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NAME

       SoVRMLColor -

       The SoVRMLColor class is used to specify multiple colors for a single
       shape.

       The detailed class documentation is taken verbatim from the VRML97
       standard (ISO/IEC 14772-1:1997). It is copyright The Web3D Consortium,
       and is used by permission of the Consortium:

SYNOPSIS

       #include <Inventor/VRMLnodes/SoVRMLColor.h>

       Inherits SoNode.

   Public Member Functions
       SoVRMLColor (void)
       virtual void doAction (SoAction *action)
       virtual void GLRender (SoGLRenderAction *action)
       virtual void callback (SoCallbackAction *action)

   Static Public Member Functions
       static void initClass (void)

   Public Attributes
       SoMFColor color

   Protected Member Functions
       virtual ~SoVRMLColor ()

Detailed Description

       The SoVRMLColor class is used to specify multiple colors for a single
       shape.

       The detailed class documentation is taken verbatim from the VRML97
       standard (ISO/IEC 14772-1:1997). It is copyright The Web3D Consortium,
       and is used by permission of the Consortium:

         Color {
           exposedField MFColor color  []         # [0,1]
         }
         .fi

       This node defines a set of RGB colours to be used in the fields of another node.

       Color nodes are only used to specify multiple colours for a single geometric shape, such as colours for the faces or vertices of an IndexedFaceSet. A Material node is used to specify the overall material parameters of lit geometry. If both a Material node and a Color node are specified for a geometric shape, the colours shall replace the diffuse component of the material. RGB or RGBA textures take precedence over colours; specifying both an RGB or RGBA texture and a Color node for geometric shape will result in the Color node being ignored. Details on lighting equations can be found in 4.14, Lighting model (<http://www.web3d.org/x3d/specifications/vrml/ISO-IEC-14772-VRML97/part1/concepts.html#4.14>).

Constructor & Destructor Documentation

   SoVRMLColor::SoVRMLColor (void) Constructor.
   SoVRMLColor::~SoVRMLColor () [protected, virtual] Destructor.

Member Function Documentation

   void SoVRMLColor::initClass (void) [static] Sets up initialization for data
       common to all instances of this class, like submitting necessary
       information to the Coin type system.
       Reimplemented from SoNode.

   void SoVRMLColor::doAction (SoAction * action) [virtual] This function
       performs the typical operation of a node for any action.
       Reimplemented from SoNode.

   void SoVRMLColor::GLRender (SoGLRenderAction * action) [virtual] Action
       method for the SoGLRenderAction.
       This is called during rendering traversals. Nodes influencing the
       rendering state in any way or who wants to throw geometry primitives at
       OpenGL overrides this method.

       Reimplemented from SoNode.

   void SoVRMLColor::callback (SoCallbackAction * action) [virtual] Action
       method for SoCallbackAction.
       Simply updates the state according to how the node behaves for the
       render action, so the application programmer can use the
       SoCallbackAction for extracting information about the scene graph.

       Reimplemented from SoNode.

Member Data Documentation

   SoMFColor SoVRMLColor::color The color field. Empty by default.

Author

       Generated automatically by Doxygen for Coin from the source code.