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NAME

       SoSFTrigger -

       The SoSFTrigger class is the ’void’ class used for detecting field
       changes.

       Connect this field to a master field (or engine output) to detect when
       the master field changes its value.

SYNOPSIS

       #include <Inventor/fields/SoSFTrigger.h>

       Inherits SoSField.

   Public Member Functions
       virtual SoType getTypeId (void) const
       virtual void copyFrom (const SoField &field)
       const SoSFTrigger & operator= (const SoSFTrigger &field)
       virtual SbBool isSame (const SoField &field) const
       void setValue (void)
       void getValue (void) const
       int operator== (const SoSFTrigger &trigger) const
       int operator!= (const SoSFTrigger &trigger) const
       virtual void startNotify (void)
       virtual void notify (SoNotList *l)
       virtual void touch (void)

   Static Public Member Functions
       static void * createInstance (void)
       static SoType getClassTypeId (void)
       static void initClass (void)

Detailed Description

       The SoSFTrigger class is the ’void’ class used for detecting field
       changes.

       Connect this field to a master field (or engine output) to detect when
       the master field changes its value.

       This is useful if you want to automatically trigger an update from the
       node or engine (or other field container) this field is part of
       whenever another field changes -- and you are not particularly
       interested in the actual value of the master field.

       See also:
           SoFieldSensor

Member Function Documentation

   static SoType SoSFTrigger::getClassTypeId (void) [static] Returns a unique
       type identifier for this field class.
       See also:
           getTypeId(), SoType

       Reimplemented from SoSField.

   virtual SoType SoSFTrigger::getTypeId (void) const [virtual] Returns the
       type identification instance which uniquely identifies the Coin field
       class the object belongs to.
       See also:
           getClassTypeId(), SoType

       Implements SoField.

   virtual void SoSFTrigger::copyFrom (const SoField & f) [virtual] Copy
       value(s) from f into this field. f must be of the same type as this
       field.
       Implements SoField.

   virtual SbBool SoSFTrigger::isSame (const SoField & f) const [virtual]
       Check for equal type and value(s).
       Implements SoField.

   void SoSFTrigger::initClass (void) [static] Internal method called upon
       initialization of the library (from SoDB::init()) to set up the type
       system.
       Reimplemented from SoSField.

   void SoSFTrigger::setValue (void) This field class does not actually
       contain any value, so we just triggers an update by calling touch()
       within this method.
   void SoSFTrigger::getValue (void) const Field doesnt contain any value, so
       this method does nothing.
   void SoSFTrigger::startNotify (void) [virtual] Trigger a notification
       sequence.
       At the end of a notification sequence, all ’immediate’ sensors (i.e.
       sensors set up with a zero priority) are triggered.

       Reimplemented from SoField.

   void SoSFTrigger::notify (SoNotList * nlist) [virtual] Notify auditors that
       this field has changed.
       Reimplemented from SoField.

   void SoSFTrigger::touch (void) [virtual] Notify the field as well as the
       fields owner / container that it has been changed.
       Touching a field which is part of any component (engine or node) in a
       scene graph will lead to a forced redraw. This is useful if you have
       been doing several updates to the field wrapped in a pair of
       enableNotify() calls to notify the field’s auditors that its value has
       changed.

       See also:
           setValue(), enableNotify()

       Reimplemented from SoField.

Author

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