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NAME

       SoScale -

       The SoScale class is a node type for scaling scene graph geometry.

       Use nodes of this type to apply scaling operations during scenegraph
       traversals for e.g. rendering. Scale values are specified in a triple-
       value vector, with one scale factor for each of the 3 principal axes.

SYNOPSIS

       #include <Inventor/nodes/SoScale.h>

       Inherits SoTransformation.

   Public Member Functions
       SoScale (void)
       virtual void doAction (SoAction *action)
       virtual void callback (SoCallbackAction *action)
       virtual void GLRender (SoGLRenderAction *action)
       virtual void getBoundingBox (SoGetBoundingBoxAction *action)
       virtual void getMatrix (SoGetMatrixAction *action)
       virtual void pick (SoPickAction *action)
       virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)

   Static Public Member Functions
       static void initClass (void)

   Public Attributes
       SoSFVec3f scaleFactor

   Protected Member Functions
       virtual ~SoScale ()

Detailed Description

       The SoScale class is a node type for scaling scene graph geometry.

       Use nodes of this type to apply scaling operations during scenegraph
       traversals for e.g. rendering. Scale values are specified in a triple-
       value vector, with one scale factor for each of the 3 principal axes.

       FILE FORMAT/DEFAULTS:

           Scale {
               scaleFactor 1 1 1
           }

Constructor & Destructor Documentation

   SoScale::SoScale (void) Constructor.
   SoScale::~SoScale () [protected, virtual] Destructor.

Member Function Documentation

   void SoScale::initClass (void) [static] Sets up initialization for data
       common to all instances of this class, like submitting necessary
       information to the Coin type system.
       Reimplemented from SoTransformation.

   void SoScale::doAction (SoAction * action) [virtual] This function performs
       the typical operation of a node for any action.
       Reimplemented from SoNode.

   void SoScale::callback (SoCallbackAction * action) [virtual] Action method
       for SoCallbackAction.
       Simply updates the state according to how the node behaves for the
       render action, so the application programmer can use the
       SoCallbackAction for extracting information about the scene graph.

       Reimplemented from SoNode.

   void SoScale::GLRender (SoGLRenderAction * action) [virtual] Action method
       for the SoGLRenderAction.
       This is called during rendering traversals. Nodes influencing the
       rendering state in any way or who wants to throw geometry primitives at
       OpenGL overrides this method.

       Reimplemented from SoNode.

   void SoScale::getBoundingBox (SoGetBoundingBoxAction * action) [virtual]
       Action method for the SoGetBoundingBoxAction.
       Calculates bounding box and center coordinates for node and modifies
       the values of the action to encompass the bounding box for this node
       and to shift the center point for the scene more towards the one for
       this node.

       Nodes influencing how geometry nodes calculates their bounding box also
       overrides this method to change the relevant state variables.

       Reimplemented from SoNode.

   void SoScale::getMatrix (SoGetMatrixAction * action) [virtual] Action
       method for SoGetMatrixAction.
       Updates action by accumulating with the transformation matrix of this
       node (if any).

       Reimplemented from SoNode.

   void SoScale::pick (SoPickAction * action) [virtual] Action method for
       SoPickAction.
       Does common processing for SoPickAction action instances.

       Reimplemented from SoNode.

   void SoScale::getPrimitiveCount (SoGetPrimitiveCountAction * action)
       [virtual] Action method for the SoGetPrimitiveCountAction.
       Calculates the number of triangle, line segment and point primitives
       for the node and adds these to the counters of the action.

       Nodes influencing how geometry nodes calculates their primitive count
       also overrides this method to change the relevant state variables.

       Reimplemented from SoNode.

Member Data Documentation

   SoSFVec3f SoScale::scaleFactor Specifies scaling along the 3 axes.
       To get a uniform scale applied to the affected shapes, set the
       scaleFactor field to a vector with the same value for all components.

       A common error when doing non-uniform scaling in a single direction is
       to set the value for the other two components of the scaleFactor vector
       to 0. This is obviously wrong, they should be set to 1 to not scale the
       shape(s) in the other two directions.

       Be careful with setting scaleFactor component values to 0 or to
       negative values. Most shapes should handle those cases somehow, but the
       results are undefined unless otherwise specified.

       The default value of this vector field is [1.0, 1.0, 1.0].

Author

       Generated automatically by Doxygen for Coin from the source code.