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NAME

       SoSoundElement -

       The SoSoundElement is used for optimizing audio rendering and for
       turning off inactive SoVRMLSound nodes.

SYNOPSIS

       #include <Inventor/elements/SoSoundElement.h>

       Inherits SoReplacedElement.

   Public Member Functions
       virtual void init (SoState *state)
       virtual void push (SoState *state)
       virtual void pop (SoState *state, const SoElement *prevTopElement)
       virtual void print (FILE *file) const
           Prints contents of element (not implemented).

   Static Public Member Functions
       static void initClass (void)
       static void set (SoState *const state, SoNode *const node, SbBool
           scenegraphhassoundnode, SbBool soundnodeisplaying, SbBool
           ispartofactivescenegraph)
       static SbBool setSceneGraphHasSoundNode (SoState *const state, SoNode
           *const node, SbBool flag)
       static SbBool sceneGraphHasSoundNode (SoState *const state)
       static SbBool setSoundNodeIsPlaying (SoState *const state, SoNode
           *const node, SbBool flag)
       static SbBool soundNodeIsPlaying (SoState *const state)
       static SbBool setIsPartOfActiveSceneGraph (SoState *const state, SoNode
           *const node, SbBool flag)
       static SbBool isPartOfActiveSceneGraph (SoState *const state)

   Protected Member Functions
       virtual ~SoSoundElement ()
       void setDefaultValues ()

   Protected Attributes
       SbBool scenegraphhassoundnode
       SbBool soundnodeisplaying
       SbBool ispartofactivescenegraph

Detailed Description

       The SoSoundElement is used for optimizing audio rendering and for
       turning off inactive SoVRMLSound nodes.

       Since:
           Coin 2.0

Constructor & Destructor Documentation

   SoSoundElement::~SoSoundElement (void) [protected, virtual] The destructor.

Member Function Documentation

   void SoSoundElement::initClass (void) [static] This static method
       initializes static data for the SoSoundElement class.
       Reimplemented from SoReplacedElement.

   void SoSoundElement::init (SoState * state) [virtual] Initializes the
       element to its default value.
       Reimplemented from SoReplacedElement.

   SbBool SoSoundElement::sceneGraphHasSoundNode (SoState *const  state)
       [static] Returns the value of the sceneGraphHasSoundNode flag.
   SbBool SoSoundElement::soundNodeIsPlaying (SoState *const  state) [static]
       Returns the value of the soundNodeIsPlaying flag.
   SbBool SoSoundElement::isPartOfActiveSceneGraph (SoState *const  state)
       [static] Returns the value of the isPartOfActiveSceneGraph flag.
   void SoSoundElement::push (SoState * state) [virtual] Calls the superclasspush method. Initializes the element to the default values. Uses
       previous elements isPartOfActiveSceneGraph flag.
       Reimplemented from SoElement.

   void SoSoundElement::setDefaultValues () [protected] Initializes the
       element to the default values. The default values for the
       sceneGraphHasSoundNode is FALSE. The default value for the
       isPartOfActiveSceneGraph flag is TRUE. the default value for the
       soundNodeIsPlaying flag is FALSE.

Author

       Generated automatically by Doxygen for Coin from the source code.