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NAME

       SoTextureCubeMap -

       The SoTextureCubeMap class is used to map a cube map onto subsequent
       shape nodes.

       Shape nodes within the scope of SoTextureCubeMap nodes in the
       scenegraph (ie below the same SoSeparator and to the righthand side of
       the SoTextureCubeMap) will have the texture applied according to each
       shape type’s individual characteristics. See the documentation of the
       various shape types (SoFaceSet, SoCube, SoSphere, etc etc) for
       information about the specifics of how the textures will be applied.

SYNOPSIS

       #include <Inventor/nodes/SoTextureCubeMap.h>

       Inherits SoTexture.

   Public Types
       enum Model { MODULATE =  SoTextureImageElement::MODULATE, DECAL =
           SoTextureImageElement::DECAL, BLEND =
           SoTextureImageElement::BLEND, REPLACE =
           SoTextureImageElement::REPLACE }
       enum Wrap { REPEAT =  SoTextureImageElement::REPEAT, CLAMP =
           SoTextureImageElement::CLAMP }

   Public Member Functions
       SoTextureCubeMap (void)
       virtual void doAction (SoAction *action)
       virtual void GLRender (SoGLRenderAction *action)
       virtual void callback (SoCallbackAction *action)
       virtual void rayPick (SoRayPickAction *action)

   Static Public Member Functions
       static void initClass (void)
       static SbBool readImage (const SbString &fname, int &w, int &h, int
           &nc, unsigned char *&bytes)

   Public Attributes
       SoMFString filenames
       SoSFImage imagePosX
       SoSFImage imageNegX
       SoSFImage imagePosY
       SoSFImage imageNegY
       SoSFImage imagePosZ
       SoSFImage imageNegZ
       SoSFEnum wrapS
       SoSFEnum wrapT
       SoSFEnum model
       SoSFColor blendColor

   Protected Member Functions
       virtual ~SoTextureCubeMap ()
       virtual SbBool readInstance (SoInput *in, unsigned short flags)
       virtual void notify (SoNotList *list)
       int getReadStatus (void)
       void setReadStatus (int s)

Detailed Description

       The SoTextureCubeMap class is used to map a cube map onto subsequent
       shape nodes.

       Shape nodes within the scope of SoTextureCubeMap nodes in the
       scenegraph (ie below the same SoSeparator and to the righthand side of
       the SoTextureCubeMap) will have the texture applied according to each
       shape type’s individual characteristics. See the documentation of the
       various shape types (SoFaceSet, SoCube, SoSphere, etc etc) for
       information about the specifics of how the textures will be applied.

       FILE FORMAT/DEFAULTS:

           TextureCubeMap {
               filenames [  ]
               imagePosX 0 0 0
               imageNegX 0 0 0
               imagePosY 0 0 0
               imageNegY 0 0 0
               imagePosZ 0 0 0
               imageNegZ 0 0 0
               wrapS REPEAT
               wrapT REPEAT
               model MODULATE
               blendColor 0 0 0
           }

       Since:
           Coin 3.0

Member Enumeration Documentation

   enum SoTextureCubeMap::Model Texture mapping model, for deciding how tomergethe texturemap with the object it is mapped onto.
       Enumerator:

       MODULATE
              Texture color is multiplied by the polygon color. The result
              will be Phong shaded (if light model is PHONG).

       DECAL  Texture image overwrites polygon shading. Textured pixels will
              not be Phong shaded. Has undefined behaviour for grayscale and
              grayscale-alpha textures.

       BLEND  This model is normally used with monochrome textures (i.e.
              textures with one or two components). The first component, the
              intensity, is then used to blend between the shaded color of the
              polygon and the SoTextureCubeMap::blendColor.

       REPLACE
              Texture image overwrites polygon shading. Textured pixels will
              not be Phong shaded. Supports grayscale and grayscale alpha
              textures. This feature requires OpenGL 1.1. MODULATE will be
              used if OpenGL version < 1.1 is detected.

       Please note that using this texture model will make your Inventor files
       incompatible with older versions of Coin and Inventor. You need Coin >=
       2.2 or TGS Inventor 4.0 to load Inventor files that uses the REPLACE
       texture model.

   enum SoTextureCubeMap::Wrap Enumeration of wrapping strategies which can be
       used when the texturemap doesnt cover the full extent of the geometry.
       Enumerator:

       REPEAT Repeat texture when coordinate is not between 0 and 1.

