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NAME

       SoQtExaminerViewer - The SoQtExaminerViewer class is a 3D-model
       examination viewer.

       This class is the viewer considered to be the most ’general purpose’
       viewer, and it is often used in rapid prototyping to examine simple
       models aswell as complete scenes (although for the latter, you might be
       better off with one of the other viewer classes).

SYNOPSIS

       #include <Inventor/Qt/viewers/SoQtExaminerViewer.h>

       Inherits SoQtFullViewer.

   Public Member Functions
       SoQtExaminerViewer (QWidget *parent=NULL, const char *name=NULL, SbBool
           embed=TRUE, SoQtFullViewer::BuildFlag flag=BUILD_ALL,
           SoQtViewer::Type type=BROWSER)
       void setAnimationEnabled (const SbBool enable)
       SbBool isAnimationEnabled (void) const
       void stopAnimating (void)
       SbBool isAnimating (void) const
       void setFeedbackVisibility (const SbBool enable)
       SbBool isFeedbackVisible (void) const
       void setFeedbackSize (const int size)
       int getFeedbackSize (void) const
       virtual void setViewing (SbBool enable)
       virtual void setCamera (SoCamera *camera)
       virtual void setCursorEnabled (SbBool enable)

   Protected Member Functions
       SoQtExaminerViewer (QWidget *parent, const char *name, SbBool embed,
           SoQtFullViewer::BuildFlag flag, SoQtViewer::Type type, SbBool
           build)
       virtual void leftWheelMotion (float val)
       virtual void bottomWheelMotion (float val)
       virtual void rightWheelMotion (float val)
       virtual void createViewerButtons (QWidget *parent, SbPList *buttonlist)
       virtual const char * getDefaultWidgetName (void) const
       virtual const char * getDefaultTitle (void) const
       virtual const char * getDefaultIconTitle (void) const
       virtual SbBool processSoEvent (const SoEvent *const event)
       virtual void setSeekMode (SbBool enable)
       virtual void actualRedraw (void)
       virtual void afterRealizeHook (void)

   Friends
       class SoGuiExaminerViewerP
       class SoQtExaminerViewerP

Detailed Description

       The SoQtExaminerViewer class is a 3D-model examination viewer.

       This class is the viewer considered to be the most ’general purpose’
       viewer, and it is often used in rapid prototyping to examine simple
       models aswell as complete scenes (although for the latter, you might be
       better off with one of the other viewer classes).

       Here is a complete, stand-alone example that shows how to set up an
       SoQtExaminerViewer as a model viewer that loads Inventor and VRML files
       from disk and places them inside the viewer for the end-user to
       examine:

         #include <Inventor/Qt/SoQt.h>
         #include <Inventor/Qt/viewers/SoQtExaminerViewer.h>
         #include <Inventor/nodes/SoBaseColor.h>
         #include <Inventor/nodes/SoCone.h>
         #include <Inventor/nodes/SoSeparator.h>

         int
         main(int argc, char ** argv)
         {
           if (argc < 2) {
             (void)fprintf(stderr, ’0sage: %s <modelfilename>0,
                           argc > 0 ? argv[0] : ’viewerapp’);
             exit(1);
           }

           // Initialize SoQt and Inventor API libraries. This returns a main
           // window to use.
           QWidget * mainwin = SoQt::init(argc, argv, argv[0]);

           // Open the argument file..
           SoInput in;
           SbBool ok = in.openFile(argv[1]);
           if (!ok) { exit(1); }

           // ..and import it.
           SoSeparator * root = SoDB::readAll(&in);
           if (root == NULL) { exit(1); }
           root->ref();

           // Use the ExaminerViewer, for a nice interface for 3D model
           // inspection.
           SoQtExaminerViewer * viewer = new SoQtExaminerViewer(mainwin);
           viewer->setSceneGraph(root);
           viewer->show();

           // Pop up the main window.
           SoQt::show(mainwin);
           // Loop until exit.
           SoQt::mainLoop();

           // Clean up resources.
           delete viewer;
           root->unref();

           return 0;
         }

       SoQtExaminerViewer has a convenient interface for repositioning and
       reorientation of the camera, by panning, rotating and zooming it’s
       position. The following controls can be used:

       · hold down left mousebutton and move mouse pointer to rotate the
         camera around it’s current focal point (the focal point can be
         changed by doing a seek operation)

       · hold middle mousebutton to pan (or a CTRL-key plus left mousebutton,
         or a SHIFT-key plus left mousebutton)

       · hold down left + middle mousebutton to zoom / dolly, or CTRL + middle
         mousebutton, or CTRL + SHIFT + the left mousebutton

