Man Linux: Main Page and Category List

NAME

       SoSpotLight -

       The SoSpotLight class is a node type for light sources with a cone
       shaped lightvolume.

       Spotlights are light sources with a position and a direction. They can
       be thought of as a pointlight with a lampshade.

SYNOPSIS

       #include <Inventor/nodes/SoSpotLight.h>

       Inherits SoLight.

       Inherited by SoShadowSpotLight, and SoSpotLightManip.

   Public Member Functions
       SoSpotLight (void)
       virtual void GLRender (SoGLRenderAction *action)

   Static Public Member Functions
       static void initClass (void)

   Public Attributes
       SoSFVec3f location
       SoSFVec3f direction
       SoSFFloat dropOffRate
       SoSFFloat cutOffAngle

   Protected Member Functions
       virtual ~SoSpotLight ()

Detailed Description

       The SoSpotLight class is a node type for light sources with a cone
       shaped lightvolume.

       Spotlights are light sources with a position and a direction. They can
       be thought of as a pointlight with a lampshade.

       See also documentation of parent class for important information
       regarding light sources in general.

       FILE FORMAT/DEFAULTS:

           SpotLight {
               on TRUE
               intensity 1
               color 1 1 1
               location 0 0 1
               direction 0 0 -1
               dropOffRate 0
               cutOffAngle 0.78539819
           }

       See also:
           SoSpotLight

Constructor & Destructor Documentation

   SoSpotLight::SoSpotLight (void) Constructor.
   SoSpotLight::~SoSpotLight () [protected, virtual] Destructor.

Member Function Documentation

   void SoSpotLight::initClass (void) [static] Sets up initialization for data
       common to all instances of this class, like submitting necessary
       information to the Coin type system.
       Reimplemented from SoLight.

       Reimplemented in SoShadowSpotLight, and SoSpotLightManip.

   void SoSpotLight::GLRender (SoGLRenderAction * action) [virtual] Action
       method for the SoGLRenderAction.
       This is called during rendering traversals. Nodes influencing the
       rendering state in any way or who wants to throw geometry primitives at
       OpenGL overrides this method.

       Reimplemented from SoNode.

       Reimplemented in SoShadowSpotLight, and SoSpotLightManip.

Member Data Documentation

   SoSFVec3f SoSpotLight::location 3D position of light source. Default
       position is <0, 0, 1>.
   SoSFVec3f SoSpotLight::direction Direction vector, where the light is
       pointing. Default is to point along the negative z-axis.
   SoSFFloat SoSpotLight::dropOffRate The rate of intensity drop-off from the
       ray along the direction vector. Value must be between 0.0 (equal
       intensity for the whole cone of light), to 1.0 (a narrow intensity
       ray).
       Default value is 0.0.

   SoSFFloat SoSpotLight::cutOffAngle The angle in radians from the direction
       vector where there will be no light outside (i.e. the angle of thelampshade). Default value is PI/4.0 (i.e. 45°). The value of this
       field will be clamped to [0.0, PI/2] before it is used.

Author

       Generated automatically by Doxygen for Coin from the source code.