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NAME

       SoGroup -

       The SoGroup class is a node which managed other node instances.

       The internal scene data structures in Coin are managed as directed
       graphs. The graphs are built by setting up a hierarchy through the use
       of group nodes (either of this type, or from subclasses like
       SoSeparator) which is then traversed when applying actions (like
       SoGLRenderAction) to it.

SYNOPSIS

       #include <Inventor/nodes/SoGroup.h>

       Inherits SoNode.

       Inherited by SoArray, SoLevelOfDetail, SoLOD, SoMultipleCopy,
       SoPathSwitch, SoSeparator, SoSwitch, SoTransformSeparator, SoVRMLLOD,
       SoVRMLParent, and SoVRMLSwitch.

   Public Member Functions
       SoGroup (void)
       SoGroup (int nchildren)
       virtual void addChild (SoNode *node)
       virtual void insertChild (SoNode *child, int newchildindex)
       virtual SoNode * getChild (int index) const
       virtual int findChild (const SoNode *node) const
       virtual int getNumChildren (void) const
       virtual void removeChild (int childindex)
       virtual void removeChild (SoNode *child)
       virtual void removeAllChildren (void)
       virtual void replaceChild (int index, SoNode *newchild)
       virtual void replaceChild (SoNode *oldchild, SoNode *newchild)
       virtual void doAction (SoAction *action)
       virtual void GLRender (SoGLRenderAction *action)
       virtual void callback (SoCallbackAction *action)
       virtual void getBoundingBox (SoGetBoundingBoxAction *action)
       virtual void getMatrix (SoGetMatrixAction *action)
       virtual void handleEvent (SoHandleEventAction *action)
       virtual void pick (SoPickAction *action)
       virtual void search (SoSearchAction *action)
       virtual void write (SoWriteAction *action)
       virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)
       virtual void audioRender (SoAudioRenderAction *action)
       virtual SoChildList * getChildren (void) const

   Static Public Member Functions
       static void initClass (void)

   Protected Member Functions
       virtual ~SoGroup ()
       virtual SbBool readInstance (SoInput *in, unsigned short flags)
       virtual SbBool readChildren (SoInput *in)
       virtual void copyContents (const SoFieldContainer *from, SbBool
           copyconnections)

   Protected Attributes
       SoChildList * children

Detailed Description

       The SoGroup class is a node which managed other node instances.

       The internal scene data structures in Coin are managed as directed
       graphs. The graphs are built by setting up a hierarchy through the use
       of group nodes (either of this type, or from subclasses like
       SoSeparator) which is then traversed when applying actions (like
       SoGLRenderAction) to it.

       SoGroup, SoSeparator, and other classes derived from SoGroup, are the
       ’tools’ the application programmer uses when making the layout of the
       scene graph.

       An often asked question about SoGroup nodes is: ’Why is there no
         SoGroup::getParent() method?’ The answer to this is that nodes in the
       scene graph can have multiple parents, so a simple getParent() method
       wouldn’t work. If you have a node pointer (or other node
       identification) of a node that you want to remove from the scene graph,
       what you need to do is to use an SoSearchAction to find all paths down
       to the node, and then invoke SoGroup::removeChild() from all found
       parents of the node.

       The function would look something like this:

         void getParents(SoNode * node, SoNode * root, SoPathList & parents)
         {
           SoSearchAction sa;
           sa.setNode(node);
           sa.setInterest(SoSearchAction::ALL);
           sa.apply(root);
           parents = sa.getPaths();
         }

       Or if you know that your node of interest has only a single parent:

         SoGroup * getParent(SoNode * node, SoNode * root)
         {
           SoSearchAction sa;
           sa.setNode(node);
           sa.setInterest(SoSearchAction::FIRST);
           sa.apply(root);
           SoPath * p = sa.getPath();
           assert(p && ’not found’);
           if (p->getLength() < 2) { return NULL; } // no parent
           return (SoGroup *)p->getNodeFromTail(1);
         }