       CLAMP  Clamp coordinate between 0 and 1.

Constructor & Destructor Documentation

   SoTextureCubeMap::SoTextureCubeMap (void) Constructor.
   SoTextureCubeMap::~SoTextureCubeMap () [protected, virtual] Destructor.
       Frees up internal resources used to store texture image data.

Member Function Documentation

   void SoTextureCubeMap::initClass (void) [static] Sets up initialization for
       data common to all instances of this class, like submitting necessary
       information to the Coin type system.
       Reimplemented from SoNode.

   void SoTextureCubeMap::doAction (SoAction * action) [virtual] This function
       performs the typical operation of a node for any action.
       Reimplemented from SoNode.

   void SoTextureCubeMap::GLRender (SoGLRenderAction * action) [virtual]
       Action method for the SoGLRenderAction.
       This is called during rendering traversals. Nodes influencing the
       rendering state in any way or who wants to throw geometry primitives at
       OpenGL overrides this method.

       Reimplemented from SoNode.

   void SoTextureCubeMap::callback (SoCallbackAction * action) [virtual]
       Action method for SoCallbackAction.
       Simply updates the state according to how the node behaves for the
       render action, so the application programmer can use the
       SoCallbackAction for extracting information about the scene graph.

       Reimplemented from SoNode.

   void SoTextureCubeMap::rayPick (SoRayPickAction * action) [virtual] Action
       method for SoRayPickAction.
       Checks the ray specification of the action and tests for intersection
       with the data of the node.

       Nodes influencing relevant state variables for how picking is done also
       overrides this method.

       Reimplemented from SoNode.

   SbBool SoTextureCubeMap::readImage (const SbString & fname, int & w, int &
       h, int & nc, unsigned char *& bytes) [static] Not implemented in Coin;
       should probably not have been public in the original SGI Open Inventor
       API. Well consider to implement it if requested.
   SbBool SoTextureCubeMap::readInstance (SoInput * in, unsigned short flags)
       [protected, virtual] This method is mainly intended for internal use
       during file import operations.
       It reads a definition of an instance from the input stream in. The
       input stream state points to the start of a serialized / persistant
       representation of an instance of this class type.

       TRUE or FALSE is returned, depending on if the instantiation and
       configuration of the new object of this class type went ok or not. The
       import process should be robust and handle corrupted input streams by
       returning FALSE.

       flags is used internally during binary import when reading user
       extension nodes, group nodes or engines.

       Reimplemented from SoNode.

   void SoTextureCubeMap::notify (SoNotList * l) [protected, virtual] Notifies
       all auditors for this instance when changes are made.
       Reimplemented from SoNode.

   int SoTextureCubeMap::getReadStatus (void) [protected] Returns read status.
       1 for success, 0 for failure.
   void SoTextureCubeMap::setReadStatus (int s) [protected] Sets read status.
       See also:
           getReadStatus()

Member Data Documentation

   SoSFString SoTextureCubeMap::filenames The filenames in this order: negx,
       posx, negy, posy, negz, posz.
   SoSFImage SoTextureCubeMap::imagePosX The pos-x image.
   SoSFImage SoTextureCubeMap::imageNegX The neg-x image.
   SoSFImage SoTextureCubeMap::imagePosY The neg-y image.
   SoSFImage SoTextureCubeMap::imageNegY The neg-y image.
   SoSFImage SoTextureCubeMap::imagePosZ The pos-z image.
   SoSFImage SoTextureCubeMap::imageNegZ The neg-z image.
   SoSFEnum SoTextureCubeMap::wrapS Wrapping strategy for the S coordinate
       when the texturemap is narrower than the object to map onto.
       Default value is SoTextureCubeMap::REPEAT.

   SoSFEnum SoTextureCubeMap::wrapT Wrapping strategy for the T coordinate
       when the texturemap is shorter than the object to map onto.
       Default value is SoTextureCubeMap::REPEAT.

   SoSFEnum SoTextureCubeMap::model Texturemapping model for how the
       texturemap ismergedwith the polygon primitives it is applied to.
       Default value is SoTextureCubeMap::MODULATE.
   SoSFColor SoTextureCubeMap::blendColor Blend color. Used when
       SoTextureCubeMap::model is SoTextureCubeMap::BLEND.
       Default color value is [0, 0, 0], black, which means no contribution to
       the blending is made.

Author

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