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NAME

       SoAsciiText -

       The SoAsciiText class renders flat 3D text.

       The text is rendered using 3D polygon geometry.

SYNOPSIS

       #include <Inventor/nodes/SoAsciiText.h>

       Inherits SoShape.

   Public Types
       enum Justification { LEFT =  1, RIGHT, CENTER }

   Public Member Functions
       SoAsciiText (void)
       virtual void GLRender (SoGLRenderAction *action)
       virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)

   Static Public Member Functions
       static void initClass (void)

   Public Attributes
       SoMFString string
       SoSFFloat spacing
       SoSFEnum justification
       SoMFFloat width

   Protected Member Functions
       virtual ~SoAsciiText ()
       virtual void computeBBox (SoAction *action, SbBox3f &box, SbVec3f
           &center)
       virtual void generatePrimitives (SoAction *)
       virtual SoDetail * createTriangleDetail (SoRayPickAction *action, const
           SoPrimitiveVertex *v1, const SoPrimitiveVertex *v2, const
           SoPrimitiveVertex *v3, SoPickedPoint *pp)
       virtual void notify (SoNotList *list)

Detailed Description

       The SoAsciiText class renders flat 3D text.

       The text is rendered using 3D polygon geometry.

       The size of the textual geometry representation is decided from the
       SoFont::size field of a preceding SoFont-node in the scene graph, which
       specifies the size in unit coordinates. This value sets the approximate
       vertical size of the letters. The default value if no SoFont-nodes are
       used, is 10.

       The complexity of the glyphs is controlled by a preceding SoComplexity
       node with Type set to OBJECT_SPACE. Please note that the default
       builtin 3D font will not be affected by the SoComplexity node.

       This node is different from the SoText2 node in that it rotates,
       scales, translates etc just like other geometry in the scene. It is
       different from the SoText3 node in that it renders the text ’flat’,
       i.e. does not extrude the fonts to have depth.

       To get an intuitive feeling for how SoAsciiText works, take a look at
       this sample Inventor file in examinerviewer:

         #Inventor V2.1 ascii

         Separator {
           Font {
             size 10
             name "Arial:Bold Italic"
           }

           BaseColor {
             rgb 1 0 0 #red
           }
           AsciiText {
             width [ 0, 1, 50 ]
             justification LEFT #Standard alignment
             string [ "LEFT", "LEFT", "LEFT", "LEFT", "LEFT LEFT" ]
           }
           BaseColor {
             rgb 1 1 0
           }
           Sphere { radius 1.5 }

           Translation {
             translation 0 -50 0
           }
           BaseColor {
             rgb 0 1 0 #green
           }
           AsciiText {
             width [ 0, 1, 50 ]
             justification RIGHT
             string [ "RIGHT", "RIGHT", "RIGHT", "RIGHT", "RIGHT RIGHT" ]
           }
           BaseColor {
             rgb 0 1 1
           }
           Sphere { radius 1.5 }

           Translation {
             translation 0 -50 0
           }
           BaseColor {
             rgb 0 0 1 #blue
           }
           AsciiText {
             width [ 0, 1, 50 ]
             justification CENTER
             string [ "CENTER", "CENTER", "CENTER", "CENTER", "CENTER CENTER" ]
           }
           BaseColor {
             rgb 1 0 1
           }
           Sphere { radius 1.5 }
         }
         .fi

       In examinerviewer the Inventor file looks something like this:

       FILE FORMAT/DEFAULTS:

           AsciiText {
               string ’’
               spacing 1
               justification LEFT
               width 0
           }

       Since:
           Inventor 2.1

Member Enumeration Documentation

   enum SoAsciiText::Justification The font justification values control the
       text alignment. Justification can have three distinct values. The
       default value is SoAsciiText::LEFT, and the strings are rendered with a
       common left border. The second value is SoAsciiText::RIGHT, and renders
       the strings with a common right border. The last value is
       SoAsciiText::CENTER, in which the strings are rendered with their
       centers aligned. The origo of the three alignments are respectively
       left, right and center, located at the baseline of the first line of
       text.
       Enumerator:

       LEFT   The strings are left-aligned; rendered with a common left
              border. This is the default alignment.

       RIGHT  The strings are right-aligned; rendered with a common right
              border.