       · click ’s’, then pick with the left mousebutton to seek

       · right mousebutton opens the popup menu

       · click ’ESC’ key to switch to and from ’camera interaction’ mode and
         ’scenegraph interaction’ mode (see setViewing() documentation)

       ·

       The SoQtExaminerViewer provides a user decoration’s button for toggling
       between orthographic or perspective camera view volumes and projection
       methods. This is the bottom-most click button on the right decoration
       border.
       It also inherits the decoration buttons from the SoQtFullViewer: the
       arrow for switching to ’scenegraph interaction’ mode, the hand for
       setting back to ’camera interaction’ mode, the house for ’reset camera
       to home position’, the blueprint house for ’set new camera home
       position’, the eye for ’zoom camera out to view full scene’ and the
       flashlight for setting ’click to seek’ mode.
       Note that a common faulty assumption about all the viewer-classes is
       that user interaction (in the ’examine’-mode, not the scenegraph-
       interaction mode) influences the model or 3D-scene in the view. This is
       not correct, as it is always the viewer’s camera that is translated and
       rotated.
       The initial position of the camera is placed such that all of the
       scenegraph’s geometry fits within it’s view.
       See also:
           SoQtFlyViewer, SoQtPlaneViewer

Constructor & Destructor Documentation

   SoQtExaminerViewer::SoQtExaminerViewer (QWidget * parent = NULL, const char
       * name = NULL, SbBool embed = TRUE, SoQtFullViewer::BuildFlag flag =
       BUILD_ALL, SoQtViewer::Type type = BROWSER)
       Constructor. See parent class for explanation of arguments. Calling
       this constructor will make sure the examiner viewer widget will be
       built immediately.
   SoQtExaminerViewer::SoQtExaminerViewer (QWidget * parent, const char *
       name, SbBool embed, SoQtFullViewer::BuildFlag flag, SoQtViewer::Type
       type, SbBool build) [protected]
       Constructor. See parent class for explanation of arguments.

Member Function Documentation

   void SoQtExaminerViewer::setAnimationEnabled (const SbBool enable)
       Decide if it should be possible to start a spin animation of the model
       in the viewer by releasing the mouse button while dragging.
       If the enable flag is FALSE and we’re currently animating, the spin
       will be stopped.
       See also:
           isAnimationEnabled

       References isAnimating(), and stopAnimating().
   SbBool SoQtExaminerViewer::isAnimationEnabled (void) const
       Query whether or not it is possible to start a spinning animation by
       releasing the left mouse button while dragging the mouse.
       See also:
           setAnimationEnabled

       Referenced by processSoEvent().
   void SoQtExaminerViewer::stopAnimating (void)
       Stop the model from spinning.
       References SoQtViewer::isViewing().
       Referenced by bottomWheelMotion(), leftWheelMotion(),
       setAnimationEnabled(), and setSeekMode().
   SbBool SoQtExaminerViewer::isAnimating (void) const
       Query if the model in the viewer is currently in spinning mode after a
       user drag.
       Referenced by actualRedraw(), bottomWheelMotion(), leftWheelMotion(),
       setAnimationEnabled(), and setSeekMode().
   void SoQtExaminerViewer::setFeedbackVisibility (const SbBool enable)
       Set the flag deciding whether or not to show the axis cross.
       See also:
           isFeedbackVisible, getFeedbackSize, setFeedbackSize

       References SoQtViewer::isViewing(), and
       SoQtRenderArea::scheduleRedraw().
   SbBool SoQtExaminerViewer::isFeedbackVisible (void) const
       Check if the feedback axis cross is visible.
       See also:
           setFeedbackVisibility, getFeedbackSize, setFeedbackSize

       Referenced by actualRedraw(), and setFeedbackSize().
   void SoQtExaminerViewer::setFeedbackSize (const int size)
       Set the size of the feedback axiscross. The value is interpreted as an
       approximate percentage chunk of the dimensions of the total canvas.
       See also:
           getFeedbackSize, isFeedbackVisible, setFeedbackVisibility

       References isFeedbackVisible(), SoQtViewer::isViewing(), and
       SoQtRenderArea::scheduleRedraw().
   int SoQtExaminerViewer::getFeedbackSize (void) const
       Return the size of the feedback axis cross. Default is 25.
       See also:
           setFeedbackSize, isFeedbackVisible, setFeedbackVisibility

   void SoQtExaminerViewer::setViewing (SbBool enable) [virtual]
       Set view mode.
       If the view mode is on, user events will be caught and used to
       influence the camera position / orientation. If view mode is off, all
       events in the viewer canvas (like for instance keypresses or
       mouseclicks and -movements) will be passed along to the scene graph.
       Default is to have the view mode active.
       See also:
           isViewing()

