Man Linux: Main Page and Category List

NAME

       SoOffscreenRenderer -

       The SoOffscreenRenderer class is used for rendering scenes in offscreen
       buffers.

       If you want to render to a memory buffer instead of an on-screen OpenGL
       context, use this class. Rendering to a memory buffer can be used to
       generate texture maps on-the-fly, or for saving snapshots of the scene
       to disk files (as pixel bitmaps or as Postscript files for sending to a
       Postscript-capable printer).

SYNOPSIS

       #include <Inventor/SoOffscreenRenderer.h>

   Public Types
       enum Components { LUMINANCE =  1, LUMINANCE_TRANSPARENCY =  2, RGB =
           3, RGB_TRANSPARENCY =  4 }

   Public Member Functions
       SoOffscreenRenderer (const SbViewportRegion &viewportregion)
       SoOffscreenRenderer (SoGLRenderAction *action)
       ~SoOffscreenRenderer ()
       void setComponents (const Components components)
       Components getComponents (void) const
       void setViewportRegion (const SbViewportRegion &region)
       const SbViewportRegion & getViewportRegion (void) const
       void setBackgroundColor (const SbColor &color)
       const SbColor & getBackgroundColor (void) const
       void setGLRenderAction (SoGLRenderAction *action)
       SoGLRenderAction * getGLRenderAction (void) const
       SbBool render (SoNode *scene)
       SbBool render (SoPath *scene)
       unsigned char * getBuffer (void) const
       const void *const & getDC (void) const
       SbBool writeToRGB (FILE *fp) const
       SbBool writeToPostScript (FILE *fp) const
       SbBool writeToPostScript (FILE *fp, const SbVec2f &printsize) const
       SbBool writeToRGB (const char *filename) const
       SbBool writeToPostScript (const char *filename) const
       SbBool writeToPostScript (const char *filename, const SbVec2f
           &printsize) const
       SbBool isWriteSupported (const SbName &filetypeextension) const
       int getNumWriteFiletypes (void) const
       void getWriteFiletypeInfo (const int idx, SbPList &extlist, SbString
           &fullname, SbString &description)
       SbBool writeToFile (const SbString &filename, const SbName
           &filetypeextension) const
       void setPbufferEnable (SbBool enable)
       SbBool getPbufferEnable (void) const
       void getWriteFiletypeInfo (const int idx, SbList< SbName > &extlist,
           SbString &fullname, SbString &description)

   Static Public Member Functions
       static float getScreenPixelsPerInch (void)
       static SbVec2s getMaximumResolution (void)

Detailed Description

       The SoOffscreenRenderer class is used for rendering scenes in offscreen
       buffers.

       If you want to render to a memory buffer instead of an on-screen OpenGL
       context, use this class. Rendering to a memory buffer can be used to
       generate texture maps on-the-fly, or for saving snapshots of the scene
       to disk files (as pixel bitmaps or as Postscript files for sending to a
       Postscript-capable printer).

       Here’s a dead simple usage example, just the code directly related to
       the SoOffscreenRenderer:

         SoOffscreenRenderer myRenderer(vpregion);
         SoNode * root = myViewer->getSceneManager()->getSceneGraph();
         SbBool ok = myRenderer.render(root);
         unsigned char * imgbuffer = myRenderer.getBuffer();
         // [then use image buffer in a texture, or write it to file, or whatever]

       And a complete, simple, stand-alone example:

         #include <Inventor/SoDB.h>
         #include <Inventor/SoOffscreenRenderer.h>
         #include <Inventor/nodes/SoCube.h>
         #include <Inventor/nodes/SoDirectionalLight.h>
         #include <Inventor/nodes/SoPerspectiveCamera.h>
         #include <Inventor/nodes/SoSeparator.h>

         int
         main(int argc, char ** argv)
         {
           SoDB::init();

           SoPerspectiveCamera * camera = new SoPerspectiveCamera;
           SoDirectionalLight * light = new SoDirectionalLight;
           SoCube * cube = new SoCube;

