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NAME

       SoAudioRenderAction -

       The SoAudioRenderAction class renders the aural parts of the scene
       graph.

       Applying this method at a root node for a scene graph, path or pathlist
       will render all sound-related nodes contained within that instance to
       the current SoAudioDevice.

SYNOPSIS

       #include <Inventor/actions/SoAudioRenderAction.h>

       Inherits SoAction.

   Static Public Member Functions
       static void initClass (void)
       static void callDoAction (SoAction *action, SoNode *node)
       static void callAudioRender (SoAction *action, SoNode *node)

   Protected Member Functions
       virtual void beginTraversal (SoNode *node)

Detailed Description

       The SoAudioRenderAction class renders the aural parts of the scene
       graph.

       Applying this method at a root node for a scene graph, path or pathlist
       will render all sound-related nodes contained within that instance to
       the current SoAudioDevice.

Member Function Documentation

   void SoAudioRenderAction::initClass (void) [static] Initializes the run-
       time type system for this class, and sets up the enabled elements and
       action method list.
       Reimplemented from SoAction.

   void SoAudioRenderAction::beginTraversal (SoNode * node) [protected,
       virtual] This virtual method is called from SoAction::apply(), and is
       the entry point for the actual scenegraph traversal.
       It can be overridden to initialize the action at traversal start, for
       specific initializations in the action subclasses inheriting SoAction.

       Default method just calls traverse(), which any overridden
       implementation of the method must do too (or call
       SoAction::beginTraversal()) to trigger the scenegraph traversal.

       Reimplemented from SoAction.

Author

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