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NAME

       SoSceneKit -

       The SoSceneKit class collects node kits needed to set up a scene:
       camera, light and shapes.

       Node kit structure (new entries versus parent class marked with arrow
       prefix):

SYNOPSIS

       #include <Inventor/nodekits/SoSceneKit.h>

       Inherits SoBaseKit.

   Public Member Functions
       SoSceneKit (void)
       int getCameraNumber (void)
       void setCameraNumber (int camNum)
       virtual SbBool affectsState (void) const

   Static Public Member Functions
       static void initClass (void)

   Protected Member Functions
       virtual ~SoSceneKit ()

Detailed Description

       The SoSceneKit class collects node kits needed to set up a scene:
       camera, light and shapes.

       Node kit structure (new entries versus parent class marked with arrow
       prefix):

         CLASS SoSceneKit
         -->"this"
               "callbackList"
         -->   "topSeparator"
         -->      "cameraList"
         -->      "lightList"
         -->      "childList"
         .fi

       (See SoBaseKit::printDiagram() for information about the output formatting.)

       Detailed information on catalog parts:

         CLASS SoSceneKit
         PVT   "this",  SoSceneKit  ---
               "callbackList",  SoNodeKitListPart [ SoCallback, SoEventCallback ]
         PVT   "topSeparator",  SoSeparator  ---
               "cameraList",  SoNodeKitListPart [ SoCameraKit ]
               "lightList",  SoNodeKitListPart [ SoLightKit ]
               "childList",  SoNodeKitListPart [ SoShapeKit, SoSeparatorKit ]
         .fi

       (See SoBaseKit::printTable() for information about the output formatting.)

Constructor & Destructor Documentation

   SoSceneKit::SoSceneKit (void) Constructor.
   SoSceneKit::~SoSceneKit () [protected, virtual] Destructor.

Member Function Documentation

   void SoSceneKit::initClass (void) [static] Sets up initialization for data
       common to all instances of this class, like submitting necessary
       information to the Coin type system.
       Reimplemented from SoBaseKit.

   int SoSceneKit::getCameraNumber (void) Returns the index of the current
       active camera in cameraList.
   void SoSceneKit::setCameraNumber (int camnum) Sets the current active
       camera in cameraList.
   SbBool SoSceneKit::affectsState (void) const [virtual] Returns TRUE if the
       node could have any effect on the state during traversal.
       If it returns FALSE, no data in the traversal-state will change from
       the pre-traversal state to the post-traversal state. The SoSeparator
       node will for instance return FALSE, as it pushes and pops the state
       before and after traversal of its children. All SoShape nodes will also
       return FALSE, as just pushing out geometry data to the rendering engine
       won’t affect the actual rendering state.

       The default method returns TRUE, on a ’better safe than sorry’
       philosophy.

       Reimplemented from SoNode.

Author

       Generated automatically by Doxygen for Coin from the source code.