           SoSeparator * root = new SoSeparator;
           root->addChild(camera);
           root->addChild(light);
           root->addChild(cube);
           root->ref();

           SbViewportRegion vpr;
           vpr.setWindowSize(400, 400);

           light->direction.setValue(1, -1.2, -0.5);

           camera->position.setValue(-2, 2, 2);
           camera->pointAt(SbVec3f(0, 0, 0));
           camera->viewAll(cube, vpr);

           SoOffscreenRenderer osr(vpr);
           SbBool ok = osr.render(root);
           if (!ok) { exit(1); }

           ok = osr.writeToRGB(’test-image.rgb’);
           if (!ok) { exit(1); }

           (void)puts(’Image written successfully.’);

           root->unref();
           return 0;
         }

       Note that the SoOffscreenRenderer potentially allocates a fairly large
       amount of resources, both OpenGL and general system resources, for each
       instance. You will therefore be well adviced to try to reuse
       SoOffscreenRenderer instances, instead of constructing and destructing
       a new instance e.g. for each frame when generating pictures for video.

       Offscreen rendering is internally done through either a GLX offscreen
       context (i.e. OpenGL on X11), WGL (i.e. OpenGL on Win32), AGL (old-
       style OpenGL on the Mac OS X) or CGL (new-style Mac OS X).

       If the OpenGL driver supports the pbuffer extension, it is detected and
       used to provide hardware-accelerated offscreen rendering.

       The pixeldata is fetched from the OpenGL buffer with glReadPixels(),
       with the format and type arguments set to GL_RGBA and GL_UNSIGNED_BYTE,
       respectively. This means that the maximum resolution is 32 bits, 8 bits
       for each of the R/G/B/A components.

       One particular usage of the SoOffscreenRenderer is to make it render
       frames to be used for the construction of movies. The general technique
       for doing this is to iterate over the following actions:

       · move camera to correct position for frame
       · update the realTime global field (see explanation below)
       · invoke the SoOffscreenRenderer
       · dump rendered scene to file
       The code would go something like the following (pseudo-code style).
       First we need to stop the Coin library itself from doing any automatic
       updating of the realTime field, so your application initialization for
       Coin should look something like:
          [...] = SoQt::init([...]); // or SoWin::init() or SoDB::init()
          // ..and then immediately:

          // Control realTime field ourselves, so animations within the scene
          // follows ’movie-time’ and not ’wallclock-time’.
          SoDB::enableRealTimeSensor(FALSE);
          SoSceneManager::enableRealTimeUpdate(FALSE);
          SoSFTime * realtime = SoDB::getGlobalField(’realTime’);
          realtime->setValue(0.0);
       Note that it is important that the realTime field is initialized to
       your start-time before setting up any engines or other entities in the
       system that uses the realTime field.
       Then for the rendering loop, something like:
          for (int i=0; i < NRFRAMES; i++) {
            // [...reposition camera here, if necessary...]

            // render
            offscreenrend->render(root);

            // dump to file
            SbString framefile;
            framefile.sprintf(’frame%06d.rgb’, i);
            offscreenrend->writeToRGB(framefile.getString());

