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NAME

       SoTextureUnit -

       The SoTextureUnit class is a node for setting the active texture unit.

       When an SoTextureUnit node is inserted into the scene graph, all
       subsequent texture nodes (SoTexture2, SoTextureCoordinate2,
       SoTextureCoordinate3, SoTexture2Transform, SoTexture3Transform,
       SoTextureCoordinateEnvironment, SoTextureCoordinatePlane and
       SoComplexity) will affect the texture unit set in the unit field.

SYNOPSIS

       #include <Inventor/nodes/SoTextureUnit.h>

       Inherits SoNode.

   Public Types
       enum MappingMethod { BUMP_MAPPING, IMAGE_MAPPING }

   Public Member Functions
       SoTextureUnit (void)
       virtual void doAction (SoAction *action)
       virtual void callback (SoCallbackAction *action)
       virtual void GLRender (SoGLRenderAction *action)
       virtual void pick (SoPickAction *action)

   Static Public Member Functions
       static void initClass (void)
       static uint32_t getMaxTextureUnit (void)

   Public Attributes
       SoSFInt32 unit
       SoSFEnum mappingMethod

   Protected Member Functions
       virtual ~SoTextureUnit ()

Detailed Description

       The SoTextureUnit class is a node for setting the active texture unit.

       When an SoTextureUnit node is inserted into the scene graph, all
       subsequent texture nodes (SoTexture2, SoTextureCoordinate2,
       SoTextureCoordinate3, SoTexture2Transform, SoTexture3Transform,
       SoTextureCoordinateEnvironment, SoTextureCoordinatePlane and
       SoComplexity) will affect the texture unit set in the unit field.

       See the SoGuiExample module for an usage example for this node.

       FILE FORMAT/DEFAULTS:

           TextureUnit {
               unit 0
               mappingMethod IMAGE_MAPPING
           }

       Since:
           Coin 2.2

Member Enumeration Documentation

   enum SoTextureUnit::MappingMethod
       Enumerator:

       BUMP_MAPPING
              Bump mapping is used.

       IMAGE_MAPPING
              Normal image mapping is used.

Constructor & Destructor Documentation

   SoTextureUnit::SoTextureUnit (void) Constructor.
   SoTextureUnit::~SoTextureUnit () [protected, virtual] Destructor.

Member Function Documentation

   void SoTextureUnit::initClass (void) [static] Sets up initialization for
       data common to all instances of this class, like submitting necessary
       information to the Coin type system.
       Reimplemented from SoNode.

   void SoTextureUnit::doAction (SoAction * action) [virtual] This function
       performs the typical operation of a node for any action.
       Reimplemented from SoNode.

   void SoTextureUnit::callback (SoCallbackAction * action) [virtual] Action
       method for SoCallbackAction.
       Simply updates the state according to how the node behaves for the
       render action, so the application programmer can use the
       SoCallbackAction for extracting information about the scene graph.

       Reimplemented from SoNode.

   void SoTextureUnit::GLRender (SoGLRenderAction * action) [virtual] Action
       method for the SoGLRenderAction.
       This is called during rendering traversals. Nodes influencing the
       rendering state in any way or who wants to throw geometry primitives at
       OpenGL overrides this method.

       Reimplemented from SoNode.

   void SoTextureUnit::pick (SoPickAction * action) [virtual] Action method
       for SoPickAction.
       Does common processing for SoPickAction action instances.

       Reimplemented from SoNode.

   uint32_t SoTextureUnit::getMaxTextureUnit (void) [static] Returns the
       maximum number of texture units for the current GL context. Do not call
       this method if you dont have a current active GL context. You should
       also know that your OpenGL driver supports multi-texturing.
       This function is provided only to be compatible with TGS Inventor. It’s
       better to use cc_glglue_max_texture_units() if you’re using Coin
       (declared in Inventor/C/glue/gl.h).

Member Data Documentation

   SoSFInt32 SoTextureUnit::unit The texture unit which will be used for
       texture nodes following this node in the traversal. Default value of
       the field is 0.
   SoSFEnum SoTextureUnit::mappingMethod The mapping method for this unit.
       Default is IMAGE_MAPPING.
       This field is not currently supported in Coin. It’s included to support
       TGS’ API. We might support the field in the future.

Author

       Generated automatically by Doxygen for Coin from the source code.