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NAME

       SoSphere -

       The SoSphere class is for rendering sphere shapes.

       Renders a sphere with the size given by the SoSphere::radius field. The
       sphere is rendered with the current material, texture and drawstyle
       settings (if any, otherwise the default settings are used).

SYNOPSIS

       #include <Inventor/nodes/SoSphere.h>

       Inherits SoShape.

   Public Member Functions
       SoSphere (void)
       virtual void GLRender (SoGLRenderAction *action)
       virtual void rayPick (SoRayPickAction *action)
       virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)

   Static Public Member Functions
       static void initClass (void)

   Public Attributes
       SoSFFloat radius

   Protected Member Functions
       virtual ~SoSphere ()
       virtual void generatePrimitives (SoAction *action)
       virtual void computeBBox (SoAction *action, SbBox3f &box, SbVec3f
           &center)

Detailed Description

       The SoSphere class is for rendering sphere shapes.

       Renders a sphere with the size given by the SoSphere::radius field. The
       sphere is rendered with the current material, texture and drawstyle
       settings (if any, otherwise the default settings are used).

       The SoSphere node class is provided as a convenient abstraction for the
       application programmer to use ’complex’ shapes of this type without
       having to do the tessellation to polygons and other low-level
       programming herself.

       A good trick for rendering ellipsoidal 3D shapes is to use an SoSphere
       prefixed with an SoScale transformation to ’flatten’ it along one or
       more of the principal axes. (Ie use for instance an SoScale node with
       SoScale::scaleFactor equal to [1, 1, 0.1] to flatten it along the Z
       direction.)

       A sphere is visualized by the underlying rendering system by first
       tessellating the conceptual sphere into a set of polygons. To control
       the trade-off between an as much as possible correct visual appearance
       of the sphere versus fast rendering, use an SoComplexity node to
       influence the number of polygons generated from the tessellation
       process. (The higher the complexity value, the more polygons will be
       generated, the more rounded the sphere will look.) Set the
       SoComplexity::value field to what you believe would be a good trade-off
       between correctness and speed for your particular application.

       FILE FORMAT/DEFAULTS:

           Sphere {
               radius 1
           }

       See also:
           SoCone, SoCylinder, SoCube

Constructor & Destructor Documentation

   SoSphere::SoSphere (void) Constructor.
   SoSphere::~SoSphere () [protected, virtual] Destructor.

Member Function Documentation

   void SoSphere::initClass (void) [static] Sets up initialization for data
       common to all instances of this class, like submitting necessary
       information to the Coin type system.
       Reimplemented from SoShape.

   void SoSphere::GLRender (SoGLRenderAction * action) [virtual] Action method
       for the SoGLRenderAction.
       This is called during rendering traversals. Nodes influencing the
       rendering state in any way or who wants to throw geometry primitives at
       OpenGL overrides this method.

       Reimplemented from SoShape.

   void SoSphere::rayPick (SoRayPickAction * action) [virtual] Calculates
       picked point based on primitives generated by subclasses.
       Reimplemented from SoShape.

   void SoSphere::getPrimitiveCount (SoGetPrimitiveCountAction * action)
       [virtual] Action method for the SoGetPrimitiveCountAction.
       Calculates the number of triangle, line segment and point primitives
       for the node and adds these to the counters of the action.

       Nodes influencing how geometry nodes calculates their primitive count
       also overrides this method to change the relevant state variables.

       Reimplemented from SoShape.

   void SoSphere::generatePrimitives (SoAction * action) [protected, virtual]
       The method implements action behavior for shape nodes for
       SoCallbackAction. It is invoked from SoShape::callback(). (Subclasses
       should not override SoNode::callback().)
       The subclass implementations uses the convenience methods
       SoShape::beginShape(), SoShape::shapeVertex(), and SoShape::endShape(),
       with SoDetail instances, to pass the primitives making up the shape
       back to the caller.

       Implements SoShape.

   void SoSphere::computeBBox (SoAction * action, SbBox3f & box, SbVec3f &
       center) [protected, virtual] Implemented by SoShape subclasses to let
       the SoShape superclass know the exact size and weighted center point of
       the shapes bounding box.
       The bounding box and center point should be calculated and returned in
       the local coordinate system.

       The method implements action behavior for shape nodes for
       SoGetBoundingBoxAction. It is invoked from SoShape::getBoundingBox().
       (Subclasses should not override SoNode::getBoundingBox().)

       The box parameter sent in is guaranteed to be an empty box, while
       center is undefined upon function entry.

       Implements SoShape.

Member Data Documentation

   SoSFFloat SoSphere::radius Radius of sphere. Default value is 1.0.

Author

       Generated automatically by Doxygen for Coin from the source code.