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NAME

       SoSwitch -

       The SoSwitch class is a group node which selects one child subgraph for
       traversal.

       Which child to traverse is controlled by the application programmer by
       using the SoSwitch::whichChild field. In addition to picking out a
       single child for traversal, it is also possible to flip all children on
       or off for traversal.

SYNOPSIS

       #include <Inventor/nodes/SoSwitch.h>

       Inherits SoGroup.

       Inherited by SoBlinker.

   Public Member Functions
       SoSwitch (void)
       SoSwitch (int numchildren)
       virtual SbBool affectsState (void) const
       virtual void doAction (SoAction *action)
       virtual void callback (SoCallbackAction *action)
       virtual void GLRender (SoGLRenderAction *action)
       virtual void pick (SoPickAction *action)
       virtual void getBoundingBox (SoGetBoundingBoxAction *action)
       virtual void handleEvent (SoHandleEventAction *action)
       virtual void getMatrix (SoGetMatrixAction *action)
       virtual void search (SoSearchAction *action)
       virtual void write (SoWriteAction *action)
       virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)
       virtual void audioRender (SoAudioRenderAction *action)
       virtual void notify (SoNotList *nl)

   Static Public Member Functions
       static void initClass (void)

   Public Attributes
       SoSFInt32 whichChild

   Protected Member Functions
       virtual ~SoSwitch ()
       void traverseChildren (SoAction *action)

Detailed Description

       The SoSwitch class is a group node which selects one child subgraph for
       traversal.

       Which child to traverse is controlled by the application programmer by
       using the SoSwitch::whichChild field. In addition to picking out a
       single child for traversal, it is also possible to flip all children on
       or off for traversal.

       This node is very useful for conditionally turning on or off parts of
       the scenegraph based on the current application processing mode,
       visualizing mode, or whatever else the application can do.

       FILE FORMAT/DEFAULTS:

           Switch {
               whichChild -1
           }

Constructor & Destructor Documentation

   SoSwitch::SoSwitch (void) Default constructor.
   SoSwitch::SoSwitch (int numchildren) Constructor.
       The argument should be the approximate number of children which is
       expected to be inserted below this node. The number need not be exact,
       as it is only used as a hint for better memory resource allocation.

   SoSwitch::~SoSwitch () [protected, virtual] Destructor.

Member Function Documentation

   void SoSwitch::initClass (void) [static] Sets up initialization for data
       common to all instances of this class, like submitting necessary
       information to the Coin type system.
       Reimplemented from SoGroup.

       Reimplemented in SoBlinker.

   SbBool SoSwitch::affectsState (void) const [virtual] Returns TRUE if the
       node could have any effect on the state during traversal.
       If it returns FALSE, no data in the traversal-state will change from
       the pre-traversal state to the post-traversal state. The SoSeparator
       node will for instance return FALSE, as it pushes and pops the state
       before and after traversal of its children. All SoShape nodes will also
       return FALSE, as just pushing out geometry data to the rendering engine
       won’t affect the actual rendering state.

       The default method returns TRUE, on a ’better safe than sorry’
       philosophy.

       Reimplemented from SoNode.

   void SoSwitch::doAction (SoAction * action) [virtual] This function
       performs the typical operation of a node for any action.
       Reimplemented from SoGroup.

   void SoSwitch::callback (SoCallbackAction * action) [virtual] Action method
       for SoCallbackAction.
       Simply updates the state according to how the node behaves for the
       render action, so the application programmer can use the
       SoCallbackAction for extracting information about the scene graph.

       Reimplemented from SoGroup.

   void SoSwitch::GLRender (SoGLRenderAction * action) [virtual] Action method
       for the SoGLRenderAction.
       This is called during rendering traversals. Nodes influencing the
       rendering state in any way or who wants to throw geometry primitives at
       OpenGL overrides this method.

       Reimplemented from SoGroup.

   void SoSwitch::pick (SoPickAction * action) [virtual] Action method for
       SoPickAction.
       Does common processing for SoPickAction action instances.

       Reimplemented from SoGroup.

   void SoSwitch::getBoundingBox (SoGetBoundingBoxAction * action) [virtual]
       Action method for the SoGetBoundingBoxAction.
       Calculates bounding box and center coordinates for node and modifies
       the values of the action to encompass the bounding box for this node
       and to shift the center point for the scene more towards the one for
       this node.

