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NAME

       SoGLMultiTextureImageElement -

       The SoGLMultiTextureImageElement is used to control the current GL
       texture for texture units.

SYNOPSIS

       #include <Inventor/elements/SoGLMultiTextureImageElement.h>

       Inherits SoMultiTextureImageElement.

   Public Member Functions
       virtual void init (SoState *state)
           FIXME: write doc.
       virtual void push (SoState *state)
       virtual void pop (SoState *state, const SoElement *prevTopElement)

   Static Public Member Functions
       static void initClass (void)
       static void set (SoState *const state, SoNode *const node, const int
           unit, SoGLImage *image, const SoTextureImageElement::Model model,
           const SbColor &blendColor)
       static void restore (SoState *state, const int unit)
       static SoGLImage * get (SoState *state, const int unit,
           SoTextureImageElement::Model &model, SbColor &blendcolor)
       static SbBool hasTransparency (SoState *state)

   Protected Member Functions
       virtual ~SoGLMultiTextureImageElement ()
       virtual SbBool hasTransparency (const int unit) const

Detailed Description

       The SoGLMultiTextureImageElement is used to control the current GL
       texture for texture units.

Constructor & Destructor Documentation

   SoGLMultiTextureImageElement::~SoGLMultiTextureImageElement (void)
       [protected, virtual] The destructor.

Member Function Documentation

   void SoGLMultiTextureImageElement::initClass (void) [static] This static
       method initializes static data in the SoGLMultiTextureImageElement
       class.
       Reimplemented from SoMultiTextureImageElement.

   void SoGLMultiTextureImageElement::set (SoState *const  state, SoNode
       *const  node, const int unit, SoGLImage * image, const
       SoTextureImageElement::Model model, const SbColor & blendColor)
       [static] Sets the current texture. Id didapply is TRUE, it is assumed
       that the texture image already is the current GL texture. Do not use
       this feature unless you know what youre doing.
   SbBool SoGLMultiTextureImageElement::hasTransparency (SoState * state)
       [static] Returns TRUE if any of the images have at least one
       transparent pixel.
       Since:
           Coin 3.1

   SbBool SoGLMultiTextureImageElement::hasTransparency (const int unit) const
       [protected, virtual] Called by containsTransparency(). Returns TRUE if
       image data has transparency. Default method does a very poor job of
       detecting this, since it returns TRUE when the number of components are
       2 or 4. Override whenever it is important to know this
       (SoGLTextureImageElement overrides it to avoid transparency handling
       where possible).
       Reimplemented from SoMultiTextureImageElement.

Author

       Generated automatically by Doxygen for Coin from the source code.