            // advance ’current time’ by the frames-per-second value, which
            // is 24 fps in this example
            realtime->setValue(realtime.getValue() + 1/24.0);
          }
       When making movies you need to write your application control code to
       take care of moving the camera along the correct trajectory yourself,
       and to explicitly control the global realTime field. The latter is so
       you’re able to ’step’ with appropriate time units for each render
       operation (e.g. if you want a movie that has a 24 FPS refresh rate,
       first render with realTime=0.0, then add 1/24s to the realTime field,
       render again to a new frame, add another 1/24s to the realTime field,
       render, and so on).
       For further information about how to control the realTime field, see
       documentation of SoDB::getGlobalField(), SoDB::enableRealTimeSensor(),
       and SoSceneManager::enableRealTimeUpdate().
       If you want to use this class to create snapshots of your current
       viewer’s view, but want to control the size of the snapshot, you need
       to modify the camera a bit while rendering to be sure that everything
       you see in the current view is visible in the snapshot.
       Below you’ll find some pseude-code that does this. There are probably
       other ways to do this as well.
         void render_offscreen(const SbVec2s size)
         {
           SbVec2s glsize = this->getGLSize(); // size of your normal viewer
           float glar = float(glsize[0] / float(glsize[1]));
           float ar = float(size[0]) / float(size[1]);
           SoCamera * camera = this->getCamera(); // the camera you’re using
           SoCamera::ViewportMapping oldmap = (SoCamera::ViewportMapping)
             camera->viewportMapping.getValue();
           float oldar = camera->aspectRatio.getValue();

           camera->viewportMapping = SoCamera::LEAVE_ALONE;
           camera->aspectRatio = ar;

           float scaleheight = 1.0f;
           if (glar > ar) {
             scaleheight = glar / ar;
             camera->scaleHeight(scaleheight);
           }
           else {
             scaleheight = ar / glar;
             camera->scaleHeight(scaleheight);
           }
           SoOffscreenRenderer * renderer = new SoOffscreenRenderer(size);
           renderer->render(root);

           // ... save image

           // restore camera
           camera->viewportMapping = oldmap;
           camera->aspectRatio = oldar;

           if (scaleheight != 1.0f) {
             camera->scaleHeight(1.0f / scaleheight);
           }
         }

Member Enumeration Documentation

   enum SoOffscreenRenderer::Components Enumerated values for the available
       image formats.
       See also:
           setComponents()

Constructor & Destructor Documentation

   SoOffscreenRenderer::SoOffscreenRenderer (const SbViewportRegion &
       viewportregion) Constructor. Argument is the viewportregion we should
       use when rendering. An internal SoGLRenderAction will be constructed.
   SoOffscreenRenderer::SoOffscreenRenderer (SoGLRenderAction * action)
       Constructor. Argument is the action we should apply to the scene graph
       when rendering the scene. Information about the viewport is extracted
       from the action.
   SoOffscreenRenderer::~SoOffscreenRenderer () Destructor.

Member Function Documentation

   float SoOffscreenRenderer::getScreenPixelsPerInch (void) [static] Returns
       the screen pixels per inch resolution of your monitor.
   SbVec2s SoOffscreenRenderer::getMaximumResolution (void) [static] Get
       maximum dimensions (width, height) of the offscreen buffer.
       Note that from Coin version 2 onwards, the returned value will always
       be (SHRT_MAX, SHRT_MAX), where SHRT_MAX on most systems is equal to
       32767.
       This because the SoOffscreenRenderer can in principle generate
       unlimited size offscreen canvases by tiling together multiple
       renderings of the same scene.
   void SoOffscreenRenderer::setComponents (const Components components) Sets
       the component format of the offscreen buffer.
       If set to LUMINANCE, a grayscale image is rendered,
       LUMINANCE_TRANSPARENCY gives us a grayscale image with transparency,
       RGB will give us a 24-bit image with 8 bits each for the red, green and
       blue component, and RGB_TRANSPARENCY yields a 32-bit image (RGB plus
       transparency).
       The default format to render to is RGB.
       This will invalidate the current buffer, if any. The buffer will not
       contain valid data until another call to SoOffscreenRenderer::render()
       happens.
   SoOffscreenRenderer::Components SoOffscreenRenderer::getComponents (void)
       const Returns the component format of the offscreen buffer.
       See also:
           setComponents()

