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NAME

       SoFile -

       The SoFile class is node container for another model file.

       This node provides a way to split your models into a set of ’component’
       models to include into larger ’master’ files.

SYNOPSIS

       #include <Inventor/nodes/SoFile.h>

       Inherits SoNode.

   Public Member Functions
       SoFile (void)
       virtual void doAction (SoAction *action)
       virtual void callback (SoCallbackAction *action)
       virtual void GLRender (SoGLRenderAction *action)
       virtual void getBoundingBox (SoGetBoundingBoxAction *action)
       virtual void getMatrix (SoGetMatrixAction *action)
       virtual void handleEvent (SoHandleEventAction *action)
       virtual void pick (SoPickAction *action)
       virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)
       virtual void audioRender (SoAudioRenderAction *action)
       virtual void search (SoSearchAction *action)
       SoGroup * copyChildren (void) const
       virtual SoChildList * getChildren (void) const
       virtual void copyContents (const SoFieldContainer *from, SbBool
           copyconnections)
       const SbString & getFullName (void) const

   Static Public Member Functions
       static void initClass (void)
       static void setSearchOK (SbBool dosearch)
       static SbBool getSearchOK ()

   Public Attributes
       SoSFString name

   Protected Member Functions
       virtual ~SoFile ()
       virtual SbBool readInstance (SoInput *in, unsigned short flags)
       virtual SbBool readNamedFile (SoInput *in)

Detailed Description

       The SoFile class is node container for another model file.

       This node provides a way to split your models into a set of ’component’
       models to include into larger ’master’ files.

       Just provide the name of the model file to include in the SoFile::name
       field, and it will automatically be loaded and have its nodes inserted
       into the scenegraph at the point of the SoFile node.

       You can also set the SoFile::name field manually. Such an action will
       then automatically trigger an invocation of a read operation which
       imports the filename you set in the field.

       FILE FORMAT/DEFAULTS:

           File {
               name ’<Undefined file>’
           }

Constructor & Destructor Documentation

   SoFile::SoFile (void) Constructor.
   SoFile::~SoFile () [protected, virtual] Destructor.

Member Function Documentation

   void SoFile::initClass (void) [static] Sets up initialization for data
       common to all instances of this class, like submitting necessary
       information to the Coin type system.
       Reimplemented from SoNode.

   void SoFile::doAction (SoAction * action) [virtual] This function performs
       the typical operation of a node for any action.
       Reimplemented from SoNode.

   void SoFile::callback (SoCallbackAction * action) [virtual] Action method
       for SoCallbackAction.
       Simply updates the state according to how the node behaves for the
       render action, so the application programmer can use the
       SoCallbackAction for extracting information about the scene graph.

       Reimplemented from SoNode.

   void SoFile::GLRender (SoGLRenderAction * action) [virtual] Action method
       for the SoGLRenderAction.
       This is called during rendering traversals. Nodes influencing the
       rendering state in any way or who wants to throw geometry primitives at
       OpenGL overrides this method.

       Reimplemented from SoNode.

   void SoFile::getBoundingBox (SoGetBoundingBoxAction * action) [virtual]
       Action method for the SoGetBoundingBoxAction.
       Calculates bounding box and center coordinates for node and modifies
       the values of the action to encompass the bounding box for this node
       and to shift the center point for the scene more towards the one for
       this node.

       Nodes influencing how geometry nodes calculates their bounding box also
       overrides this method to change the relevant state variables.

       Reimplemented from SoNode.

   void SoFile::getMatrix (SoGetMatrixAction * action) [virtual] Action method
       for SoGetMatrixAction.
       Updates action by accumulating with the transformation matrix of this
       node (if any).

       Reimplemented from SoNode.

   void SoFile::handleEvent (SoHandleEventAction * action) [virtual] Action
       method for SoHandleEventAction.
       Inspects the event data from action, and processes it if it is
       something which this node should react to.

       Nodes influencing relevant state variables for how event handling is
       done also overrides this method.

