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NAME

       SoRotation -

       The SoRotation class specifies a rotation transformation.

       Use nodes of this class type to re-orient geometry data within the
       scene graph.

SYNOPSIS

       #include <Inventor/nodes/SoRotation.h>

       Inherits SoTransformation.

       Inherited by SoPendulum, and SoRotor.

   Public Member Functions
       SoRotation (void)
       virtual void doAction (SoAction *action)
       virtual void GLRender (SoGLRenderAction *action)
       virtual void callback (SoCallbackAction *action)
       virtual void getBoundingBox (SoGetBoundingBoxAction *action)
       virtual void getMatrix (SoGetMatrixAction *action)
       virtual void pick (SoPickAction *action)
       virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)

   Static Public Member Functions
       static void initClass (void)

   Public Attributes
       SoSFRotation rotation

   Protected Member Functions
       virtual ~SoRotation ()

Detailed Description

       The SoRotation class specifies a rotation transformation.

       Use nodes of this class type to re-orient geometry data within the
       scene graph.

       See SoTransformation class documentation for a short usage example.

       FILE FORMAT/DEFAULTS:

           Rotation {
               rotation 0 0 1  0
           }

       See also:
           SbRotation, SoRotationXYZ

Constructor & Destructor Documentation

   SoRotation::SoRotation (void) Constructor.
   SoRotation::~SoRotation () [protected, virtual] Destructor.

Member Function Documentation

   void SoRotation::initClass (void) [static] Sets up initialization for data
       common to all instances of this class, like submitting necessary
       information to the Coin type system.
       Reimplemented from SoTransformation.

       Reimplemented in SoPendulum, and SoRotor.

   void SoRotation::doAction (SoAction * action) [virtual] This function
       performs the typical operation of a node for any action.
       Reimplemented from SoNode.

   void SoRotation::GLRender (SoGLRenderAction * action) [virtual] Action
       method for the SoGLRenderAction.
       This is called during rendering traversals. Nodes influencing the
       rendering state in any way or who wants to throw geometry primitives at
       OpenGL overrides this method.

       Reimplemented from SoNode.

   void SoRotation::callback (SoCallbackAction * action) [virtual] Action
       method for SoCallbackAction.
       Simply updates the state according to how the node behaves for the
       render action, so the application programmer can use the
       SoCallbackAction for extracting information about the scene graph.

       Reimplemented from SoNode.

   void SoRotation::getBoundingBox (SoGetBoundingBoxAction * action) [virtual]
       Action method for the SoGetBoundingBoxAction.
       Calculates bounding box and center coordinates for node and modifies
       the values of the action to encompass the bounding box for this node
       and to shift the center point for the scene more towards the one for
       this node.

       Nodes influencing how geometry nodes calculates their bounding box also
       overrides this method to change the relevant state variables.

       Reimplemented from SoNode.

   void SoRotation::getMatrix (SoGetMatrixAction * action) [virtual] Action
       method for SoGetMatrixAction.
       Updates action by accumulating with the transformation matrix of this
       node (if any).

       Reimplemented from SoNode.

   void SoRotation::pick (SoPickAction * action) [virtual] Action method for
       SoPickAction.
       Does common processing for SoPickAction action instances.

       Reimplemented from SoNode.

   void SoRotation::getPrimitiveCount (SoGetPrimitiveCountAction * action)
       [virtual] Action method for the SoGetPrimitiveCountAction.
       Calculates the number of triangle, line segment and point primitives
       for the node and adds these to the counters of the action.

       Nodes influencing how geometry nodes calculates their primitive count
       also overrides this method to change the relevant state variables.

       Reimplemented from SoNode.

Member Data Documentation

   SoSFRotation SoRotation::rotation Rotation specification. Defaults to no
       rotation at all. See the SbRotation documentation for instructions on
       how to set the value of this field.
       Note that there is one very common mistake that is easy to make when
       setting the value of a an SoSFRotation field, and that is to
       inadvertently use the wrong SbRotation constructor. This example should
       clarify the problem:

         mytransformnode->rotation.setValue(0, 0, 1, 1.5707963f);

       The programmer clearly tries to set a PI/2 rotation around the Z axis,
       but this will fail, as the SbRotation constructor invoked above is the
       one that takes as arguments the 4 floats of a quaternion. What the
       programmer almost certainly wanted to do was to use the SbRotation
       constructor that takes a rotation vector and a rotation angle, which is
       invoked like this:

         mytransformnode->rotation.setValue(SbVec3f(0, 0, 1), 1.5707963f);

       Another common problem is to set the rotation value to exactly 0.0,
       while wanting to store just a rotation angle in the field: rotations
       are internally handled as quaternions, and when converting from an
       angle and a rotation value to a quaternion representation, the
       information about the angle ’gets lost’ if there is no actual rotation.

Author

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