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NAME

       SoGeoCoordinate -

       The SoGeoCoordinate class is used to specify a list of geographical
       coordinates.

       FILE FORMAT/DEFAULTS:

SYNOPSIS

       #include <Inventor/nodes/SoGeoCoordinate.h>

       Inherits SoNode.

   Public Member Functions
       SoGeoCoordinate (void)
       virtual void doAction (SoAction *action)
       virtual void callback (SoCallbackAction *action)
       virtual void GLRender (SoGLRenderAction *action)
       virtual void getBoundingBox (SoGetBoundingBoxAction *action)
       virtual void pick (SoPickAction *action)
       virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)

   Static Public Member Functions
       static void initClass (void)

   Public Attributes
       SoMFVec3d point
       SoMFString geoSystem

   Protected Member Functions
       virtual ~SoGeoCoordinate (void)

Detailed Description

       The SoGeoCoordinate class is used to specify a list of geographical
       coordinates.

       FILE FORMAT/DEFAULTS:

           GeoCoordinate {
             geoSystem [’GD’, ’WE’]
             point ’’
           }

       Since:
           Coin 2.5

Constructor & Destructor Documentation

   SoGeoCoordinate::SoGeoCoordinate (void) Constructor.
   SoGeoCoordinate::~SoGeoCoordinate (void) [protected, virtual] Destructor.

Member Function Documentation

   void SoGeoCoordinate::initClass (void) [static] Sets up initialization for
       data common to all instances of this class, like submitting necessary
       information to the Coin type system.
       Reimplemented from SoNode.

   void SoGeoCoordinate::doAction (SoAction * action) [virtual] This function
       performs the typical operation of a node for any action.
       Reimplemented from SoNode.

   void SoGeoCoordinate::callback (SoCallbackAction * action) [virtual] Action
       method for SoCallbackAction.
       Simply updates the state according to how the node behaves for the
       render action, so the application programmer can use the
       SoCallbackAction for extracting information about the scene graph.

       Reimplemented from SoNode.

   void SoGeoCoordinate::GLRender (SoGLRenderAction * action) [virtual] Action
       method for the SoGLRenderAction.
       This is called during rendering traversals. Nodes influencing the
       rendering state in any way or who wants to throw geometry primitives at
       OpenGL overrides this method.

       Reimplemented from SoNode.

   void SoGeoCoordinate::getBoundingBox (SoGetBoundingBoxAction * action)
       [virtual] Action method for the SoGetBoundingBoxAction.
       Calculates bounding box and center coordinates for node and modifies
       the values of the action to encompass the bounding box for this node
       and to shift the center point for the scene more towards the one for
       this node.

       Nodes influencing how geometry nodes calculates their bounding box also
       overrides this method to change the relevant state variables.

       Reimplemented from SoNode.

   void SoGeoCoordinate::pick (SoPickAction * action) [virtual] Action method
       for SoPickAction.
       Does common processing for SoPickAction action instances.

       Reimplemented from SoNode.

   void SoGeoCoordinate::getPrimitiveCount (SoGetPrimitiveCountAction *
       action) [virtual] Action method for the SoGetPrimitiveCountAction.
       Calculates the number of triangle, line segment and point primitives
       for the node and adds these to the counters of the action.

       Nodes influencing how geometry nodes calculates their primitive count
       also overrides this method to change the relevant state variables.

       Reimplemented from SoNode.

Member Data Documentation

   SoSFString SoGeoCoordinate::point See also:
           SoGeoOrigin::geoSystem

   SoMFString SoGeoCoordinate::geoSystem See also:
           SoGeoOrigin::geoSystem

Author

       Generated automatically by Doxygen for Coin from the source code.