       Reimplemented from SoNode.

   void SoFile::pick (SoPickAction * action) [virtual] Action method for
       SoPickAction.
       Does common processing for SoPickAction action instances.

       Reimplemented from SoNode.

   void SoFile::getPrimitiveCount (SoGetPrimitiveCountAction * action)
       [virtual] Action method for the SoGetPrimitiveCountAction.
       Calculates the number of triangle, line segment and point primitives
       for the node and adds these to the counters of the action.

       Nodes influencing how geometry nodes calculates their primitive count
       also overrides this method to change the relevant state variables.

       Reimplemented from SoNode.

   void SoFile::audioRender (SoAudioRenderAction * action) [virtual] Action
       method for SoAudioRenderAction.
       Does common processing for SoAudioRenderAction action instances.

       Reimplemented from SoNode.

   void SoFile::search (SoSearchAction * action) [virtual] Action method for
       SoSearchAction.
       Compares the search criteria from the action to see if this node is a
       match. Searching is done by matching up all criteria set up in the
       SoSearchAction -- if any of the requested criteria is a miss, the
       search is not deemed successful for the node.

       See also:
           SoSearchAction

       Reimplemented from SoNode.

   SoGroup * SoFile::copyChildren (void) const Returns a subgraph with a deep
       copy of the children of this node.
   SoChildList * SoFile::getChildren (void) const [virtual] Returns list of
       children for this node.
       Reimplemented from SoNode.

   void SoFile::copyContents (const SoFieldContainer * from, SbBool
       copyconnections) [virtual] Makes a deep copy of all data of from into
       this instance, except external scenegraph references if copyconnections
       is FALSE.
       This is the protected method that should be overridden by extension
       node / engine / dragger / whatever subclasses which needs to account
       for internal data that are not handled automatically.

       For copying nodes from application code, you should not invoke this
       function directly, but rather call the SoNode::copy() function:

         SoNode * mynewnode = templatenode->copy();

       The same also goes for engines.

       Make sure that when you override the copyContents() method in your
       extension class that you also make it call upwards to it’s parent
       superclass in the inheritance hierarchy, as copyContents() in for
       instance SoNode and SoFieldContainer does important work. It should go
       something like this:

         void
         MyCoinExtensionNode::copyContents(const SoFieldContainer * from,
                                           SbBool copyconnections)
         {
           // let parent superclasses do their thing (copy fields, copy
           // instance name, etc etc)
           SoNode::copyContents(from, copyconnections);

           // [..then copy internal data..]
         }

       Reimplemented from SoNode.

   const SbString & SoFile::getFullName (void) const Returns the read
       filename, possibly including the (relative) path where the file was
       found. Returns an empty string if no file has been read.
       This method is an extension versus the Open Inventor API.

   void SoFile::setSearchOK (SbBool dosearch) [static] Enables/disables
       searching children using SoSearchAction.
   SbBool SoFile::getSearchOK () [static] Returns whether searching children
       using SoSearchAction is enabled.
   SbBool SoFile::readInstance (SoInput * in, unsigned short flags)
       [protected, virtual] This method is mainly intended for internal use
       during file import operations.
       It reads a definition of an instance from the input stream in. The
       input stream state points to the start of a serialized / persistant
       representation of an instance of this class type.

       TRUE or FALSE is returned, depending on if the instantiation and
       configuration of the new object of this class type went ok or not. The
       import process should be robust and handle corrupted input streams by
       returning FALSE.

       flags is used internally during binary import when reading user
       extension nodes, group nodes or engines.

       Reimplemented from SoNode.

   SbBool SoFile::readNamedFile (SoInput * in) [protected, virtual] Read the
       file named in the SoFile::name field.
       Used to be a private method, moved into protected space to enable
       subclasses to detect when the file is (re)read.

       Since:
           Coin 2.0

Member Data Documentation

   SoSFString SoFile::name Filename for model file to insert in the scenegraph
       at the location of the SoFile node.

Author

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