       An important note about a potential problem using SoGroup nodes which
       it is not common to stumble on, but which makes hard to find bugs when
       one does: you should not change the scene graph layout during any
       action traversal, as that is not allowed by the internal Coin code.
       I.e. do not use addChild(), removeChild(), insertChild() or
       replaceChild() from any callback that is triggered directly or
       indirectly from an action traversal. The most common way of getting hit
       by this error, would be something like the following (simplified)
       example:

         #include <Inventor/Qt/SoQt.h>
         #include <Inventor/Qt/viewers/SoQtExaminerViewer.h>

         #include <Inventor/nodes/SoEventCallback.h>
         #include <Inventor/nodes/SoSeparator.h>
         #include <Inventor/nodes/SoCone.h>
         #include <Inventor/manips/SoPointLightManip.h>
         #include <Inventor/events/SoMouseButtonEvent.h>

         SoPointLightManip * global_pointlightmanip;
         SoSeparator * global_root;

         // Remove pointlight when clicking right mouse button.
         static void
         mySelectionC(void * ud, SoEventCallback * n)
         {
           const SoMouseButtonEvent * mbe = (SoMouseButtonEvent*) n->getEvent();

           if ((mbe->getButton() == SoMouseButtonEvent::BUTTON2) &&
               (mbe->getState() == SoButtonEvent::DOWN)) {
             if (global_pointlightmanip) {
               global_root->removeChild(global_pointlightmanip);
               global_pointlightmanip = NULL;
             }
           }
         }

         int
         main(int argc, char ** argv)
         {
           QWidget * window = SoQt::init(argv[0]);

           global_root = new SoSeparator;
           global_root->ref();

           SoEventCallback * ecb = new SoEventCallback;
           ecb->addEventCallback(SoMouseButtonEvent::getClassTypeId(), mySelectionC, 0);
           global_root->addChild(ecb);

           global_root->addChild(new SoCone);

           global_pointlightmanip = new SoPointLightManip;
           global_root->addChild(global_pointlightmanip);

           SoQtExaminerViewer * viewer = new SoQtExaminerViewer(window);
           viewer->setSceneGraph(global_root);
           viewer->show();

           SoQt::show(window);
           SoQt::mainLoop();

           global_root->unref();
           delete viewer;

           return 0;
         }

       What happens in the above case is this: when clicking with the right
       mouse button, the SoQtExaminerViewer converts the Qt event to a Coin
       event, which is sent down the scene graph with an SoHandleEventAction.
       The action traversal reaches the ’global_root’ SoSeparator node, where
       it sees that it should further traverse 3 child nodes (first the
       SoEventCallback, then the SoCone, then the SoPointLightManip). When it
       then traverses the SoEventCallback, the mySelectionC() callback will be
       invoked, which removes the last child. But the SoHandleEventAction will
       still continue it’s traversal as if the global_root node has 3 children
       -- and the code will crash.

       (This exact example would perhaps be straight-forward to handle
       internally in Coin, but there are other ways to change the scene graph
       layout that are very difficult to handle properly. So in general,
       changing layout during action traversal is not allowed.)

       What to do in these cases is to change the code inside the callback to
       not do any operations that immediately changes the layout of the scene
       graph, but to delay it for after the traversal is done. This can e.g.
       be done by using a Coin sensor.

       FILE FORMAT/DEFAULTS:

           Group {
           }

Constructor & Destructor Documentation

   SoGroup::SoGroup (void) Default constructor.
   SoGroup::SoGroup (int nchildren) Constructor.
       The argument should be the approximate number of children which is
       expected to be inserted below this node. The number need not be exact,
       as it is only used as a hint for better memory resource allocation.

   SoGroup::~SoGroup () [protected, virtual] Destructor.

Member Function Documentation

   void SoGroup::initClass (void) [static] Sets up initialization for data
       common to all instances of this class, like submitting necessary
       information to the Coin type system.
       Reimplemented from SoNode.

