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NAME

       SoCylinder -

       The SoCylinder class is for rendering cylinder shapes.

       Insert a cylinder shape into the scenegraph. The cylinder is rendered
       with the current material, texture and drawstyle settings (if any,
       otherwise the default settings are used).

SYNOPSIS

       #include <Inventor/nodes/SoCylinder.h>

       Inherits SoShape.

   Public Types
       enum Part { SIDES =  0x1, TOP =  0x2, BOTTOM =  0x4, ALL =
           SIDES|TOP|BOTTOM }

   Public Member Functions
       SoCylinder (void)
       void addPart (SoCylinder::Part part)
       void removePart (SoCylinder::Part part)
       SbBool hasPart (SoCylinder::Part part) const
       virtual void rayPick (SoRayPickAction *action)
       virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)
       virtual void GLRender (SoGLRenderAction *action)

   Static Public Member Functions
       static void initClass (void)

   Public Attributes
       SoSFFloat radius
       SoSFFloat height
       SoSFBitMask parts

   Protected Member Functions
       virtual ~SoCylinder ()
       virtual void generatePrimitives (SoAction *action)
       virtual void computeBBox (SoAction *action, SbBox3f &box, SbVec3f
           &center)

Detailed Description

       The SoCylinder class is for rendering cylinder shapes.

       Insert a cylinder shape into the scenegraph. The cylinder is rendered
       with the current material, texture and drawstyle settings (if any,
       otherwise the default settings are used).

       The SoCylinder node class is provided as a convenient abstraction for
       the application programmer to use ’complex’ shapes of this type without
       having to do the tessellation to polygons and other low-level
       programming herself.

       A cylinder is visualized by the underlying rendering system by first
       tessellating the conceptual cylinder into a set of polygons. To control
       the trade-off between an as much as possible correct visual appearance
       of the cylinder versus fast rendering, use an SoComplexity node to
       influence the number of polygons generated from the tessellation
       process. (The higher the complexity value, the more polygons will be
       generated, the more rounded the sides of the cylinder will look.) Set
       the SoComplexity::value field to what you believe would be a good
       trade-off between correctness and speed for your particular
       application.

       A nice trick for rendering a disc is to render an SoCylinder with
       SoCylinder::height set to zero:

         #Inventor V2.1 ascii

         ShapeHints { # to get two-sided lighting on the disc
            vertexOrdering COUNTERCLOCKWISE
            shapeType UNKNOWN_SHAPE_TYPE
         }

         Cylinder {
            height 0
            parts TOP
         }

       FILE FORMAT/DEFAULTS:

           Cylinder {
               radius 1
               height 2
               parts (SIDES | TOP | BOTTOM)
           }

       See also:
           SoCone, SoSphere, SoCube

Member Enumeration Documentation

   enum SoCylinder::Part The parts of a cylinder shape.

Constructor & Destructor Documentation

   SoCylinder::SoCylinder (void) Constructor.
   SoCylinder::~SoCylinder () [protected, virtual] Destructor.

Member Function Documentation

   void SoCylinder::initClass (void) [static] Sets up initialization for data
       common to all instances of this class, like submitting necessary
       information to the Coin type system.
       Reimplemented from SoShape.

   void SoCylinder::addPart (SoCylinder::Part part) Add a part to the
       cylinder.
       See also:
           removePart(), hasPart()

   void SoCylinder::removePart (SoCylinder::Part part) Remove a part from the
       cylinder.
       See also:
           addPart(), hasPart()

   SbBool SoCylinder::hasPart (SoCylinder::Part part) const Returns TRUE if
       rendering of the given part is currently turned on.
       See also:
           addPart(), removePart()

   void SoCylinder::rayPick (SoRayPickAction * action) [virtual] Calculates
       picked point based on primitives generated by subclasses.
       Reimplemented from SoShape.

   void SoCylinder::getPrimitiveCount (SoGetPrimitiveCountAction * action)
       [virtual] Action method for the SoGetPrimitiveCountAction.
       Calculates the number of triangle, line segment and point primitives
       for the node and adds these to the counters of the action.

       Nodes influencing how geometry nodes calculates their primitive count
       also overrides this method to change the relevant state variables.

       Reimplemented from SoShape.

   void SoCylinder::GLRender (SoGLRenderAction * action) [virtual] Action
       method for the SoGLRenderAction.
       This is called during rendering traversals. Nodes influencing the
       rendering state in any way or who wants to throw geometry primitives at
       OpenGL overrides this method.

       Reimplemented from SoShape.

   void SoCylinder::generatePrimitives (SoAction * action) [protected,
       virtual] The method implements action behavior for shape nodes for
       SoCallbackAction. It is invoked from SoShape::callback(). (Subclasses
       should not override SoNode::callback().)
       The subclass implementations uses the convenience methods
       SoShape::beginShape(), SoShape::shapeVertex(), and SoShape::endShape(),
       with SoDetail instances, to pass the primitives making up the shape
       back to the caller.

       Implements SoShape.

   void SoCylinder::computeBBox (SoAction * action, SbBox3f & box, SbVec3f &
       center) [protected, virtual] Implemented by SoShape subclasses to let
       the SoShape superclass know the exact size and weighted center point of
       the shapes bounding box.
       The bounding box and center point should be calculated and returned in
       the local coordinate system.

       The method implements action behavior for shape nodes for
       SoGetBoundingBoxAction. It is invoked from SoShape::getBoundingBox().
       (Subclasses should not override SoNode::getBoundingBox().)

       The box parameter sent in is guaranteed to be an empty box, while
       center is undefined upon function entry.

       Implements SoShape.

Member Data Documentation

   SoSFFloat SoCylinder::radius Radius of cylinder. Default value 1.0.
   SoSFFloat SoCylinder::height Height of cylinder. Default is 2.0.
   SoSFBitMask SoCylinder::parts Which parts to use for rendering, picking,
       etc. Defaults to SoCylinder::ALL.

Author

       Generated automatically by Doxygen for Coin from the source code.