       CENTER The text is center-aligned; all strings are centered.

Constructor & Destructor Documentation

   SoAsciiText::SoAsciiText (void) Constructor.
   SoAsciiText::~SoAsciiText () [protected, virtual] Destructor.

Member Function Documentation

   void SoAsciiText::initClass (void) [static] Sets up initialization for data
       common to all instances of this class, like submitting necessary
       information to the Coin type system.
       Reimplemented from SoShape.

   void SoAsciiText::GLRender (SoGLRenderAction * action) [virtual] Action
       method for the SoGLRenderAction.
       This is called during rendering traversals. Nodes influencing the
       rendering state in any way or who wants to throw geometry primitives at
       OpenGL overrides this method.

       Reimplemented from SoShape.

   void SoAsciiText::getPrimitiveCount (SoGetPrimitiveCountAction * action)
       [virtual] Action method for the SoGetPrimitiveCountAction.
       Calculates the number of triangle, line segment and point primitives
       for the node and adds these to the counters of the action.

       Nodes influencing how geometry nodes calculates their primitive count
       also overrides this method to change the relevant state variables.

       Reimplemented from SoShape.

   void SoAsciiText::computeBBox (SoAction * action, SbBox3f & box, SbVec3f &
       center) [protected, virtual] Implemented by SoShape subclasses to let
       the SoShape superclass know the exact size and weighted center point of
       the shapes bounding box.
       The bounding box and center point should be calculated and returned in
       the local coordinate system.

       The method implements action behavior for shape nodes for
       SoGetBoundingBoxAction. It is invoked from SoShape::getBoundingBox().
       (Subclasses should not override SoNode::getBoundingBox().)

       The box parameter sent in is guaranteed to be an empty box, while
       center is undefined upon function entry.

       Implements SoShape.

   void SoAsciiText::generatePrimitives (SoAction * action) [protected,
       virtual] The method implements action behavior for shape nodes for
       SoCallbackAction. It is invoked from SoShape::callback(). (Subclasses
       should not override SoNode::callback().)
       The subclass implementations uses the convenience methods
       SoShape::beginShape(), SoShape::shapeVertex(), and SoShape::endShape(),
       with SoDetail instances, to pass the primitives making up the shape
       back to the caller.

       Implements SoShape.

   SoDetail * SoAsciiText::createTriangleDetail (SoRayPickAction * action,
       const SoPrimitiveVertex * v1, const SoPrimitiveVertex * v2, const
       SoPrimitiveVertex * v3, SoPickedPoint * pp) [protected, virtual] Will
       create triangle detail for a SoPickedPoint. This method will only be
       called internally, when generatePrimitives() is used for picking
       (SoShape::rayPick() is not overridden).
       This method returns NULL in Open Inventor, and subclasses will need to
       override this method to create details for a SoPickedPoint.

       This is not necessary with Coin. Of course, if you choose to override
       it, it will work in the same way as Open Inventor.

       For this to work, you must supply a face or line detail when generating
       primitives. If you supply NULL for the detail argument in
       SoShape::beginShape(), you’ll have to override this method.

       Reimplemented from SoShape.

   void SoAsciiText::notify (SoNotList * l) [protected, virtual] Notifies all
       auditors for this instance when changes are made.
       Reimplemented from SoShape.

Member Data Documentation

   SoMFString SoAsciiText::string Lines of text to render. Several strings can
       be specified for this multifield, where each string represents a line.
       Default value is a single empty string.

   SoSFFloat SoAsciiText::spacing Spacing between each line. Defaults to 1.0.
   SoSFEnum SoAsciiText::justification Horizontal alignment. Default
       SoAsciiText::LEFT.
   SoMFFloat SoAsciiText::width Defines the width of each line. The text is
       scaled to be within the specified units. The size of the characters
       will remain the same; only the the x-positions are scaled. When width
       <= 0, the width value is ignored and the text rendered as normal. The
       exact width of the rendered text depends not only on the width field,
       but also on the maximum character width in the rendered string. The
       string will be attempted to fit within the specified width, but if it
       is unable to do so, it uses the largest character in the string as the
       width. If fewer widths are specified than the number of strings, the
       strings without matching widths are rendered with default width.

Author

       Generated automatically by Doxygen for Coin from the source code.