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NAME

       SoListener -

       The SoListener class defines listener attributes used when rendering
       sound.

       When rendering geometry, one needs to have a camera defining certain
       attributes related to vieweing. The SoListener plays a similar role
       when it comes to rendering audio.

SYNOPSIS

       #include <Inventor/nodes/SoListener.h>

       Inherits SoNode.

   Public Member Functions
       SoListener ()

   Static Public Member Functions
       static void initClass ()

   Public Attributes
       SoSFVec3f position
       SoSFRotation orientation
       SoSFFloat gain
       SoSFVec3f dopplerVelocity
       SoSFFloat dopplerFactor

   Protected Member Functions
       virtual void audioRender (class SoAudioRenderAction *action)
       virtual ~SoListener ()

Detailed Description

       The SoListener class defines listener attributes used when rendering
       sound.

       When rendering geometry, one needs to have a camera defining certain
       attributes related to vieweing. The SoListener plays a similar role
       when it comes to rendering audio.

       If no SoListener has been encountered when a SoVRMLSound node renders
       itself, it will use the position and the orientation of the current
       camera. In this case, a gain of 1, a dopplerVelocity of 0 and a
       dopplerFactor of 0 will be assumed.

       Coin does not currently support doppler effects, so the dopplerVelocity
       and dopplerFactor fields are currently ignored.

       FILE FORMAT/DEFAULTS:

           Listener {
               position 0 0 0
               orientation 0 0 1  0
               dopplerVelocity 0 0 0
               dopplerFactor 0
               gain 1
           }

       See also:
           SoVRMLSound

Constructor & Destructor Documentation

   SoListener::SoListener () Contructor.
   SoListener::~SoListener () [protected, virtual] Destructor.

Member Function Documentation

   void SoListener::initClass (void) [static] Sets up initialization for data
       common to all instances of this class, like submitting necessary
       information to the Coin type system.
       Reimplemented from SoNode.

   void SoListener::audioRender (class SoAudioRenderAction * action)
       [protected, virtual] Action method for SoAudioRenderAction.
       Does common processing for SoAudioRenderAction action instances.

       Reimplemented from SoNode.

Member Data Documentation

   SoSFVec3f SoListener::position Listener position. Defaults to (0.0f, 0.0f,
       0.0f).
   SoSFVec3f SoListener::orientation Listener orientation specified as a
       rotation value from the default orientation where the listener is
       looking pointing along the negative z-axis, withupalong the
       positive y-axis. Defaults to SbRotation(SbVec3f(0.0f, 0.0f, 1.0f),
       0.0f).
   SoSFVec3f SoListener::gain The gain is a scalar amplitude multiplier that
       attenuates all sounds in the scene. The legal range is [0.0f, any),
       however a gain value > 1.0f might be clamped to 1.0f by the audio
       device. Defaults to 1.0f, meaning that the sound is un-attenuated. A
       gain value of 0.5f would be equivalent to a 6dB attenuation. If gain is
       set to 0.0f, no sound can be heard.
   SoSFVec3f SoListener::dopplerVelocity The doppler velocity of the sound. It
       is the application programmers responsibility to set this value. Coin
       does not update this value automatically based on changes in a sounds
       position. The default value is (0.0f, 0.0f, 0.0f).
       Coin does not yet support doppler effects.

   SoSFFloat SoListener::dopplerFactor The amount of doppler effect applied to
       the sound. The legal range is [0.0f, any>, where 0.0f is default and
       disable all doppler effects, 1.0f would be a typical value for this
       field if doppler effects are required.
       Coin does not yet support doppler effects.

Author

       Generated automatically by Doxygen for Coin from the source code.