
       See also:
           scale(), scaleHeight().

   void SbViewVolume::scaleHeight (float ratio) Scale height of viewing
       frustum by the given ratio around the horizontal center axis in the
       projection plane.
       See also:
           scale(), scaleWidth().

   SbViewVolume::ProjectionType SbViewVolume::getProjectionType (void) const
       Return current view volume projection type, which can be either
       ORTHOGRAPHIC or PERSPECTIVE.
       See also:
           SbViewVolume::ProjectionType

   const SbVec3f & SbViewVolume::getProjectionPoint (void) const Returns the
       projection point, i.e. the camera position.
   const SbVec3f & SbViewVolume::getProjectionDirection (void) const Returns
       the direction of projection, i.e. the direction the camera is pointing.
       See also:
           getNearDist().

   float SbViewVolume::getNearDist (void) const Returns distance from
       projection plane to near clipping plane.
       See also:
           getProjectionDirection().

   float SbViewVolume::getWidth (void) const Returns width of viewing frustum
       in the projection plane.
       See also:
           getHeight(), getDepth().

   float SbViewVolume::getHeight (void) const Returns height of viewing
       frustum in the projection plane.
       See also:
           getWidth(), getDepth().

   float SbViewVolume::getDepth (void) const Returns depth of viewing frustum,
       i.e. the distance from the near clipping plane to the far clipping
       plane.
       See also:
           getWidth(), getHeight().

   void SbViewVolume::print (FILE * fp) const Dump the state of this object to
       the file stream. Only works in debug version of library, method does
       nothing in an optimized compile.
   void SbViewVolume::getViewVolumePlanes (SbPlane planes[6]) const Returns
       the six planes defining the view volume in the following order: left,
       bottom, right, top, near, far. Plane normals are directed into the view
       volume.
       This method is an extension for Coin, and is not available in the
       original Open Inventor.

   void SbViewVolume::transform (const SbMatrix & matrix) Transform the
       viewing volume by matrix.
   SbVec3f SbViewVolume::getViewUp (void) const Returns the view up vector for
       this view volume. Its a vector which is perpendicular to the
       projection direction, and parallel and oriented in the same direction
       as the vector from the lower left corner to the upper left corner of
       the near plane.
   SbBool SbViewVolume::intersect (const SbVec3f & p) const Returns TRUE if p
       is inside the view volume.
       Since:
           Coin 2.3

   SbBool SbViewVolume::intersect (const SbVec3f & p0, const SbVec3f & p1,
       SbVec3f & closestpoint) const Returns TRUE if the line segment p0, p1
       may intersect volume. Be aware that its not 100% certain that the line
       segment intersects the volume even if this function returns TRUE.
       closestpoint is set to the closest point on the line to the center ray
       of the view volume.

       Since:
           Coin 2.3

   SbBool SbViewVolume::intersect (const SbBox3f & box) const Returns TRUE if
       box may be inside the view volume.
       Since:
           Coin 2.3

   SbBool SbViewVolume::outsideTest (const SbPlane & p, const SbVec3f & bmin,
       const SbVec3f & bmax) const Returns TRUE if all eight corner points in
       bmin, bmax is outside p.
   const SbDPViewVolume & SbViewVolume::getDPViewVolume (void) const Returns
       the double precision version of this view volume.

Member Data Documentation

   SbViewVolume::ProjectionType SbViewVolume::type This API member is
       considered internal to the library, as it is not likely to be of
       interest to the application programmer.
   SbVec3f SbViewVolume::projPoint This API member is considered internal to
       the library, as it is not likely to be of interest to the application
       programmer.
   SbVec3f SbViewVolume::projDir This API member is considered internal to the
       library, as it is not likely to be of interest to the application
       programmer.
   float SbViewVolume::nearDist This API member is considered internal to the
       library, as it is not likely to be of interest to the application
       programmer.
   float SbViewVolume::nearToFar This API member is considered internal to the
       library, as it is not likely to be of interest to the application
       programmer.
   SbVec3f SbViewVolume::llf This API member is considered internal to the
       library, as it is not likely to be of interest to the application
       programmer.
   SbVec3f SbViewVolume::lrf This API member is considered internal to the
       library, as it is not likely to be of interest to the application
       programmer.
   SbVec3f SbViewVolume::ulf This API member is considered internal to the
       library, as it is not likely to be of interest to the application
       programmer.

Author

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