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NAME

       SoEngine -

       SoEngine is the base class for Coin engines.

       Engines enables the application programmers to make complex connections
       between fields.

SYNOPSIS

       #include <Inventor/engines/SoEngine.h>

       Inherits SoFieldContainer.

       Inherited by SoBoolOperation, SoCalculator, SoComposeMatrix,
       SoComposeRotation, SoComposeRotationFromTo, SoComposeVec2f,
       SoComposeVec3f, SoComposeVec4f, SoComputeBoundingBox, SoConcatenate,
       SoCounter, SoDecomposeMatrix, SoDecomposeRotation, SoDecomposeVec2f,
       SoDecomposeVec3f, SoDecomposeVec4f, SoElapsedTime, SoFieldConverter,
       SoGate, SoInterpolate, SoOneShot, SoOnOff, SoProfilerTopEngine,
       SoSelectOne, SoTexture2Convert, SoTimeCounter, SoTransformVec3f, and
       SoTriggerAny.

   Public Member Functions
       void evaluateWrapper (void)
       virtual int getOutputs (SoEngineOutputList &l) const
       SoEngineOutput * getOutput (const SbName &outputname) const
       SbBool getOutputName (const SoEngineOutput *output, SbName &outputname)
           const
       virtual const SoEngineOutputData * getOutputData (void) const =0
       SbBool isNotifying (void) const
       virtual void notify (SoNotList *nl)
       SoEngine * copy (void) const
       virtual SoFieldContainer * copyThroughConnection (void) const
       SbBool shouldCopy (void) const
       virtual void writeInstance (SoOutput *out)

   Static Public Member Functions
       static void initClass (void)
       static void initClasses (void)
       static SoType getClassTypeId (void)
       static SoEngine * getByName (const SbName &name)
       static int getByName (const SbName &name, SoEngineList &el)

   Protected Member Functions
       SoEngine (void)
       virtual ~SoEngine (void)
       virtual void evaluate (void)=0
       virtual SbBool readInstance (SoInput *in, unsigned short flags)
       virtual void inputChanged (SoField *which)
       void writeOutputTypes (SoOutput *out)

   Static Protected Member Functions
       static const SoFieldData ** getInputDataPtr (void)
       static const SoEngineOutputData ** getOutputDataPtr (void)

Detailed Description

       SoEngine is the base class for Coin engines.

       Engines enables the application programmers to make complex connections
       between fields.

       The most common cases where you use engines are: 1) to constrain the
       values of a field with regard to the contents of one or more other
       fields in the scene graph, 2) as a convenient way to animate parts of
       the scene graph.

       The reference count of an engine will be increased by 1 for each
       connection made to one of its engine outputs, and decreased by one for
       a disconnect. See SoEngineOutput::addConnection() and
       SoEngineOutput::removeConnection(). When the reference count goes down
       to zero, the engine will automatically be destroyed, and subsequent
       attempts at using the engine will lead to a crash.

       If you want complete control over when an engine gets destructed, use
       SoBase::ref() and SoBase::unref() for explicit
       referencing/dereferencing.

Constructor & Destructor Documentation

   SoEngine::SoEngine (void) [protected] Default constructor.
   SoEngine::~SoEngine (void) [protected, virtual] Destructor.

Member Function Documentation

   void SoEngine::initClass (void) [static] Sets up initialization for data
       common to all instances of this class, like submitting necessary
       information to the Coin type system.
       Reimplemented from SoFieldContainer.

       Reimplemented in SoBoolOperation, SoCalculator, SoComposeMatrix,
       SoComposeRotation, SoComposeRotationFromTo, SoComposeVec2f,
       SoComposeVec3f, SoComposeVec4f, SoComputeBoundingBox, SoConcatenate,
       SoCounter, SoDecomposeMatrix, SoDecomposeRotation, SoDecomposeVec2f,
       SoDecomposeVec3f, SoDecomposeVec4f, SoElapsedTime, SoFieldConverter,
       SoGate, SoHeightMapToNormalMap, SoInterpolate, SoInterpolateFloat,
       SoInterpolateRotation, SoInterpolateVec2f, SoInterpolateVec3f,
       SoInterpolateVec4f, SoOnOff, SoOneShot, SoSelectOne, SoTexture2Convert,
       SoTimeCounter, SoTransformVec3f, and SoTriggerAny.

   void SoEngine::initClasses (void) [static] Initializes all engines.
       Automatically called from SoEngine::initClass() upon initialization of
       Coin.
       Reimplemented in SoFieldConverter, and SoInterpolate.

