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NAME

       SoTextureCoordinateReflectionMap -

       The SoTextureCoordinateReflectionMap class generates 3D reflection
       texture coordinates.

       This node is usually used along with a SoCubeMapTexture node...

SYNOPSIS

       #include <Inventor/nodes/SoTextureCoordinateReflectionMap.h>

       Inherits SoTextureCoordinateFunction.

   Public Member Functions
       SoTextureCoordinateReflectionMap (void)
       virtual void doAction (SoAction *action)
       virtual void GLRender (SoGLRenderAction *action)
       virtual void pick (SoPickAction *action)
       virtual void callback (SoCallbackAction *action)

   Static Public Member Functions
       static void initClass (void)

   Protected Member Functions
       virtual ~SoTextureCoordinateReflectionMap ()

Detailed Description

       The SoTextureCoordinateReflectionMap class generates 3D reflection
       texture coordinates.

       This node is usually used along with a SoCubeMapTexture node...

       FIXME: more doc.

       FILE FORMAT/DEFAULTS:

           TextureCoordinateReflectionMap {
           }

Constructor & Destructor Documentation

   SoTextureCoordinateReflectionMap::SoTextureCoordinateReflectionMap (void)
       Constructor.
   SoTextureCoordinateReflectionMap::~SoTextureCoordinateReflectionMap ()
       [protected, virtual] Destructor.

Member Function Documentation

   void SoTextureCoordinateReflectionMap::initClass (void) [static] Sets up
       initialization for data common to all instances of this class, like
       submitting necessary information to the Coin type system.
       Reimplemented from SoTextureCoordinateFunction.

   void SoTextureCoordinateReflectionMap::doAction (SoAction * action)
       [virtual] This function performs the typical operation of a node for
       any action.
       Reimplemented from SoNode.

   void SoTextureCoordinateReflectionMap::GLRender (SoGLRenderAction * action)
       [virtual] Action method for the SoGLRenderAction.
       This is called during rendering traversals. Nodes influencing the
       rendering state in any way or who wants to throw geometry primitives at
       OpenGL overrides this method.

       Reimplemented from SoNode.

   void SoTextureCoordinateReflectionMap::pick (SoPickAction * action)
       [virtual] Action method for SoPickAction.
       Does common processing for SoPickAction action instances.

       Reimplemented from SoNode.

   void SoTextureCoordinateReflectionMap::callback (SoCallbackAction * action)
       [virtual] Action method for SoCallbackAction.
       Simply updates the state according to how the node behaves for the
       render action, so the application programmer can use the
       SoCallbackAction for extracting information about the scene graph.

       Reimplemented from SoNode.

Author

       Generated automatically by Doxygen for Coin from the source code.

Version 3.1.3                     10 May 20SoTextureCoordinateReflectionMap(3)