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NAME

       SoTextureMatrixTransform -

       The SoTextureMatrixTransform class is used to define a texture matrix
       transformation.

       Textures applied to shapes in the scene can be transformed by
       ’prefixing’ in the state with instances of this node type.

SYNOPSIS

       #include <Inventor/nodes/SoTextureMatrixTransform.h>

       Inherits SoNode.

   Public Member Functions
       SoTextureMatrixTransform (void)
       virtual void doAction (SoAction *action)
       virtual void callback (SoCallbackAction *action)
       virtual void GLRender (SoGLRenderAction *action)
       virtual void getMatrix (SoGetMatrixAction *action)
       virtual void pick (SoPickAction *action)

   Static Public Member Functions
       static void initClass (void)

   Public Attributes
       SoSFMatrix matrix

   Protected Member Functions
       virtual ~SoTextureMatrixTransform ()

Detailed Description

       The SoTextureMatrixTransform class is used to define a texture matrix
       transformation.

       Textures applied to shapes in the scene can be transformed by
       ’prefixing’ in the state with instances of this node type.

       Be aware that this class is an extension for Coin, and it is not
       available in the original SGI Open Inventor v2.1 API.

       FILE FORMAT/DEFAULTS:

           TextureMatrixTransform {
               matrix
                 1 0 0 0
                 0 1 0 0
                 0 0 1 0
                 0 0 0 1
           }

       See also:
           SoTexture3Transform

       Since:
           Coin 2.5

Constructor & Destructor Documentation

   SoTextureMatrixTransform::SoTextureMatrixTransform (void) Constructor.
   SoTextureMatrixTransform::~SoTextureMatrixTransform () [protected, virtual]
       Destructor.

Member Function Documentation

   void SoTextureMatrixTransform::initClass (void) [static] Sets up
       initialization for data common to all instances of this class, like
       submitting necessary information to the Coin type system.
       Reimplemented from SoNode.

   void SoTextureMatrixTransform::doAction (SoAction * action) [virtual] This
       function performs the typical operation of a node for any action.
       Reimplemented from SoNode.

   void SoTextureMatrixTransform::callback (SoCallbackAction * action)
       [virtual] Action method for SoCallbackAction.
       Simply updates the state according to how the node behaves for the
       render action, so the application programmer can use the
       SoCallbackAction for extracting information about the scene graph.

       Reimplemented from SoNode.

   void SoTextureMatrixTransform::GLRender (SoGLRenderAction * action)
       [virtual] Action method for the SoGLRenderAction.
       This is called during rendering traversals. Nodes influencing the
       rendering state in any way or who wants to throw geometry primitives at
       OpenGL overrides this method.

       Reimplemented from SoNode.

   void SoTextureMatrixTransform::getMatrix (SoGetMatrixAction * action)
       [virtual] Action method for SoGetMatrixAction.
       Updates action by accumulating with the transformation matrix of this
       node (if any).

       Reimplemented from SoNode.

   void SoTextureMatrixTransform::pick (SoPickAction * action) [virtual]
       Action method for SoPickAction.
       Does common processing for SoPickAction action instances.

       Reimplemented from SoNode.

Member Data Documentation

   SoSFVec3f SoTextureMatrixTransform::matrix Texture coordinate matrix.
       Default is the identity matrix.

Author

       Generated automatically by Doxygen for Coin from the source code.