       Reimplemented in SoVRMLAnchor, SoVRMLBillboard, SoVRMLCollision,
       SoVRMLGroup, SoVRMLLOD, SoVRMLParent, SoVRMLSwitch, SoVRMLTransform,
       SoShadowGroup, SoAnnotation, SoArray, SoBlinker, SoExtSelection,
       SoGeoSeparator, SoLOD, SoLevelOfDetail, SoLocateHighlight,
       SoMultipleCopy, SoPathSwitch, SoSelection, SoSeparator, SoSwitch,
       SoTransformSeparator, and SoWWWAnchor.

   void SoGroup::addChild (SoNode * node) [virtual] Append a child node to the
       list of children nodes this group node is managing.
       Please note that this method is not virtual in the original SGI
       Inventor API.

       Reimplemented in SoVRMLLOD, SoVRMLParent, and SoVRMLSwitch.

   void SoGroup::insertChild (SoNode * child, int newchildindex) [virtual]
       Insert a child node at position newchildindex.
       newchildindex must be <= this->getNumChildren()

       Please note that this method is not virtual in the original SGI
       Inventor API.

       Reimplemented in SoVRMLLOD, SoVRMLParent, and SoVRMLSwitch.

   SoNode * SoGroup::getChild (int index) const [virtual] Returns pointer to
       child node at index.
       Please note that this method is not virtual in the original SGI
       Inventor API.

       Reimplemented in SoVRMLLOD, SoVRMLParent, and SoVRMLSwitch.

   int SoGroup::findChild (const SoNode * node) const [virtual] Returns index
       in our list of children for child node, or -1 if node is not a child of
       this group node.
       Please note that this method is not virtual in the original SGI
       Inventor API.

       Reimplemented in SoVRMLLOD, SoVRMLParent, and SoVRMLSwitch.

   int SoGroup::getNumChildren (void) const [virtual] Returns number of child
       nodes managed by this group.
       Please note that this method is not virtual in the original SGI
       Inventor API.

       Reimplemented in SoVRMLLOD, SoVRMLParent, and SoVRMLSwitch.

   void SoGroup::removeChild (int childindex) [virtual] Remove node at
       childindex in our list of children.
       Please note that this method is not virtual in the original SGI
       Inventor API.

       Reimplemented in SoVRMLLOD, SoVRMLParent, and SoVRMLSwitch.

   void SoGroup::removeChild (SoNode * child) [virtual] Remove child from the
       set of children managed by this group node. Will decrease the reference
       count of child by 1.
       This is a convenience method. It will simply call findChild() with
       child as argument, and then call removeChild(int) if the child is
       found.

       Please note that this method is not virtual in the original SGI
       Inventor API.

       Reimplemented in SoVRMLLOD, SoVRMLParent, and SoVRMLSwitch.

   void SoGroup::removeAllChildren (void) [virtual] Do not manage the children
       anymore. Will dereference all children by 1 as they are removed.
       Please note that this method is not virtual in the original SGI
       Inventor API.

       Reimplemented in SoVRMLLOD, SoVRMLParent, and SoVRMLSwitch.

   void SoGroup::replaceChild (int index, SoNode * newchild) [virtual] Replace
       child at index with newChild.
       Dereferences the child previously at index, and increases the reference
       count of newChild by 1.

       index must be < this->getNumChildren()

       Please note that this method is not virtual in the original SGI
       Inventor API.

       Reimplemented in SoVRMLLOD, SoVRMLParent, and SoVRMLSwitch.

   void SoGroup::replaceChild (SoNode * oldchild, SoNode * newchild) [virtual]
       Replace oldchild with newchild.
       Dereferences oldchild by 1, and increases the reference count of
       newchild by 1.

       This is a convenience method. It will simply call findChild() with
       oldchild as argument, and call replaceChild(int, SoNode*) if the child
       is found.

       Please note that this method is not virtual in the original SGI
       Inventor API.

       Reimplemented in SoVRMLLOD, SoVRMLParent, and SoVRMLSwitch.

   void SoGroup::doAction (SoAction * action) [virtual] This function performs
       the typical operation of a node for any action.
       Reimplemented from SoNode.

       Reimplemented in SoVRMLBillboard, SoVRMLGroup, SoVRMLLOD, SoVRMLParent,
       SoVRMLSwitch, SoVRMLTransform, SoArray, SoLOD, SoLevelOfDetail,
       SoMultipleCopy, SoPathSwitch, SoSeparator, SoSwitch, and
       SoTransformSeparator.

   void SoGroup::GLRender (SoGLRenderAction * action) [virtual] Action method
       for the SoGLRenderAction.
       This is called during rendering traversals. Nodes influencing the
       rendering state in any way or who wants to throw geometry primitives at
       OpenGL overrides this method.

