Man Linux: Main Page and Category List

NAME

       SoSearchAction -

       The SoSearchAction class provides methods for searching through scene
       graphs.

       Nodes can be searched for by pointer, type, and name, or a combination
       of those criteria. Types can be interpreted as exact types, or the type
       can match nodes derived from it. Every single node can be searched, or
       normal traversal rules can be followed when searching (this is
       especially important to note with regard to switch nodes).

SYNOPSIS

       #include <Inventor/actions/SoSearchAction.h>

       Inherits SoAction.

   Public Types
       enum LookFor { NODE =  1, TYPE =  2, NAME =  4 }
       enum Interest { FIRST, LAST, ALL }

   Public Member Functions
       SoSearchAction (void)
       virtual ~SoSearchAction (void)
       void setNode (SoNode *const node)
       SoNode * getNode (void) const
       void setType (const SoType type, const SbBool chkderived=1)
       SoType getType (SbBool &chkderived) const
       void setName (const SbName name)
       SbName getName (void) const
       void setFind (const int what)
       int getFind (void) const
       void setInterest (const Interest interest)
       Interest getInterest (void) const
       void setSearchingAll (const SbBool searchall)
       SbBool isSearchingAll (void) const
       SoPath * getPath (void) const
       SoPathList & getPaths (void)
       void reset (void)
       void setFound (void)
       SbBool isFound (void) const
       void addPath (SoPath *const path)

   Static Public Member Functions
       static void initClass (void)

   Static Public Attributes
       static SbBool duringSearchAll = 0

   Protected Member Functions
       virtual void beginTraversal (SoNode *node)

Detailed Description

       The SoSearchAction class provides methods for searching through scene
       graphs.

       Nodes can be searched for by pointer, type, and name, or a combination
       of those criteria. Types can be interpreted as exact types, or the type
       can match nodes derived from it. Every single node can be searched, or
       normal traversal rules can be followed when searching (this is
       especially important to note with regard to switch nodes).

       When using more than one of the setNode(), setType() and setName()
       calls, note that the action will search for node(s) with an ’AND’
       combination of the given search criteria.

       One of the most common pitfalls when using the SoSearchAction class is
       to call the function isFound() after doing a search. It does not return
       what you would expect it to return if you haven’t read the
       documentation for that function.

       Be aware that if you do search operations on an SoSearchAction created
       on the stack, you can get some unfortunate side effects if you’re not
       careful. Since SoSearchAction keeps a list of the path(s) found in the
       latest search, the nodes in these paths will be unref’ed when the
       SoSearchAction stack instance is destructed at the end of your
       function. If the root of your scene-graph then has ref-count zero (it
       is often useful to do a unrefNoDelete() before returning a node from a
       function to leave the referencing to the caller), the root node will be
       destructed! It might be better to create a heap instance of the search
       action in those cases, since you’ll then be able to destruct the search
       action before calling unrefNoDelete(). Another solution would be to
       call reset() before calling unrefNoDelete() on your object, since
       reset() truncates the path list.

       See the documentation of SoTexture2 for a full usage example of
       SoSearchAction.

Member Enumeration Documentation

   enum SoSearchAction::LookFor Specify the search criterion. This can be a
       bitwise combination of the available values.
   enum SoSearchAction::Interest Values used when specifiying what node(s) we
       are interested in: the first one found, the last one or all of them.

Constructor & Destructor Documentation

   SoSearchAction::SoSearchAction (void) Initializes internal settings with
       default values. With the default settings, the SoSearchAction will
       ignore all nodes.
   SoSearchAction::~SoSearchAction (void) [virtual] Destructor.

Member Function Documentation

   void SoSearchAction::initClass (void) [static] Initializes the run-time
       type system for this class, and sets up the enabled elements and action
       method list.
       Reimplemented from SoAction.

   void SoSearchAction::setNode (SoNode *const  nodeptr) Sets the node pointer
       to search for.
       The action will be configured to set the search ’interest’ to LookFor
       NODE, so there is no need to call SoSearchAction::setFind().

   SoNode * SoSearchAction::getNode (void) const Returns the node the
       SoSearchAction instance is configured to search for.
       Note that this method does not return what was found when you applied
       the action - it only returns what was specifically set by the user with
       setNode(). What the action found is returned by getPath() and
       getPaths().

   void SoSearchAction::setType (const SoType typearg, const SbBool
       chkderivedarg = 1) Configures the SoSearchAction instance to search for
       nodes of the given type, and nodes of classes derived from the given
       type if chkderived is TRUE.
       The action will be configured to set the search ’interest’ to LookFor
       TYPE, so there is no need to call SoSearchAction::setFind().