   SoType SoEngine::getClassTypeId (void) [static] This static method returns
       the SoType object associated with objects of this class.
       Reimplemented from SoFieldContainer.

   void SoEngine::evaluateWrapper (void) Triggers an engine evaluation.
   int SoEngine::getOutputs (SoEngineOutputList & l) const [virtual] Adds all
       outputs to list. Returns the number of outputs added to the list.
   SoEngineOutput * SoEngine::getOutput (const SbName & outputname) const
       Returns the output with name outputname, or NULL if no such output
       exists.
   SbBool SoEngine::getOutputName (const SoEngineOutput * output, SbName &
       outputname) const Sets to the name of output. Returns FALSE if no such
       output is contained within the engine instance.
   const SoEngineOutputData * SoEngine::getOutputData (void) const [pure
       virtual] This API member is considered internal to the library, as it
       is not likely to be of interest to the application programmer.
   SoEngine * SoEngine::getByName (const SbName & name) [static] Returns the
       engine named name, or NULL if no such engine exists. If several engines
       have been registered under the same name, returns the last one which
       was registered.
   int SoEngine::getByName (const SbName & name, SoEngineList & el) [static]
       Finds all engines named name. Returns the number of engines added to
       the el list.
   SbBool SoEngine::isNotifying (void) const Returns whether were in a
       notification process. This is needed to avoid double notification when
       an engine enables outputs during inputChanged().
   void SoEngine::notify (SoNotList * l) [virtual] Notifies all auditors for
       this instance when changes are made.
       Reimplemented from SoFieldContainer.

   SoEngine * SoEngine::copy (void) const Make a duplicate of this engine and
       return a pointer to the duplicate.
       Connections are shallow copied, ie the node or engine instance at the
       other end of the connection is not cloned. We just let the connection
       reference from the cloned engine refer to the same instance as the
       engine we’ve cloned ourselves from.

       Note that this is not the function the application programmer should
       override if she needs some special behavior during a copy operation
       (like copying the value of internal data not exposed as fields). For
       that purpose, override the copyContents() method. Your overridden
       copyContents() method should then both copy internal data aswell as
       calling the parent superclass’ copyContents() method for automatically
       handling of fields and other common data.

   SoFieldContainer * SoEngine::copyThroughConnection (void) const [virtual]
       Return copy of this instance.
       Note: default implementation just returns this pointer, SoNode and
       SoEngine overrides this method to return the pointer to the actual
       copy.

       Reimplemented from SoFieldContainer.

   SbBool SoEngine::shouldCopy (void) const Returns whether this engine should
       be copied or simply referenced in a copy operation.
       Engines which are not really part of the scenegraph should not be
       copied.

   void SoEngine::writeInstance (SoOutput * out) [virtual] Writes all the
       fields contained in this instance to the output stream within out.
       This method is solely called from the write methods of fields.

       Either from SoField if the write is done because of a field-to-field
       connection, or from one of the fields which may actually write
       SoFieldContainer instances, i.e. SoSFNode, SoMFNode, SoSFEngine,
       SoMFEngine, SoSFPath and SoMFPath.

       This method, in addition to the ordinary write() method of SoNode,
       needs to be present since the fields don’t have a write action instance
       in their writeValue() method, and writeInstance() will create a new
       SoWriteAction and call continueToApply() on it.

       Reimplemented from SoFieldContainer.

       Reimplemented in SoElapsedTime, and SoTimeCounter.

   void SoEngine::evaluate (void) [protected, pure virtual] This API member is
       considered internal to the library, as it is not likely to be of
       interest to the application programmer.
       Implemented in SoHeightMapToNormalMap.

   SbBool SoEngine::readInstance (SoInput * in, unsigned short flags)
       [protected, virtual] This method is mainly intended for internal use
       during file import operations.
       It reads a definition of an instance from the input stream in. The
       input stream state points to the start of a serialized / persistant
       representation of an instance of this class type.

       TRUE or FALSE is returned, depending on if the instantiation and
       configuration of the new object of this class type went ok or not. The
       import process should be robust and handle corrupted input streams by
       returning FALSE.

       flags is used internally during binary import when reading user
       extension nodes, group nodes or engines.

       Reimplemented from SoFieldContainer.

   const SoFieldData ** SoEngine::getInputDataPtr (void) [static, protected]
       Returns the SoFieldData class which holds information about inputs in
       this engine.
   const SoEngineOutputData ** SoEngine::getOutputDataPtr (void) [static,
       protected] Returns the SoEngineOutputData class which holds information
       about the outputs in this engine.

Author

       Generated automatically by Doxygen for Coin from the source code.