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NAME

       SoSimplifyAction -

       The SoSimplifyAction class is the base class for the simplify action
       classes.

SYNOPSIS

       Inherits SoAction.

       Inherited by SoGlobalSimplifyAction, SoReorganizeAction, and
       SoShapeSimplifyAction.

   Public Member Functions
       SoSimplifyAction (void)
       virtual ~SoSimplifyAction (void)
       virtual void apply (SoNode *root)
       virtual void apply (SoPath *path)
       virtual void apply (const SoPathList &pathlist, SbBool obeysrules=0)

   Static Public Member Functions
       static void initClass (void)

   Protected Member Functions
       virtual void beginTraversal (SoNode *node)

Detailed Description

       The SoSimplifyAction class is the base class for the simplify action
       classes.

Constructor & Destructor Documentation

   SoSimplifyAction::SoSimplifyAction (void) A constructor.
   SoSimplifyAction::~SoSimplifyAction (void) [virtual] The destructor.

Member Function Documentation

   void SoSimplifyAction::initClass (void) [static] Initializes the run-time
       type system for this class, and sets up the enabled elements and action
       method list.
       Reimplemented from SoAction.

       Reimplemented in SoGlobalSimplifyAction, SoReorganizeAction, and
       SoShapeSimplifyAction.

   void SoSimplifyAction::apply (SoNode * root) [virtual] Applies the action
       to the scene graph rooted at root.
       Note that you should not apply an action to a node with a zero
       reference count. The behavior in that case is undefined.

       Reimplemented from SoAction.

       Reimplemented in SoReorganizeAction.

   void SoSimplifyAction::apply (SoPath * path) [virtual] Applies the action
       to the parts of the graph defined by path.
       Note that an SoPath will also contain all nodes that may influence e.g.
       geometry nodes in the path. So for instance applying an
       SoGLRenderAction on an SoPath will render that path as expected in the
       view, where geometry will get its materials, textures, and other
       appearance settings correctly.

       If the path ends in an SoGroup node, the action will also traverse the
       tail node’s children.

       Reimplemented from SoAction.

       Reimplemented in SoReorganizeAction.

   void SoSimplifyAction::apply (const SoPathList & pathlist, SbBool
       obeysrules = 0) [virtual] Applies action to the graphs defined by
       pathlist. If obeysrules is set to TRUE, pathlist must obey the
       following four conditions (which is the case for path lists returned
       from search actions for non-group nodes and path lists returned from
       picking actions):
       All paths must start at the same head node. All paths must be sorted in
       traversal order. The paths must be unique. No path can continue through
       the end point of another path.

       See also:
           SoAction::apply(SoPath * path)

       Reimplemented from SoAction.

       Reimplemented in SoReorganizeAction.

   void SoSimplifyAction::beginTraversal (SoNode * node) [protected, virtual]
       This virtual method is called from SoAction::apply(), and is the entry
       point for the actual scenegraph traversal.
       It can be overridden to initialize the action at traversal start, for
       specific initializations in the action subclasses inheriting SoAction.

       Default method just calls traverse(), which any overridden
       implementation of the method must do too (or call
       SoAction::beginTraversal()) to trigger the scenegraph traversal.

       Reimplemented from SoAction.

       Reimplemented in SoGlobalSimplifyAction, SoReorganizeAction, and
       SoShapeSimplifyAction.

Author

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