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NAME

       SoSceneTextureCubeMap -

       Renders a scene into a texture cube map.

SYNOPSIS

       #include <Inventor/nodes/SoSceneTextureCubeMap.h>

       Inherits SoNode.

   Public Types
       enum Model { MODULATE =  SoTextureImageElement::MODULATE, DECAL =
           SoTextureImageElement::DECAL, BLEND =
           SoTextureImageElement::BLEND, REPLACE =
           SoTextureImageElement::REPLACE }
       enum Wrap { REPEAT =  SoTextureImageElement::REPEAT, CLAMP =
           SoTextureImageElement::CLAMP }
       enum TransparencyFunction { NONE, ALPHA_BLEND, ALPHA_TEST }

   Public Member Functions
       SoSceneTextureCubeMap (void)
       virtual void doAction (SoAction *action)
       virtual void GLRender (SoGLRenderAction *action)
       virtual void callback (SoCallbackAction *action)
       virtual void rayPick (SoRayPickAction *action)

   Static Public Member Functions
       static void initClass (void)

   Public Attributes
       SoSFVec2s size
       SoSFNode scene
       SoSFEnum wrapS
       SoSFEnum wrapT
       SoSFEnum wrapR
       SoSFEnum model
       SoSFColor backgroundColor
       SoSFEnum transparencyFunction
       SoSFColor blendColor

   Protected Member Functions
       virtual ~SoSceneTextureCubeMap ()
       virtual void notify (SoNotList *list)

Detailed Description

       Renders a scene into a texture cube map.

       Since:
           Coin 2.5

Constructor & Destructor Documentation

   SoSceneTextureCubeMap::SoSceneTextureCubeMap (void) Constructor.
   SoSceneTextureCubeMap::~SoSceneTextureCubeMap () [protected, virtual]
       Destructor. Frees up internal resources used to store texture image
       data.

Member Function Documentation

   void SoSceneTextureCubeMap::initClass (void) [static] Sets up
       initialization for data common to all instances of this class, like
       submitting necessary information to the Coin type system.
       Reimplemented from SoNode.

   void SoSceneTextureCubeMap::doAction (SoAction * action) [virtual] This
       function performs the typical operation of a node for any action.
       Reimplemented from SoNode.

   void SoSceneTextureCubeMap::GLRender (SoGLRenderAction * action) [virtual]
       Action method for the SoGLRenderAction.
       This is called during rendering traversals. Nodes influencing the
       rendering state in any way or who wants to throw geometry primitives at
       OpenGL overrides this method.

       Reimplemented from SoNode.

   void SoSceneTextureCubeMap::callback (SoCallbackAction * action) [virtual]
       Action method for SoCallbackAction.
       Simply updates the state according to how the node behaves for the
       render action, so the application programmer can use the
       SoCallbackAction for extracting information about the scene graph.

       Reimplemented from SoNode.

   void SoSceneTextureCubeMap::rayPick (SoRayPickAction * action) [virtual]
       Action method for SoRayPickAction.
       Checks the ray specification of the action and tests for intersection
       with the data of the node.

       Nodes influencing relevant state variables for how picking is done also
       overrides this method.

       Reimplemented from SoNode.

   void SoSceneTextureCubeMap::notify (SoNotList * l) [protected, virtual]
       Notifies all auditors for this instance when changes are made.
       Reimplemented from SoNode.

Author

       Generated automatically by Doxygen for Coin from the source code.