   void SoOffscreenRenderer::setViewportRegion (const SbViewportRegion &
       region) Sets the viewport region.
       This will invalidate the current buffer, if any. The buffer will not
       contain valid data until another call to SoOffscreenRenderer::render()
       happens.
   const SbViewportRegion & SoOffscreenRenderer::getViewportRegion (void)
       const Returns the viewerport region.
   void SoOffscreenRenderer::setBackgroundColor (const SbColor & color) Sets
       the background color. The buffer is cleared to this color before
       rendering.
   const SbColor & SoOffscreenRenderer::getBackgroundColor (void) const
       Returns the background color.
   void SoOffscreenRenderer::setGLRenderAction (SoGLRenderAction * action)
       Sets the render action. Use this if you have special rendering needs.
   SoGLRenderAction * SoOffscreenRenderer::getGLRenderAction (void) const
       Returns the rendering action currently used.
   SbBool SoOffscreenRenderer::render (SoNode * scene) Render the scenegraph
       rooted at scene into our internal pixel buffer.
       Important note: make sure you pass in a scene node pointer which has
       both a camera and at least one lightsource below it -- otherwise you
       are likely to end up with just a blank or black image buffer.
       This mistake is easily made if you use an SoOffscreenRenderer on a
       scenegraph from one of the standard viewer components, as you will
       often just leave the addition of a camera and a headlight lightsource
       to the viewer to set up. This camera and lightsource are then part of
       the viewer’s private ’super-graph’ outside of the scope of the
       scenegraph passed in by the application programmer. To make sure the
       complete scenegraph (including the viewer’s ’private parts’
       (*snicker*)) are passed to this method, you can get the scenegraph root
       from the viewer’s internal SoSceneManager instance instead of from the
       viewer’s own getSceneGraph() method, like this:
         SoOffscreenRenderer * myRenderer = new SoOffscreenRenderer(vpregion);
         SoNode * root = myViewer->getSceneManager()->getSceneGraph();
         SbBool ok = myRenderer->render(root);
         // [then use image buffer in a texture, or write it to file, or whatever]
       If you do this and still get a blank buffer, another common problem is
       to have a camera which is not actually pointing at the scene geometry
       you want a snapshot of. If you suspect that could be the cause of
       problems on your end, take a look at SoCamera::pointAt() and
       SoCamera::viewAll() to see how you can make a camera node guaranteed to
       be directed at the scene geometry.
       Yet another common mistake when setting up the camera is to specify
       values for the SoCamera::nearDistance and SoCamera::farDistance fields
       which doesn’t not enclose the full scene. This will result in either
       just the background color, or that parts at the front or the back of
       the scene will not be visible in the rendering.
       See also:
           writeToRGB()

   SbBool SoOffscreenRenderer::render (SoPath * scene) Render the scene path
       into our internal memory buffer.
   unsigned char * SoOffscreenRenderer::getBuffer (void) const Returns the
       offscreen memory buffer.
   const void *const & SoOffscreenRenderer::getDC (void) const Win32 only:
       returns a direct handle to the internal DC of the offscreen context.
       Useful for efficient access to the raw image under certain special
       circumstances. getBuffer() might be too slow, for instance due to pixel
       format conversion (Windows DCs are usually BGRA, while the 32-bit
       buffers returned from getBuffer() are RGBA).
       Notes:
       The return value is a reference to a HDC. The HDC typedef has been
       unwound to a native C++ type for multiplatform compatibility reasons.
       Returned reference will contain a NULL value on other platforms.
       Important limitation: if the current dimensions of the
       SoOffscreenRenderer instance are larger than what can be rendered with
       a single offscreen buffer, tiling will be used by the
       SoOffscreenRenderer, and the returned HDC will contain only part of the
       full rendered image.
       See also:
           getBuffer()
       Since:
           Coin 3.1

