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NAME

       SoPickedPoint -

       The SoPickedPoint class is used for specifying picked points.

       It holds miscellaneous information about the picked point, such as
       position, normal, texture coordinate and material index in the current
       material. It might also hold detail information (an SoDetail subclass)
       for every node in the picked path.

SYNOPSIS

       #include <Inventor/SoPickedPoint.h>

   Public Member Functions
       SoPickedPoint (const SoPickedPoint &pp)
       SoPickedPoint (const SoPath *const path, SoState *const state, const
           SbVec3f &objSpacePoint)
       ~SoPickedPoint ()
       SoPickedPoint * copy () const
       const SbVec3f & getPoint () const
       const SbVec3f & getNormal () const
       const SbVec4f & getTextureCoords () const
       int getMaterialIndex () const
       SoPath * getPath () const
       SbBool isOnGeometry () const
       const SoDetail * getDetail (const SoNode *const node=NULL) const
       const SbMatrix & getObjectToWorld (const SoNode *const node=NULL) const
       const SbMatrix & getWorldToObject (const SoNode *const node=NULL) const
       const SbMatrix & getObjectToImage (const SoNode *const node=NULL) const
       const SbMatrix & getImageToObject (const SoNode *const node=NULL) const
       SbVec3f getObjectPoint (const SoNode *const node=NULL) const
       SbVec3f getObjectNormal (const SoNode *const node=NULL) const
       SbVec4f getObjectTextureCoords (const SoNode *const node=NULL) const
       void setObjectNormal (const SbVec3f &normal)
       void setObjectTextureCoords (const SbVec4f &texCoords)
       void setMaterialIndex (const int index)
       void setDetail (SoDetail *detail, SoNode *node)

Detailed Description

       The SoPickedPoint class is used for specifying picked points.

       It holds miscellaneous information about the picked point, such as
       position, normal, texture coordinate and material index in the current
       material. It might also hold detail information (an SoDetail subclass)
       for every node in the picked path.

       See also:
           SoRayPickAction

Constructor & Destructor Documentation

   SoPickedPoint::SoPickedPoint (const SoPickedPoint & pp) Copy constructor.
   SoPickedPoint::SoPickedPoint (const SoPath *const  pathptr, SoState *const
       stateptr, const SbVec3f & objSpacePoint) Constructor. Uses the state to
       convert between world and object space for the data.
   SoPickedPoint::~SoPickedPoint () Destructor.

Member Function Documentation

   SoPickedPoint * SoPickedPoint::copy () const Returns a copy of this picked
       point.
       Note that if the Coin library has been built as a DLL under Microsoft
       Windows and you use this method from application code, you must make
       sure that both the Coin DLL and the application executable is using the
       same instance of a C Run-Time (CRT) library. Otherwise, you will get
       memory heap corruption upon deallocating the returned instances,
       eventually leading to mysterious crashes.

   const SbVec3f & SoPickedPoint::getPoint () const Returns the world space
       point.
   const SbVec3f & SoPickedPoint::getNormal (void) const Returns the world
       space normal.
   const SbVec4f & SoPickedPoint::getTextureCoords () const Returns the image
       space texture coordinates.
   int SoPickedPoint::getMaterialIndex () const Returns the material index.
   SoPath * SoPickedPoint::getPath () const Returns the path to the picked
       object.
   SbBool SoPickedPoint::isOnGeometry () const Returns TRUE if this picked
       point is on the actual geometry of the picked object, or FALSE if not
       (it might for instance be on the bounding box if picking was done on
       bounding boxes).
   const SoDetail * SoPickedPoint::getDetail (const SoNode *const  node =
       NULL) const Returns detail for node. If node equals NULL, the detail
       for the picked object is returned.
   const SbMatrix & SoPickedPoint::getObjectToWorld (const SoNode *const  node
       = NULL) const Returns the matrix which converts from object (specified
       by node) to world space. If node equals NULL, the object space of the
       picked object will used.
   const SbMatrix & SoPickedPoint::getWorldToObject (const SoNode *const  node
       = NULL) const Returns the matrix which converts from world to object
       (specified by node) space. If node equals NULL, the object space of the
       picked object will used.
   const SbMatrix & SoPickedPoint::getObjectToImage (const SoNode *const  node
       = NULL) const Returns the matrix which converts from object (specified
       by node) to image space. If node equals NULL, the object space of the
       picked object will used.
   const SbMatrix & SoPickedPoint::getImageToObject (const SoNode *const  node
       = NULL) const Returns the matrix which converts from image to object
       (specified by node) space. If node equals NULL, the object space of the
       picked object will used.
   SbVec3f SoPickedPoint::getObjectPoint (const SoNode *const  node = NULL)
       const Returns the object space point, in the object space specified by
       node. If node equals NULL, the object space of the node where the point
       was actually picked will be used (this is what one would usually be
       interested in).
       node can be any node in the scenegraph.

   SbVec3f SoPickedPoint::getObjectNormal (const SoNode *const  node = NULL)
       const Returns the object space (specified by node) normal. If node
       equals NULL, the picked point object space will be used.
   SbVec4f SoPickedPoint::getObjectTextureCoords (const SoNode *const  node =
       NULL) const Returns the object space (specified by node) texture
       coordinates. If node equals NULL, the picked point object space will be
       used.
   void SoPickedPoint::setObjectNormal (const SbVec3f & normalref) Sets the
       picked point objects space normal vector.
   void SoPickedPoint::setObjectTextureCoords (const SbVec4f & texCoordsref)
       Sets the picked point object space texture coordinates.
   void SoPickedPoint::setMaterialIndex (const int index) Sets the material
       index.
   void SoPickedPoint::setDetail (SoDetail * detail, SoNode * node) Sets the
       detail for node. node must be in the picked path, of course. Set to
       NULL if you want to remove a detail for a node.

Author

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