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NAME

       SoSensor -

       The SoSensor class is the abstract base class for all sensors.

       Sensors is a mechanism in Coin for scheduling jobs to be run upon
       specific events. The events in question could be particular points in
       time, or changes to entities in the scene graph.

SYNOPSIS

       #include <Inventor/sensors/SoSensor.h>

       Inherited by SoDelayQueueSensor, and SoTimerQueueSensor.

   Public Member Functions
       SoSensor (void)
       SoSensor (SoSensorCB *func, void *data)
       virtual ~SoSensor (void)
       void setFunction (SoSensorCB *callbackfunction)
       SoSensorCBPtr getFunction (void) const
       void setData (void *callbackdata)
       void * getData (void) const
       virtual void schedule (void)=0
       virtual void unschedule (void)=0
       virtual SbBool isScheduled (void) const =0
       virtual void trigger (void)
       virtual SbBool isBefore (const SoSensor *s) const =0
       void setNextInQueue (SoSensor *next)
       SoSensor * getNextInQueue (void) const

   Static Public Member Functions
       static void initClass (void)

   Protected Attributes
       SoSensorCB * func
       void * funcData

Detailed Description

       The SoSensor class is the abstract base class for all sensors.

       Sensors is a mechanism in Coin for scheduling jobs to be run upon
       specific events. The events in question could be particular points in
       time, or changes to entities in the scene graph.

       See documentation of subclasses for insight into exactly for what types
       of events we can trigger sensor callbacks.

       For most tasks where application programmers can use sensors, it is
       also possible to achieve the same results by using engines. There are a
       few important differences between sensors and engines, though:

       Engines are considered part of the scene graph, and is written to file
       upon SoWriteAction export operations. Sensors, on the other hand, are
       not included in export operations.

       Engines basically connects fields (and comes with a lot of builtin
       functionality for combining and converting inputs and outputs), you
       just decide which engine you want, connect inputs and output and
       forgets about it. Sensors are a lot more flexible in what you can do
       when they trigger, as control is transfered internally from Coin to
       your registered callback functions.

       See also:
           SoSensorManager, SoEngine

Constructor & Destructor Documentation

   SoSensor::SoSensor (void) Constructor.
   SoSensor::SoSensor (SoSensorCB * funcptr, void * data) Constructor taking
       as parameters the sensor callback function func and the user data
       pointer which will be passed the callback.
       See also:
           setFunction(), setData()

   SoSensor::~SoSensor (void) [virtual] Destructor.

Member Function Documentation

   void SoSensor::setFunction (SoSensorCB * callbackfunction) Set the callback
       function pointer which will be used when the sensor is triggered.
       See also:
           getFunction(), setData()

   SoSensorCB * SoSensor::getFunction (void) const Returns the callback
       function pointer.
       See also:
           setFunction()

   void SoSensor::setData (void * callbackdata) Set the user-supplied data
       pointer which will be used as the first argument to the sensor callback
       function.
       See also:
           getData(), setFunction()

   void * SoSensor::getData (void) const Returns the user-supplied callback
       function data pointer.
       See also:
           setData()

   void SoSensor::schedule (void) [pure virtual] Put the sensor in a queue to
       be triggered at a later time.
       See also:
           unschedule(), isScheduled()

       Implemented in SoAlarmSensor, SoDelayQueueSensor, SoTimerQueueSensor,
       and SoTimerSensor.

   void SoSensor::unschedule (void) [pure virtual] Remove sensor from queue.
       The sensor will not be triggered unless it is later rescheduled.
       See also:
           schedule(), isScheduled()

       Implemented in SoDelayQueueSensor, SoTimerQueueSensor, and
       SoTimerSensor.

   SbBool SoSensor::isScheduled (void) const [pure virtual] Check if this
       sensor is scheduled for triggering.
       See also:
           schedule(), unschedule()

       Implemented in SoDelayQueueSensor, and SoTimerQueueSensor.

   void SoSensor::trigger (void) [virtual] Trigger the sensors callback
       function.
       Reimplemented in SoDataSensor, SoDelayQueueSensor, SoFieldSensor, and
       SoTimerQueueSensor.

   SbBool SoSensor::isBefore (const SoSensor * s) const [pure virtual] Returns
       TRUE if this sensor should precede sensor s in its sensor queue.
   void SoSensor::setNextInQueue (SoSensor * next) This API member is
       considered internal to the library, as it is not likely to be of
       interest to the application programmer.
       Open Inventor function not implemented in Coin.

   SoSensor * SoSensor::getNextInQueue (void) const This API member is
       considered internal to the library, as it is not likely to be of
       interest to the application programmer.
       Open Inventor function not implemented in Coin.

   void SoSensor::initClass (void) [static] Sets up initialization for static
       data for the sensors. Called by SoDB::init().

Member Data Documentation

   SoSensorCB * SoSensor::func [protected] Function to be called when a sensor
       triggers.
   void * SoSensor::funcData [protected] Data passed to the callback function.

Author

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