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NAME

       SoTextureCoordinateNormalMap -

       The SoTextureCoordinateNormalMap class generates texture coordinates by
       projecting onto a surrounding texture.

       The texture specifying the enviroment will be mapped around the
       scenegraph below this node using a sphere. The texture will be mapped
       onto the scenegraph taking camera position into account. This will lead
       to an object reflecting its enviroment.

SYNOPSIS

       #include <Inventor/nodes/SoTextureCoordinateNormalMap.h>

       Inherits SoTextureCoordinateFunction.

   Public Member Functions
       SoTextureCoordinateNormalMap (void)
       virtual void doAction (SoAction *action)
       virtual void GLRender (SoGLRenderAction *action)
       virtual void pick (SoPickAction *action)
       virtual void callback (SoCallbackAction *action)

   Static Public Member Functions
       static void initClass (void)

   Protected Member Functions
       virtual ~SoTextureCoordinateNormalMap ()

Detailed Description

       The SoTextureCoordinateNormalMap class generates texture coordinates by
       projecting onto a surrounding texture.

       The texture specifying the enviroment will be mapped around the
       scenegraph below this node using a sphere. The texture will be mapped
       onto the scenegraph taking camera position into account. This will lead
       to an object reflecting its enviroment.

       Here is a scenegraph example showing how enviroment mapping can be
       applied to an object:

        Inventor V2.1 ascii

        Separator {

        Texture2 { filename ’ocean.jpg’ # the enviroment, in this case ocean }
       TextureCoordinateNormalMap {}

        Cube {} # the enviromentally mapped object }

       FILE FORMAT/DEFAULTS:

           TextureCoordinateNormalMap {
           }

Constructor & Destructor Documentation

   SoTextureCoordinateNormalMap::SoTextureCoordinateNormalMap (void)
       Constructor.
   SoTextureCoordinateNormalMap::~SoTextureCoordinateNormalMap () [protected,
       virtual] Destructor.

Member Function Documentation

   void SoTextureCoordinateNormalMap::initClass (void) [static] Sets up
       initialization for data common to all instances of this class, like
       submitting necessary information to the Coin type system.
       Reimplemented from SoTextureCoordinateFunction.

   void SoTextureCoordinateNormalMap::doAction (SoAction * action) [virtual]
       This function performs the typical operation of a node for any action.
       Reimplemented from SoNode.

   void SoTextureCoordinateNormalMap::GLRender (SoGLRenderAction * action)
       [virtual] Action method for the SoGLRenderAction.
       This is called during rendering traversals. Nodes influencing the
       rendering state in any way or who wants to throw geometry primitives at
       OpenGL overrides this method.

       Reimplemented from SoNode.

   void SoTextureCoordinateNormalMap::pick (SoPickAction * action) [virtual]
       Action method for SoPickAction.
       Does common processing for SoPickAction action instances.

       Reimplemented from SoNode.

   void SoTextureCoordinateNormalMap::callback (SoCallbackAction * action)
       [virtual] Action method for SoCallbackAction.
       Simply updates the state according to how the node behaves for the
       render action, so the application programmer can use the
       SoCallbackAction for extracting information about the scene graph.

       Reimplemented from SoNode.

Author

       Generated automatically by Doxygen for Coin from the source code.