   SbBool SoOffscreenRenderer::writeToRGB (FILE * fp) const Writes the buffer
       in SGI RGB format by appending it to the already open file. Returns
       FALSE if writing fails.
       Important note: do not use this method when the Coin library has been
       compiled as an MSWindows DLL, as passing FILE* instances back or forth
       to DLLs is dangerous and will most likely cause a crash. This is an
       intrinsic limitation for MSWindows DLLs.
   SbBool SoOffscreenRenderer::writeToPostScript (FILE * fp) const Writes the
       buffer in Postscript format by appending it to the already open file.
       Returns FALSE if writing fails.
       Important note: do not use this method when the Coin library has been
       compiled as an MSWindows DLL, as passing FILE* instances back or forth
       to DLLs is dangerous and will most likely cause a crash. This is an
       intrinsic limitation for MSWindows DLLs.
   SbBool SoOffscreenRenderer::writeToPostScript (FILE * fp, const SbVec2f &
       printsize) const Writes the buffer to a file in Postscript format, with
       printsize dimensions.
       Important note: do not use this method when the Coin library has been
       compiled as an MSWindows DLL, as passing FILE* instances back or forth
       to DLLs is dangerous and will most likely cause a crash. This is an
       intrinsic limitation for MSWindows DLLs.
   SbBool SoOffscreenRenderer::writeToRGB (const char * filename) const Opens
       a file with the given name and writes the offscreen buffer in SGI RGB
       format to the new file. If the file already exists, it will be
       overwritten (if permitted by the filesystem).
       Returns TRUE if all went ok, otherwise FALSE.
   SbBool SoOffscreenRenderer::writeToPostScript (const char * filename) const
       Opens a file with the given name and writes the offscreen buffer in
       Postscript format to the new file. If the file already exists, it will
       be overwritten (if permitted by the filesystem).
       Returns TRUE if all went ok, otherwise FALSE.
   SbBool SoOffscreenRenderer::writeToPostScript (const char * filename, const
       SbVec2f & printsize) const Opens a file with the given name and writes
       the offscreen buffer in Postscript format with printsize dimensions to
       the new file. If the file already exists, it will be overwritten (if
       permitted by the filesystem).
       Returns TRUE if all went ok, otherwise FALSE.
   SbBool SoOffscreenRenderer::isWriteSupported (const SbName &
       filetypeextension) const Returns TRUE if the buffer can be saved as a
       file of type filetypeextension, using
       SoOffscreenRenderer::writeToFile(). This function needs simage v1.1 or
       newer.
       Examples of possibly supported extensions are: ’jpg’, ’png’, ’tiff’,
       ’gif’, ’bmp’, etc. The extension match is not case sensitive.
       Which formats are actually supported depends on the capabilities of
       Coin’s support library for handling import and export of pixel-data
       files: the simage library. If the simage library is not installed on
       your system, no extension output formats will be supported.
       Also, note that it is possible to build and install a simage library
       that lacks support for most or all of the file formats it is capable of
       supporting. This is so because the simage library depends on other,
       external 3rd party libraries -- in the same manner as Coin depends on
       the simage library for added file format support.
       The two built-in formats that are supported through the
       SoOffscreenRenderer::writeToRGB() and
       SoOffscreenRenderer::writeToPostScript() methods (for SGI RGB format
       and for Adobe Postscript files, respectively) are not considered by
       this method, as those two formats are guaranteed to always be supported
       through those functions.
       So if you want to be guaranteed to be able to export a screenshot in
       your wanted format, you will have to use either one of the above
       mentioned method for writing SGI RGB or Adobe Postscript directly, or
       make sure the Coin library has been built and is running on top of a
       version of the simage library (that you have preferably built yourself)
       with the file format(s) you want support for.
       This method is an extension versus the original SGI Open Inventor API.
       See also:
           getNumWriteFiletypes(), getWriteFiletypeInfo(), writeToFile()

   int SoOffscreenRenderer::getNumWriteFiletypes (void) const Returns the
       number of available exporters. Detailed information about the exporters
       can then be found using getWriteFiletypeInfo().
       See SoOffscreenRenderer::isWriteSupported() for information about which
       file formats you can expect to be present.
       Note that the two built-in export formats, SGI RGB and Adobe
       Postscript, are not counted.
       This method is an extension versus the original SGI Open Inventor API.
       See also:
           getWriteFiletypeInfo()

