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NAME

       SoSensorManager -

       The SoSensorManager class handles the sensor queues.

       There are two major sensor types in Coin, ’delay’ sensors and ’timer’
       sensors:

SYNOPSIS

       #include <Inventor/sensors/SoSensorManager.h>

   Public Member Functions
       SoSensorManager (void)
       ~SoSensorManager ()
       void insertDelaySensor (SoDelayQueueSensor *s)
       void insertTimerSensor (SoTimerQueueSensor *s)
       void removeDelaySensor (SoDelayQueueSensor *s)
       void removeTimerSensor (SoTimerQueueSensor *s)
       void setChangedCallback (void(*sensorQueueChangedCB)(void *), void
           *data)
       void rescheduleTimer (SoTimerSensor *s)
       void removeRescheduledTimer (SoTimerQueueSensor *s)
       void processDelayQueue (SbBool isidle)
       void processImmediateQueue (void)
       void processTimerQueue (void)
       SbBool isDelaySensorPending (void)
       SbBool isTimerSensorPending (SbTime &tm)
       void setDelaySensorTimeout (const SbTime &t)
       const SbTime & getDelaySensorTimeout (void)
       int doSelect (int nfds, void *readfds, void *writefds, void *exceptfds,
           struct timeval *userTimeOut)

Detailed Description

       The SoSensorManager class handles the sensor queues.

       There are two major sensor types in Coin, ’delay’ sensors and ’timer’
       sensors:

       · Delay sensors trigger when the application is otherwise idle. In
         addition, to avoid starvation in applications that are continually
         busy, the delay-sensor queue also has a timeout which, when reached,
         will empty the queue anyhow.
       · Timer sensors are set up to trigger at specific, absolute times.
       Each of these two types has its own queue, which is handled by the
       SoSensorManager. The queues are kept in sorted order by
       SoSensorManager, either according to trigger-time (for timer sensors)
       or by priority (for delay sensors).
       The SoSensorManager provides methods for managing these queues, by
       insertion and removal of sensors, and processing (emptying) of the
       queues.
       The sensor mechanism is crucial in Coin for a number of important
       features, most notably automatic scheduling redrawal upon changes, and
       for making it possible to set up animations in the scenegraph which
       does not need any additional book-keeping from the application code.
       SoSensorManager should usually be considered as an internal class in
       the Coin API. It is only interesting for application programmers when
       implementing new windowsystem-specific libraries (like Kongsberg Oil &
       Gas Technologies SoQt, SoXt, SoGtk, SoWin or Sc21) or wrappers. Then
       one has to set up code to empty the queues at the correct intervals.
       For detailed information on how to do that, we would advise you to look
       at the implementation of said mechanisms in the So*-libraries which SIM
       provides.
       Please note that before Coin 2.3.1, sensors with equal priority (or the
       same trigger time for SoTimerQueue sensors) were processed LIFO. This
       has now been changed to FIFO to be conformant to SGI Inventor.
       See also:
           SoSensor SoTimerQueueSensor SoDelayQueueSensor
           SoTimerSensor SoAlarmSensor
           SoIdleSensor SoDataSensor SoOneShotSensor
           SoPathSensor SoFieldSensor SoNodeSensor

Constructor & Destructor Documentation

   SoSensorManager::SoSensorManager (void) Constructor.
   SoSensorManager::~SoSensorManager () Destructor.

Member Function Documentation

   void SoSensorManager::insertDelaySensor (SoDelayQueueSensor * newentry) Add
       a new entry to the queue of delay sensors.
       See also:
           removeFromQueue()

   void SoSensorManager::insertTimerSensor (SoTimerQueueSensor * newentry) Add
       a new entry to the timer queue of sensors. The queue will be sorted in
       order of supposed trigger time.
       See also:
           removeFromQueue()

   void SoSensorManager::removeDelaySensor (SoDelayQueueSensor * entry) Remove
       an entry from the queue of prioritized sensors.
       See also:
           addToQueue()

   void SoSensorManager::removeTimerSensor (SoTimerQueueSensor * entry) Remove
       an entry from the queue of timer sensors.
   void SoSensorManager::setChangedCallback (void(*)(void *) func, void *
       data) For setting up a callback function to be invoked whenever any of
       the sensor queues are changed.
       This callback should typically be responsible for updating the client-
       side mechanism which is used for processing the queues.
   void SoSensorManager::rescheduleTimer (SoTimerSensor * s) This API member
       is considered internal to the library, as it is not likely to be of
       interest to the application programmer.
   void SoSensorManager::removeRescheduledTimer (SoTimerQueueSensor * s) This
       API member is considered internal to the library, as it is not likely
       to be of interest to the application programmer.
   void SoSensorManager::processDelayQueue (SbBool isidle) Trigger all delay
       queue entries in priority order.
       The isidle flag indicates whether or not the processing happens because
       the application is idle or because the delay queue timeout was reached.
       A delay queue sensor with priority > 0 can only be triggered once
       during a call to this function. If a delay sensor is rescheduled during
       processDelayQueue(), it is not processed until the next time this
       function is called. This is done to avoid an infinite loop while
       processing the sensors.
       A delay queue sensor with priority 0 is called an immediate sensor.
       See also:
           SoDB::setDelaySensorTimeout()
           SoSensorManager::processImmediateQueue()

   void SoSensorManager::processImmediateQueue (void) Process all immediate
       sensors (delay sensors with priority 0).
       Be aware that you might risk an infinite loop using immediate sensors.
       Unlike delay queue sensors, immediate sensors can be rescheduled and
       triggered multiple times during immediate queue processing.
       See also:
           SoDelayQueueSensor::setPriority()

   void SoSensorManager::processTimerQueue (void) Trigger all the timers which
       has expired.
   SbBool SoSensorManager::isDelaySensorPending (void) Returns TRUE if at
       least one delay sensor or immediate sensor is present in the respective
       queue, otherwise FALSE.
   SbBool SoSensorManager::isTimerSensorPending (SbTime & tm) Returns TRUE if
       at least one timer sensor is present in the queue, otherwise FALSE.
       If sensors are pending, the time interval until the next one should be
       triggered will be put in the tm variable.
   void SoSensorManager::setDelaySensorTimeout (const SbTime & t) Delay
       sensors are usually triggered only when the system is idle. But when
       there are continuous updates to the scene graph, theres a possibility
       that the delay queue will starve and sensors are never triggered. To
       make sure this wont happen, this is a timeout value for the delay
       queue. When this timeout has been reached, the sensors in the delay
       queue gets processed before other sensors and events. This method will
       let the user set this timeout value.
       The default value is 1/12 of a second.
       Specifying a zero time will disable the timeout, opening for potential
       delay queue starvation.
       See also:
           getDelaySensorTimeout(), SoDelayQueueSensor

   const SbTime & SoSensorManager::getDelaySensorTimeout (void) Returns the
       timeout value for sensors in the delay queue.
       See also:
           setDelaySensorTimeout(), SoDelayQueueSensor

   int SoSensorManager::doSelect (int nfds, void * readfds, void * writefds,
       void * exceptfds, struct timeval * usertimeout) NOTE: THIS METHOD IS
       OBSOLETED. DONT USE IT.
       This is a wrapper around the standard select(2) call, which will make
       sure the sensor queues are updated while waiting for any action to
       happen on the given file descriptors.
       The void* arguments must be valid pointers to fd_set structures. We’ve
       changed this from the original SGI Inventor API to avoid messing up the
       header file with system-specific includes.
       NOTE: THIS METHOD IS OBSOLETED. DON’T USE IT.

Author

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