       Reimplemented from SoNode.

       Reimplemented in SoVRMLBillboard, SoVRMLCollision, SoVRMLGroup,
       SoVRMLLOD, SoVRMLSwitch, SoAnnotation, SoArray, SoLOD, SoLevelOfDetail,
       SoMultipleCopy, SoPathSwitch, SoSeparator, SoSwitch, and
       SoTransformSeparator.

   void SoGroup::callback (SoCallbackAction * action) [virtual] Action method
       for SoCallbackAction.
       Simply updates the state according to how the node behaves for the
       render action, so the application programmer can use the
       SoCallbackAction for extracting information about the scene graph.

       Reimplemented from SoNode.

       Reimplemented in SoVRMLBillboard, SoVRMLGroup, SoVRMLLOD, SoVRMLSwitch,
       SoVRMLTransform, SoArray, SoGeoSeparator, SoLOD, SoLevelOfDetail,
       SoMultipleCopy, SoPathSwitch, SoSeparator, SoSwitch, and
       SoTransformSeparator.

   void SoGroup::getBoundingBox (SoGetBoundingBoxAction * action) [virtual]
       Action method for the SoGetBoundingBoxAction.
       Calculates bounding box and center coordinates for node and modifies
       the values of the action to encompass the bounding box for this node
       and to shift the center point for the scene more towards the one for
       this node.

       Nodes influencing how geometry nodes calculates their bounding box also
       overrides this method to change the relevant state variables.

       Reimplemented from SoNode.

       Reimplemented in SoVRMLBillboard, SoVRMLGroup, SoVRMLLOD, SoVRMLSwitch,
       SoVRMLTransform, SoArray, SoBlinker, SoGeoSeparator, SoLOD,
       SoLevelOfDetail, SoMultipleCopy, SoPathSwitch, SoSeparator, SoSwitch,
       and SoTransformSeparator.

   void SoGroup::getMatrix (SoGetMatrixAction * action) [virtual] Action
       method for SoGetMatrixAction.
       Updates action by accumulating with the transformation matrix of this
       node (if any).

       Reimplemented from SoNode.

       Reimplemented in SoVRMLBillboard, SoVRMLGroup, SoVRMLSwitch,
       SoVRMLTransform, SoArray, SoGeoSeparator, SoMultipleCopy, SoPathSwitch,
       SoSeparator, SoSwitch, and SoTransformSeparator.

   void SoGroup::handleEvent (SoHandleEventAction * action) [virtual] Action
       method for SoHandleEventAction.
       Inspects the event data from action, and processes it if it is
       something which this node should react to.

       Nodes influencing relevant state variables for how event handling is
       done also overrides this method.

       Reimplemented from SoNode.

       Reimplemented in SoVRMLAnchor, SoVRMLSwitch, SoArray, SoExtSelection,
       SoLocateHighlight, SoMultipleCopy, SoPathSwitch, SoSelection,
       SoSeparator, SoSwitch, and SoWWWAnchor.

   void SoGroup::pick (SoPickAction * action) [virtual] Action method for
       SoPickAction.
       Does common processing for SoPickAction action instances.

       Reimplemented from SoNode.

       Reimplemented in SoVRMLBillboard, SoVRMLSwitch, SoArray,
       SoMultipleCopy, SoPathSwitch, SoSwitch, and SoTransformSeparator.

   void SoGroup::search (SoSearchAction * action) [virtual] Action method for
       SoSearchAction.
       Compares the search criteria from the action to see if this node is a
       match. Searching is done by matching up all criteria set up in the
       SoSearchAction -- if any of the requested criteria is a miss, the
       search is not deemed successful for the node.

       See also:
           SoSearchAction

       Reimplemented from SoNode.