   void SoOffscreenRenderer::getWriteFiletypeInfo (const int idx, SbPList &
       extlist, SbString & fullname, SbString & description) Returns
       information about an image exporter. extlist is a list of filename
       extensions for a file format. E.g. for JPEG it is legal to use both jpg
       and jpeg. Extlist will contain const char * pointers (you need to cast
       the void * pointers to const char * before using them).
       fullname is the full name of the image format. description is an
       optional string with more information about the file format.
       See SoOffscreenRenderer::isWriteSupported() for information about which
       file formats you can expect to be present.
       This method is an extension versus the original SGI Open Inventor API.
       Here is a stand-alone, complete code example that shows how you can
       check exactly which output formats are supported:
         #include <Inventor/SoDB.h>
         #include <Inventor/SoOffscreenRenderer.h>

         int
         main(int argc, char **argv)
         {
           SoDB::init();
           SoOffscreenRenderer * r = new SoOffscreenRenderer(*(new SbViewportRegion));
           int num = r->getNumWriteFiletypes();

           if (num == 0) {
             (void)fprintf(stdout,
                           ’No image formats supported by the ’
                           ’SoOffscreenRenderer except SGI RGB and Postscript.0);
           }
           else {
             for (int i=0; i < num; i++) {
               SbPList extlist;
               SbString fullname, description;
               r->getWriteFiletypeInfo(i, extlist, fullname, description);
               (void)fprintf(stdout, ’%s: %s (extension%s: ’,
                             fullname.getString(), description.getString(),
                             extlist.getLength() > 1 ? ’s’ : ’’);
               for (int j=0; j < extlist.getLength(); j++) {
                 (void)fprintf(stdout, ’%s%s’, j>0 ? ’, ’ : ’’, (const char*) extlist[j]);
               }
               (void)fprintf(stdout, ’)0);
             }
           }

           delete r;
           return 0;
         }
       See also:
           getNumWriteFiletypes(), writeToFile()
       Since:
           Coin 2.3

   SbBool SoOffscreenRenderer::writeToFile (const SbString & filename, const
       SbName & filetypeextension) const Saves the buffer to filename, in the
       filetype specified by filetypeextensions.
       Note that you must still specify the full filename for the first
       argument, i.e. the second argument will not automatically be attached
       to the filename -- it is only used to decide the filetype.
       This method is an extension versus the orignal SGI Open Inventor API.
       See also:
           isWriteSupported()

   void SoOffscreenRenderer::setPbufferEnable (SbBool enable) Control whether
       or not SoOffscreenRenderer can use thepbufferfeature of OpenGL to
       render the scenes with hardware acceleration.
       This is a dummy function in Coin, provided for API compatibility
       reasons, as it is really superfluous:
       Coin has internal heuristics to figure out if pbuffers are available
       and can be allocated and used for the SoOffscreenRenderer. The
       SoOffscreenRenderer will also automatically fall back on ’soft’ buffers
       if it can not use pbuffers (or any other hardware accelerated rendering
       technique).
       Since:
           Coin 3.1

   SbBool SoOffscreenRenderer::getPbufferEnable (void) const See
       SoOffscreenRenderer::setPbufferEnable().
       Since:
           Coin 3.1

   void SoOffscreenRenderer::getWriteFiletypeInfo (const int idx, SbList<
       SbName > & extlist, SbString & fullname, SbString & description) Note
       that if the Coin library has been built as a DLL under Microsoft
       Windows and you use this method from application code, you must make
       sure that both the Coin DLL and the application executable is using the
       same instance of a C Run-Time (CRT) library. Otherwise, you will get
       memory heap corruption upon deallocating the returned instances,
       eventually leading to mysterious crashes.
       To avoid this potential problem, use the overloaded
       getWriteFiletypeInfo() function with an SbPList for the second argument
       instead.

Author

       Generated automatically by Doxygen for Coin from the source code.