       Reimplemented from SoQtFullViewer.
       References SoQtViewer::isViewing().
   void SoQtExaminerViewer::setCamera (SoCamera * cam) [virtual]
       Set the camera we want the viewer to manipulate when interacting with
       the viewer controls.
       The camera passed in as an argument to this method must already be part
       of the viewer’s scenegraph. You do not inject viewpoint cameras to the
       viewer with this method.
       You should rather insert a camera into the scene graph first (if
       necessary, often one will be present already), then register it as the
       camera used by the viewer controls with this method.
       If the application code doesn’t explicitly set up a camera through this
       method, the viewer will automatically scan through the scenegraph to
       find a camera to use. If no camera is available in the scenegraph at
       all, it will set up it’s own camera.
       See also:
           getCamera()

       Reimplemented from SoQtViewer.
       References SoQtFullViewer::setRightWheelString().
   void SoQtExaminerViewer::setCursorEnabled (SbBool enable) [virtual]
       Decide whether or not the mouse pointer cursor should be visible in the
       rendering canvas.
       Reimplemented from SoQtViewer.
   void SoQtExaminerViewer::leftWheelMotion (float value) [protected, virtual]
       Called repeatedly as the user drags the thumbwheel in the left frame.
       Override this method in subclassed viewers to provide your own
       functionality on the thumbwheel.
       See also:
           leftWheelStart(), leftWheelFinish()
           bottomWheelStart(), rightWheelStart()

       Reimplemented from SoQtFullViewer.
       References SoQtFullViewer::getLeftWheelValue(), isAnimating(), and
       stopAnimating().
   void SoQtExaminerViewer::bottomWheelMotion (float value) [protected,
       virtual]
       Called repeatedly as the user drags the thumbwheel in the bottom frame.
       Override this method in subclassed viewers to provide your own
       functionality on the thumbwheel.
       See also:
           bottomWheelStart(), bottomWheelFinish()
           leftWheelStart(), rightWheelStart()

       Reimplemented from SoQtFullViewer.
       References SoQtFullViewer::getBottomWheelValue(), isAnimating(), and
       stopAnimating().
   void SoQtExaminerViewer::rightWheelMotion (float value) [protected,
       virtual]
       Called repeatedly as the user drags the thumbwheel in the right frame.
       Override this method in subclassed viewers to provide your own
       functionality on the thumbwheel.
       See also:
           rightWheelStart(), rightWheelFinish()
           leftWheelStart(), bottomWheelStart()

       Reimplemented from SoQtFullViewer.
       References SoQtViewer::getCamera(), and
       SoQtFullViewer::getRightWheelValue().
   void SoQtExaminerViewer::createViewerButtons (QWidget * parent, SbPList *
       buttonlist) [protected, virtual]
       Set up the viewer buttons with pixmaps and event connections.
       One important note if you want to override this method to add your own
       buttons to the list (in the explanation below, it is assumed that you
       know how virtual function table pointers are handled by C++):
       createViewerButtons() is called (indirectly) from the constructors of
       the viewer classes. This means that you need to delay it’s invocation
       until your own subclass’s constructor is run, because otherwise your
       re-implementation won’t have been added to the internal virtual
       function table yet.
       Delaying a superclass viewer from building it’s decorations is done by
       passing build==FALSE as the last argument of the protected
       constructors. You will then have to explicitly trigger the building in
       your own constructor.
       Here’s a minimal example that shows the steps needed to be able to
       override createViewerButtons() from SoQtExaminerViewer:
         class MyExaminerViewer : public SoQtExaminerViewer {

         public:
           MyExaminerViewer(QWidget * parent);

         protected:
           virtual void createViewerButtons(QWidget * parent, SbPList * buttonlist);
         };

         MyExaminerViewer::MyExaminerViewer(QWidget * parent)
           : SoQtExaminerViewer(parent, NULL, TRUE,
                                   SoQtFullViewer::BUILD_ALL, SoQtFullViewer::BROWSER,
                                   // build == FALSE, to delay creation of decorations
                                   FALSE)
         {
           // Explicitly trigger the construction of viewer decorations.
           QWidget * widget = this->buildWidget(this->getParentWidget());
           this->setBaseWidget(widget);
         }

         void
         MyExaminerViewer::createViewerButtons(QWidget * parent, SbPList * buttonlist)
         {
           SoQtExaminerViewer::createViewerButtons(parent, buttonlist);
           // [now add your own button(s) to the buttonlist]
         }

