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NAME

       SoNurbsSurface -

       The SoNurbsSurface class is used to render smooth surfaces.

       A general explanation of NURBS is beyond the scope of the Coin
       documentation. For detailed information, refer to the specialized
       literature on the topic (for example ’An Introduction to NURBS: With
         Historical Perspective’ by David F. Rogers). A basic overview of
       curve and surface rendering using NURBS can be found in chapter 8 of
       ’The Inventor Mentor’.

SYNOPSIS

       #include <Inventor/nodes/SoNurbsSurface.h>

       Inherits SoShape.

   Public Member Functions
       SoNurbsSurface (void)
       virtual void GLRender (SoGLRenderAction *action)
       virtual void rayPick (SoRayPickAction *action)
       virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)
       void sendPrimitive (SoAction *, SoPrimitiveVertex *)

   Static Public Member Functions
       static void initClass (void)

   Public Attributes
       SoSFInt32 numUControlPoints
       SoSFInt32 numVControlPoints
       SoSFInt32 numSControlPoints
       SoSFInt32 numTControlPoints
       SoMFFloat uKnotVector
       SoMFFloat vKnotVector
       SoMFFloat sKnotVector
       SoMFFloat tKnotVector

   Protected Member Functions
       virtual ~SoNurbsSurface ()
       virtual void generatePrimitives (SoAction *action)
       virtual void computeBBox (SoAction *action, SbBox3f &box, SbVec3f
           &center)
       SoDetail * createTriangleDetail (SoRayPickAction *action, const
           SoPrimitiveVertex *v1, const SoPrimitiveVertex *v2, const
           SoPrimitiveVertex *v3, SoPickedPoint *pp)

Detailed Description

       The SoNurbsSurface class is used to render smooth surfaces.

       A general explanation of NURBS is beyond the scope of the Coin
       documentation. For detailed information, refer to the specialized
       literature on the topic (for example ’An Introduction to NURBS: With
         Historical Perspective’ by David F. Rogers). A basic overview of
       curve and surface rendering using NURBS can be found in chapter 8 of
       ’The Inventor Mentor’.

       Note that knot values should be specified as [0, 1, 2,..., a] rather
       than [0, 1/a, 2/a,..., 1] to avoid tesselation errors due to floating
       point precision problems. (Even if the rendered surface looks correct,
       such issues might surface when e.g. doing picking, since the tesselated
       representation used internally is not the same as the one you see
       rendered by OpenGL on-screen.)

       A basic usage example:

         #Inventor V2.1 ascii

         ShapeHints {
           vertexOrdering COUNTERCLOCKWISE
         }

         Coordinate3 {
            point [
              -3 -3 -3, -3 -1 -3, -3  1 -3, -3  3 -3,
              -1 -3 -3, -1 -1  3, -1  1  3, -1  3 -3,
               1 -3 -3,  1 -1  3,  1  1  3,  1  3 -3,
               3 -3 -3,  3 -1 -3,  3  1 -3,  3  3 -3
             ]
         }

         NurbsSurface {
            numUControlPoints 4
            numVControlPoints 4
            uKnotVector [ 0.0, 0.0, 0.0, 0.0, 1.0, 1.0, 1.0, 1.0 ]
            vKnotVector [ 0.0, 0.0, 0.0, 0.0, 1.0, 1.0, 1.0, 1.0 ]
         }

       FILE FORMAT/DEFAULTS:

           NurbsSurface {
               numUControlPoints 0
               numVControlPoints 0
               numSControlPoints 0
               numTControlPoints 0
               uKnotVector 0
               vKnotVector 0
               sKnotVector 0
               tKnotVector 0
           }

Constructor & Destructor Documentation

   SoNurbsSurface::SoNurbsSurface (void) Constructor.
   SoNurbsSurface::~SoNurbsSurface () [protected, virtual] Destructor.

Member Function Documentation

   void SoNurbsSurface::initClass (void) [static] Sets up initialization for
       data common to all instances of this class, like submitting necessary
       information to the Coin type system.
       Reimplemented from SoShape.

   void SoNurbsSurface::GLRender (SoGLRenderAction * action) [virtual] Action
       method for the SoGLRenderAction.
       This is called during rendering traversals. Nodes influencing the
       rendering state in any way or who wants to throw geometry primitives at
       OpenGL overrides this method.

       Reimplemented from SoShape.

   void SoNurbsSurface::rayPick (SoRayPickAction * action) [virtual]
       Calculates picked point based on primitives generated by subclasses.
       Reimplemented from SoShape.

   void SoNurbsSurface::getPrimitiveCount (SoGetPrimitiveCountAction * action)
       [virtual] Action method for the SoGetPrimitiveCountAction.
       Calculates the number of triangle, line segment and point primitives
       for the node and adds these to the counters of the action.

       Nodes influencing how geometry nodes calculates their primitive count
       also overrides this method to change the relevant state variables.

       Reimplemented from SoShape.

   void SoNurbsSurface::sendPrimitive (SoAction *, SoPrimitiveVertex *) This
       method is part of the original SGI Inventor API, but not implemented in
       Coin, as it looks like a method that should probably have been private
       in Open Inventor.
   void SoNurbsSurface::generatePrimitives (SoAction * action) [protected,
       virtual] The method implements action behavior for shape nodes for
       SoCallbackAction. It is invoked from SoShape::callback(). (Subclasses
       should not override SoNode::callback().)
       The subclass implementations uses the convenience methods
       SoShape::beginShape(), SoShape::shapeVertex(), and SoShape::endShape(),
       with SoDetail instances, to pass the primitives making up the shape
       back to the caller.

       Implements SoShape.

   void SoNurbsSurface::computeBBox (SoAction * action, SbBox3f & box, SbVec3f
       & center) [protected, virtual] Calculates the bounding box of all
       control points, and sets the center to the average of these points.
       Implements SoShape.

   SoDetail * SoNurbsSurface::createTriangleDetail (SoRayPickAction * action,
       const SoPrimitiveVertex * v1, const SoPrimitiveVertex * v2, const
       SoPrimitiveVertex * v3, SoPickedPoint * pp) [protected, virtual] Will
       create triangle detail for a SoPickedPoint. This method will only be
       called internally, when generatePrimitives() is used for picking
       (SoShape::rayPick() is not overridden).
       This method returns NULL in Open Inventor, and subclasses will need to
       override this method to create details for a SoPickedPoint.

       This is not necessary with Coin. Of course, if you choose to override
       it, it will work in the same way as Open Inventor.

       For this to work, you must supply a face or line detail when generating
       primitives. If you supply NULL for the detail argument in
       SoShape::beginShape(), you’ll have to override this method.

       Reimplemented from SoShape.

Member Data Documentation

   SoSFInt32 SoNurbsSurface::numUControlPoints Number of control points in the
       U direction.
   SoSFInt32 SoNurbsSurface::numVControlPoints Number of control points in the
       V direction.
   SoSFInt32 SoNurbsSurface::numSControlPoints Number of control points in the
       S direction.
   SoSFInt32 SoNurbsSurface::numTControlPoints Number of control points in the
       T direction.
   SoMFFloat SoNurbsSurface::uKnotVector The Bezier knot vector for the U
       direction.
   SoMFFloat SoNurbsSurface::vKnotVector The Bezier knot vector for the V
       direction.
   SoMFFloat SoNurbsSurface::sKnotVector The Bezier knot vector for the S
       direction.
   SoMFFloat SoNurbsSurface::tKnotVector The Bezier knot vector for the T
       direction.

Author

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