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NAME

       SoGeometryShader -

       The SoGeometryShader class is used for loading geometry shader
       programs.

       See Shaders in Coin  for more information on how to set up a scene
       graph with shaders.

SYNOPSIS

       #include <Inventor/nodes/SoGeometryShader.h>

       Inherits SoShaderObject.

   Public Types
       enum InputType { POINTS_IN, LINES_IN, TRIANGLES_IN }
       enum OutputType { POINTS_OUT, LINE_STRIP_OUT, TRIANGLE_STRIP_OUT }

   Public Member Functions
       SoGeometryShader (void)
       virtual ~SoGeometryShader ()
       virtual void GLRender (SoGLRenderAction *action)

   Static Public Member Functions
       static void initClass (void)
       static SbBool isSupported (SourceType sourceType)

   Public Attributes
       SoSFEnum inputType
       SoSFEnum outputType
       SoSFInt32 maxEmit

Detailed Description

       The SoGeometryShader class is used for loading geometry shader
       programs.

       See Shaders in Coin  for more information on how to set up a scene
       graph with shaders.

       FILE FORMAT/DEFAULTS:

           GeometryShader {
             isActive TRUE
             sourceType FILENAME
             sourceProgram ’’
             parameter []
             inputType TRIANGLES_IN
             outputType TRIANGLE_STRIP_OUT
             maxEmit 8
           }

       See also:
           SoShaderObject

           SoShaderProgram

       Since:
           Coin 2.5

Member Enumeration Documentation

   enum SoGeometryShader::InputType Enumerates the input types.
       Enumerator:

       POINTS_IN
              Shader uses points as input.

       LINES_IN
              Shader uses lines as input.

       TRIANGLES_IN
              Shader uses triangles as input. OpenGL will automatically
              convert quads and polygons into triangles.

   enum SoGeometryShader::OutputType Enumerates the output types.
       Enumerator:

       POINTS_OUT
              Shader generates points.

       LINE_STRIP_OUT
              Shader generates line strips.

Constructor & Destructor Documentation

   SoGeometryShader::SoGeometryShader (void) Constructor.
   SoGeometryShader::~SoGeometryShader () [virtual] Destructor.

Member Function Documentation

   void SoGeometryShader::initClass (void) [static] Sets up initialization for
       data common to all instances of this class, like submitting necessary
       information to the Coin type system.
       Reimplemented from SoShaderObject.

   void SoGeometryShader::GLRender (SoGLRenderAction * action) [virtual]
       Action method for the SoGLRenderAction.
       This is called during rendering traversals. Nodes influencing the
       rendering state in any way or who wants to throw geometry primitives at
       OpenGL overrides this method.

       Reimplemented from SoShaderObject.

   SbBool SoGeometryShader::isSupported (SourceType sourceType) [static]
       Returns a boolean indicating whether the requested source type is
       supported by the OpenGL driver or not.
       Beware: To get a correct answer, a valid OpenGL context must be
       available.

Member Data Documentation

   SoSFEnum SoGeometryShader::inputType The type of geometry used as input to
       the shader. Default value is TRIANGLES_IN.
   SoSFEnum SoGeometryShader::outputType The type of geometry generated from
       the shader. Default value is TRIANGLE_FAN_OUT.
   SoSFInt32 SoGeometryShader::maxEmit The maximum number of vertices emitted
       from the shader. Default value is 8. This corresponds to the
       GL_GEOMETRY_VERTICES_OUT_EXT enum.

Author

       Generated automatically by Doxygen for Coin from the source code.