       Reimplemented from SoQtFullViewer.
       References SoQtViewer::getCameraType().
   const char * SoQtExaminerViewer::getDefaultWidgetName (void) const
       [protected, virtual]
       This method returns the default name of a component widget class.
       It should be overridden by derived non-abstract classes for the topmost
       widget in the component to have a proper name.
       Reimplemented from SoQtRenderArea.
   const char * SoQtExaminerViewer::getDefaultTitle (void) const [protected,
       virtual]
       This method returns the default window caption string of the component.
       It should be overridden by derived non-abstract classes so the window
       and popup menu will get a proper title.
       Reimplemented from SoQtRenderArea.
   const char * SoQtExaminerViewer::getDefaultIconTitle (void) const
       [protected, virtual]
       This method returns the default icon title of the component.
       It should be overridden by derived non-abstract classes so icons will
       get proper titles.
       Reimplemented from SoQtRenderArea.
   SbBool SoQtExaminerViewer::processSoEvent (const SoEvent *const  event)
       [protected, virtual]
       Toolkit-native events are attempted converted to Coin-generic events in
       the SoQtRenderArea::processEvent() method. If this succeeds, they are
       forwarded to this method.
       This is a virtual method, and is overridden in it’s subclasses to catch
       events of particular interest to the viewer classes, for instance.
       Return TRUE iff the event was processed. If not it should be passed on
       further up in the inheritance hierarchy by the caller. This last point
       is extremely important to take note of if you are expanding the toolkit
       with your own viewer class.
       This method is not part of the original SGI InventorXt API. Note that
       you can still override the toolkit-native processEvent() method instead
       of this ’generic’ method.
       Reimplemented from SoQtFullViewer.
       References SoQtViewer::getCamera(), SoQtGLWidget::getGLAspectRatio(),
       SoQtGLWidget::getGLSize(), isAnimationEnabled(),
       SoQtViewer::isSeekMode(), SoQtViewer::isViewing(), and
       SoQtViewer::seekToPoint().
   void SoQtExaminerViewer::setSeekMode (SbBool enable) [protected, virtual]
       Put the viewer in or out of ’waiting-to-seek’ mode.
       If the user performs a mouse button click when the viewer is in
       ’waiting-to-seek’ mode, the camera will be repositioned so the camera
       focal point lies on the point of the geometry under the mouse cursor.
       See also:
           isSeekMode(), setDetailSeek()

       Reimplemented from SoQtViewer.
       References isAnimating(), SoQtViewer::isSeekMode(),
       SoQtViewer::isViewing(), and stopAnimating().
   void SoQtExaminerViewer::actualRedraw (void) [protected, virtual]
       This method instantly redraws the normal (non-overlay) scenegraph by
       calling SoSceneManager::render().
       Subclasses may override this method to add their own rendering before
       or after Coin renders it’s scenegraph.
       The following is a complete example that demonstrates one way of adding
       both a background image and foreground (overlay) geometry to the
       ’normal’ rendering:
         // This example shows how to put a permanent background image on your
         // viewer canvas, below the 3D graphics, plus overlay foreground
         // geometry.  Written by mortene.  Copyright Systems in Motion 2002.

         // *************************************************************************

         #include <Inventor/Qt/SoQt.h>
         #include <Inventor/Qt/viewers/SoQtExaminerViewer.h>
         #include <Inventor/nodes/SoBaseColor.h>
         #include <Inventor/nodes/SoCone.h>
         #include <Inventor/nodes/SoCube.h>
         #include <Inventor/nodes/SoImage.h>
         #include <Inventor/nodes/SoLightModel.h>
         #include <Inventor/nodes/SoOrthographicCamera.h>
         #include <Inventor/nodes/SoRotationXYZ.h>
         #include <Inventor/nodes/SoSeparator.h>
         #include <Inventor/nodes/SoTranslation.h>

         #include <GL/gl.h>

         // *************************************************************************

         class MyExaminerViewer : public SoQtExaminerViewer {

         public:
           MyExaminerViewer(QWidget * parent, const char * filename);
           ~MyExaminerViewer();

         protected:
           virtual void actualRedraw(void);

         private:
           SoSeparator * bckgroundroot;
           SoSeparator * foregroundroot;
           SoRotationXYZ * arrowrotation;
         };

         MyExaminerViewer::MyExaminerViewer(QWidget * parent, const char * filename)
           : SoQtExaminerViewer(parent)
         {
           // Coin should not clear the pixel-buffer, so the background image
           // is not removed.
           this->setClearBeforeRender(FALSE, TRUE);

           // Set up background scenegraph with image in it.