       Reimplemented in SoVRMLBillboard, SoVRMLGroup, SoVRMLLOD, SoVRMLParent,
       SoVRMLSwitch, SoArray, SoMultipleCopy, SoPathSwitch, SoSeparator, and
       SoSwitch.

   void SoGroup::write (SoWriteAction * action) [virtual] Action method for
       SoWriteAction.
       Writes out a node object, and any connected nodes, engines etc, if
       necessary.

       Reimplemented from SoNode.

       Reimplemented in SoVRMLGroup, SoVRMLLOD, SoVRMLParent, SoVRMLSwitch,
       SoBlinker, and SoSwitch.

   void SoGroup::getPrimitiveCount (SoGetPrimitiveCountAction * action)
       [virtual] Action method for the SoGetPrimitiveCountAction.
       Calculates the number of triangle, line segment and point primitives
       for the node and adds these to the counters of the action.

       Nodes influencing how geometry nodes calculates their primitive count
       also overrides this method to change the relevant state variables.

       Reimplemented from SoNode.

       Reimplemented in SoVRMLGroup, SoVRMLLOD, SoVRMLParent, SoVRMLTransform,
       SoArray, SoGeoSeparator, SoLOD, SoMultipleCopy, SoPathSwitch,
       SoSeparator, SoSwitch, and SoTransformSeparator.

   void SoGroup::audioRender (SoAudioRenderAction * action) [virtual] Action
       method for SoAudioRenderAction.
       Does common processing for SoAudioRenderAction action instances.

       Reimplemented from SoNode.

       Reimplemented in SoVRMLGroup, SoVRMLLOD, SoVRMLSwitch, SoVRMLTransform,
       SoArray, SoLOD, SoLevelOfDetail, SoMultipleCopy, SoPathSwitch,
       SoSeparator, SoSwitch, and SoTransformSeparator.

   SoChildList * SoGroup::getChildren (void) const [virtual] Returns list of
       children.
       Reimplemented from SoNode.

       Reimplemented in SoVRMLLOD, SoVRMLParent, and SoVRMLSwitch.

   SbBool SoGroup::readInstance (SoInput * in, unsigned short flags)
       [protected, virtual] This method is mainly intended for internal use
       during file import operations.
       It reads a definition of an instance from the input stream in. The
       input stream state points to the start of a serialized / persistant
       representation of an instance of this class type.

       TRUE or FALSE is returned, depending on if the instantiation and
       configuration of the new object of this class type went ok or not. The
       import process should be robust and handle corrupted input streams by
       returning FALSE.

       flags is used internally during binary import when reading user
       extension nodes, group nodes or engines.

       Reimplemented from SoNode.

       Reimplemented in SoVRMLLOD, SoVRMLParent, SoVRMLSwitch, and
       SoSeparator.

   SbBool SoGroup::readChildren (SoInput * in) [protected, virtual] Read all
       children of this node from in and attach them below this group in left-
       to-right order. Returns FALSE upon read error.
   void SoGroup::copyContents (const SoFieldContainer * from, SbBool
       copyconnections) [protected, virtual] Makes a deep copy of all data of
       from into this instance, except external scenegraph references if
       copyconnections is FALSE.
       This is the protected method that should be overridden by extension
       node / engine / dragger / whatever subclasses which needs to account
       for internal data that are not handled automatically.

       For copying nodes from application code, you should not invoke this
       function directly, but rather call the SoNode::copy() function:

         SoNode * mynewnode = templatenode->copy();

       The same also goes for engines.

       Make sure that when you override the copyContents() method in your
       extension class that you also make it call upwards to it’s parent
       superclass in the inheritance hierarchy, as copyContents() in for
       instance SoNode and SoFieldContainer does important work. It should go
       something like this:

         void
         MyCoinExtensionNode::copyContents(const SoFieldContainer * from,
                                           SbBool copyconnections)
         {
           // let parent superclasses do their thing (copy fields, copy
           // instance name, etc etc)
           SoNode::copyContents(from, copyconnections);

           // [..then copy internal data..]
         }

       Reimplemented from SoNode.

       Reimplemented in SoVRMLLOD, SoVRMLParent, and SoVRMLSwitch.

Member Data Documentation

   SoChildList * SoGroup::children [protected] List of managed child nodes.
       Reimplemented in SoVRMLParent.

Author

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