       Nodes influencing how geometry nodes calculates their bounding box also
       overrides this method to change the relevant state variables.

       Reimplemented from SoGroup.

       Reimplemented in SoBlinker.

   void SoSwitch::handleEvent (SoHandleEventAction * action) [virtual] Action
       method for SoHandleEventAction.
       Inspects the event data from action, and processes it if it is
       something which this node should react to.

       Nodes influencing relevant state variables for how event handling is
       done also overrides this method.

       Reimplemented from SoGroup.

   void SoSwitch::getMatrix (SoGetMatrixAction * action) [virtual] Action
       method for SoGetMatrixAction.
       Updates action by accumulating with the transformation matrix of this
       node (if any).

       Reimplemented from SoGroup.

   void SoSwitch::search (SoSearchAction * action) [virtual] Action method for
       SoSearchAction.
       Compares the search criteria from the action to see if this node is a
       match. Searching is done by matching up all criteria set up in the
       SoSearchAction -- if any of the requested criteria is a miss, the
       search is not deemed successful for the node.

       See also:
           SoSearchAction

       Reimplemented from SoGroup.

   void SoSwitch::write (SoWriteAction * action) [virtual] Action method for
       SoWriteAction.
       Writes out a node object, and any connected nodes, engines etc, if
       necessary.

       Reimplemented from SoGroup.

       Reimplemented in SoBlinker.

   void SoSwitch::getPrimitiveCount (SoGetPrimitiveCountAction * action)
       [virtual] Action method for the SoGetPrimitiveCountAction.
       Calculates the number of triangle, line segment and point primitives
       for the node and adds these to the counters of the action.

       Nodes influencing how geometry nodes calculates their primitive count
       also overrides this method to change the relevant state variables.

       Reimplemented from SoGroup.

   void SoSwitch::audioRender (SoAudioRenderAction * action) [virtual] Action
       method for SoAudioRenderAction.
       Does common processing for SoAudioRenderAction action instances.

       Reimplemented from SoGroup.

   void SoSwitch::notify (SoNotList * l) [virtual] Notifies all auditors for
       this instance when changes are made.
       Reimplemented from SoNode.

       Reimplemented in SoBlinker.

   void SoSwitch::traverseChildren (SoAction * action) [protected] This
       function was part of the original SGI Inventor API, but it is not
       supported in Coin, as it looks like it should probably have been
       private in Inventor.

Member Data Documentation

   SoSFInt32 SoSwitch::whichChild Selects which child to traverse during
       rendering (and some other) actions.
       The value should be either SO_SWITCH_NONE (for traversing no children,
       like it was an empty SoGroup node), SO_SWITCH_ALL (for traversing like
       if we were an SoGroup node), SO_SWITCH_INHERIT (for traversing the same
       child as the last SoSwitch node), or an index value for a child.

       When using SO_SWITCH_INHERIT, it is important to understand how the
       SoSwitch-node is affected by other SoSwitch-nodes. If you have several
       switches in the scenegraph, the last switch with its whichChild field
       set to anything but SO_SWITCH_INHERIT will be used. The switch does not
       only inherit from its parent switch node, but also from its siblings,
       located anywhere before it in the scenegraph. An example will help
       clarify this:

         #Inventor V2.1 ascii

         Separator {
           Switch {
             whichChild 0

             Group {
               Switch {
                 whichChild 1
                 BaseColor { rgb 1 0 0 } # red
                 BaseColor { rgb 1 1 0 } # yellow
               }
               Switch {
                 whichChild -2 # SO_SWITCH_INHERIT
                 BaseColor { rgb 0 1 0 } # green
                 BaseColor { rgb 0 0 1 } # blue
               }
               Cube { }
             }
           }
         }

       This results in a blue cube on the screen. The reason being that the
       value of the previous whichChild field was inherited by the final
       switch, making it select child 1 - the blue BaseColor.

       When constructing ascii Inventor files, the integer values for the
       keywords must be used instead of their names. They are -1 for
       SO_SWITCH_NONE, -2 for SO_SWITCH_INHERIT, and -3 for SO_SWITCH_ALL.

       Default value for the field is SO_SWITCH_NONE.

Author

       Generated automatically by Doxygen for Coin from the source code.