           this->bckgroundroot = new SoSeparator;
           this->bckgroundroot->ref();

           SoOrthographicCamera * cam = new SoOrthographicCamera;
           cam->position = SbVec3f(0, 0, 1);
           cam->height = 1;
           // SoImage will be at z==0.0.
           cam->nearDistance = 0.5;
           cam->farDistance = 1.5;

           SoImage * img = new SoImage;
           img->vertAlignment = SoImage::HALF;
           img->horAlignment = SoImage::CENTER;
           img->filename = filename;

           this->bckgroundroot->addChild(cam);
           this->bckgroundroot->addChild(img);

           // Set up foreground, overlayed scenegraph.

           this->foregroundroot = new SoSeparator;
           this->foregroundroot->ref();

           SoLightModel * lm = new SoLightModel;
           lm->model = SoLightModel::BASE_COLOR;

           SoBaseColor * bc = new SoBaseColor;
           bc->rgb = SbColor(1, 1, 0);

           cam = new SoOrthographicCamera;
           cam->position = SbVec3f(0, 0, 5);
           cam->height = 10;
           cam->nearDistance = 0;
           cam->farDistance = 10;

           const double ARROWSIZE = 2.0;

           SoTranslation * posit = new SoTranslation;
           posit->translation = SbVec3f(-2.5 * ARROWSIZE, 1.5 * ARROWSIZE, 0);

           arrowrotation = new SoRotationXYZ;
           arrowrotation->axis = SoRotationXYZ::Z;

           SoTranslation * offset = new SoTranslation;
           offset->translation = SbVec3f(ARROWSIZE/2.0, 0, 0);

           SoCube * cube = new SoCube;
           cube->width = ARROWSIZE;
           cube->height = ARROWSIZE/15.0;

           this->foregroundroot->addChild(cam);
           this->foregroundroot->addChild(lm);
           this->foregroundroot->addChild(bc);
           this->foregroundroot->addChild(posit);
           this->foregroundroot->addChild(arrowrotation);
           this->foregroundroot->addChild(offset);
           this->foregroundroot->addChild(cube);
         }

         MyExaminerViewer::~MyExaminerViewer()
         {
           this->bckgroundroot->unref();
           this->foregroundroot->unref();
         }

         void
         MyExaminerViewer::actualRedraw(void)
         {
           // Must set up the OpenGL viewport manually, as upon resize
           // operations, Coin won’t set it up until the SoGLRenderAction is
           // applied again. And since we need to do glClear() before applying
           // the action..
           const SbViewportRegion vp = this->getViewportRegion();
           SbVec2s origin = vp.getViewportOriginPixels();
           SbVec2s size = vp.getViewportSizePixels();
           glViewport(origin[0], origin[1], size[0], size[1]);

           const SbColor col = this->getBackgroundColor();
           glClearColor(col[0], col[1], col[2], 0.0f);
           glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

           // Render our scenegraph with the image.
           SoGLRenderAction * glra = this->getGLRenderAction();
           glra->apply(this->bckgroundroot);

           // Render normal scenegraph.
           SoQtExaminerViewer::actualRedraw();

           // Increase arrow angle with 1/1000 ° every frame.
           arrowrotation->angle = arrowrotation->angle.getValue() + (0.001 / M_PI * 180);
           // Render overlay front scenegraph.
           glClear(GL_DEPTH_BUFFER_BIT);
           glra->apply(this->foregroundroot);
         }

         // *************************************************************************

         int
         main(int argc, char ** argv)
         {
           if (argc != 2) {
             (void)fprintf(stderr, ’0sage: %s <image-filename>0, argv[0]);
             exit(1);
           }

           QWidget * window = SoQt::init(argv[0]);

           MyExaminerViewer * viewer = new MyExaminerViewer(window, argv[1]);

           viewer->setSceneGraph(new SoCone);
           viewer->show();

           SoQt::show(window);
           SoQt::mainLoop();

           delete viewer;
           return 0;
         }

         // *************************************************************************

       Reimplemented from SoQtViewer.
       References isAnimating(), isFeedbackVisible(), and
       SoQtRenderArea::scheduleRedraw().
   void SoQtExaminerViewer::afterRealizeHook (void) [protected, virtual]
       A function ’hook’ / callback invoked just after the window for the
       component has been realized.
       Override this if you need specific initialization for your own
       component or viewer class to happen right after it has been made
       visible, but remember to call upwards in the inheritance hierarchy:
         void
         MyLittleViewer::afterRealizeHook(void)
         {
           <superclass>::afterRealizeHook();
           // [own initialization here]
         }

       Reimplemented from SoQtRenderArea.

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