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NAME

       SoGLMultiTextureCoordinateElement -

       The SoGLMultiTextureCoordinateElement class stores the current
       gltexture coordinates for several units.

SYNOPSIS

       #include <Inventor/elements/SoGLMultiTextureCoordinateElement.h>

       Inherits SoMultiTextureCoordinateElement.

   Public Member Functions
       virtual void init (SoState *state)
           FIXME: write doc.
       virtual void push (SoState *state)
           FIXME: write doc.
       virtual void pop (SoState *state, const SoElement *prevTopElement)
           FIXME: write doc.
       virtual SoTextureCoordinateElement::CoordType getType (const int unit)
           const
           FIXME: write doc.
       void send (const int unit, const int index) const
           FIXME: write doc.
       void send (const int unit, const int index, const SbVec3f &c, const
           SbVec3f &n) const
           FIXME: write doc.
       void initRender (const SbBool *enabled, const int maxenabled) const

   Static Public Member Functions
       static void initClass (void)
       static void setTexGen (SoState *const state, SoNode *const node, const
           int unit, SoTexCoordTexgenCB *const texgenFunc, void *const
           texgenData=NULL, SoTextureCoordinateFunctionCB *const func=NULL,
           void *const funcData=NULL)
           FIXME: write doc.
       static const SoGLMultiTextureCoordinateElement * getInstance (SoState
           *const state)
           FIXME: write doc.

   Protected Member Functions
       virtual ~SoGLMultiTextureCoordinateElement ()
       virtual void setElt (const int unit, SoTexCoordTexgenCB *func, void
           *data=NULL)
           FIXME: write doc.

Detailed Description

       The SoGLMultiTextureCoordinateElement class stores the current
       gltexture coordinates for several units.

Constructor & Destructor Documentation

   SoGLMultiTextureCoordinateElement::~SoGLMultiTextureCoordinateElement ()
       [protected, virtual] The destructor.

Member Function Documentation

   void SoGLMultiTextureCoordinateElement::initClass (void) [static] This
       static method initializes static data for the
       SoGLMultiTextureCoordinateElement class.
       Reimplemented from SoElement.

   void SoGLMultiTextureCoordinateElement::initRender (const SbBool * enabled,
       const int maxenabled) const Internal method that is called from
       SoGLTextureCoordinateElement to set up optimized rendering.

Author

       Generated automatically by Doxygen for Coin from the source code.

Version 3.1.3                     10 May 2SoGLMultiTextureCoordinateElement(3)