   SoType SoSearchAction::getType (SbBool & chkderivedref) const Returns the
       node type which is searched for, and whether derived classes of that
       type also returns a match.
   void SoSearchAction::setName (const SbName namearg) Configures the
       SoSearchAction instance to search for nodes with the given name.
       The action will be configured to set the search ’interest’ to LookFor
       NAME, so there is no need to call SoSearchAction::setFind().

       See also:
           SoNode::getByName()

   SbName SoSearchAction::getName (void) const Returns the name the
       SoSearchAction instance is configured to search for.
   void SoSearchAction::setFind (const int what) Configures what to search for
       in the scene graph. what is a bitmask of LookFor flags.
       Default find configuration is to ignore all nodes, but the setFind()
       configuration is updated automatically when any one of
       SoSearchAction::setNode(), SoSearchAction::setType() or
       SoSearchAction::setName() is called.

   int SoSearchAction::getFind (void) const Returns the search configuration
       of the action instance.
   void SoSearchAction::setInterest (const Interest interestarg) Configures
       whether only the first, the last, or all the searching matches are of
       interest. Default configuration is FIRST.
   SoSearchAction::Interest SoSearchAction::getInterest (void) const Returns
       whether only the first, the last, or all the searching matches will be
       saved.
   void SoSearchAction::setSearchingAll (const SbBool searchallarg) Specifies
       whether normal graph traversal should be done (searchall is FALSE,
       which is the default setting), or if every single node should be
       searched (searchall is TRUE).
       If the searchall flag is TRUE, even nodes considered ’hidden’ by other
       actions are searched (like for instance the disabled children of
       SoSwitch nodes).

       SoBaseKit::setSearchingChildren() must be used to search for nodes
       under node kits.

   SbBool SoSearchAction::isSearchingAll (void) const Returns the traversal
       method configuration of the action.
   SoPath * SoSearchAction::getPath (void) const Returns the path to the node
       of interest that matched the search criterions. If no match was found,
       NULL is returned.
       Note that if ALL matches are of interest, the result of a search action
       must be fetched through SoSearchAction::getPaths().

       There is one frequently asked question about the paths that are
       returned from either this method or the getPaths() method below: ’why
       am I not getting the complete path as expected?’

       Well, then you probably have to cast the path to a SoFullPath, since
       certain nodes (nodekits, many VRML97 nodes) have hidden children.
       SoPath::getTail() will return the first node that has hidden children,
       or the tail if none of the nodes have hidden children.
       SoFullPath::getTail() will always return the actual tail. Just do like
       this:

           SoFullPath * path = (SoFullPath *) searchaction->getPath();
           SoVRMLCoordinate * vrmlcord = (SoVRMLCoordinate *) path->getTail();

   SoPathList & SoSearchAction::getPaths (void) Returns a pathlist of all
       nodes that matched the search criterions.
       Note that if interest were only FIRST or LAST,
       SoSearchAction::getPath() should be used instead of this method.

       See also:
           getPath()

   void SoSearchAction::reset (void) Resets all the SoSearchAction internals
       back to their default values.
   void SoSearchAction::setFound (void) This API member is considered internal
       to the library, as it is not likely to be of interest to the
       application programmer.
       Marks the SoSearchAction instance as terminated.

   SbBool SoSearchAction::isFound (void) const This API member is considered
       internal to the library, as it is not likely to be of interest to the
       application programmer.
       Returns whether the search action was terminated.

       Note that this value does not reflect whether the node(s) that was
       searched for was found or not. Use the result of getPath() / getPaths()
       if that is what you really are looking for.

   void SoSearchAction::addPath (SoPath *const  pathptr) This API member is
       considered internal to the library, as it is not likely to be of
       interest to the application programmer.
       Sets the path, or adds the path to the path list, depending on the
       interest configuration. The path is not copied, so it can not be
       modified after being added without side effects.

   void SoSearchAction::beginTraversal (SoNode * node) [protected, virtual]
       This virtual method is called from SoAction::apply(), and is the entry
       point for the actual scenegraph traversal.
       It can be overridden to initialize the action at traversal start, for
       specific initializations in the action subclasses inheriting SoAction.

       Default method just calls traverse(), which any overridden
       implementation of the method must do too (or call
       SoAction::beginTraversal()) to trigger the scenegraph traversal.

       Reimplemented from SoAction.

Member Data Documentation

   SbBool SoSearchAction::duringSearchAll = 0 [static] Obsoleted global flag,
       only present for compatibility reasons with old SGI / TGS Inventor
       application code.
       It’s set to TRUE when an SoSearchAction traversal with
       SoSearchAction::isSearchingAll() equal to TRUE is started, and is reset
       to FALSE again after traversal has finished.

       (The flag is used by SGI / TGS Inventor in SoSwitch::affectsState() to
       know when SoSwitch::whichChild should behave as
       SoSwitch::SO_SWITCH_ALL. We have a better solution for this problem in
       Coin.)

Author

       Generated automatically by Doxygen for Coin from the source code.